Adds the needed bits to the UI tree-view API to support dragging
tree-view items. This isn't used yet, but will be in the following
commit for asset catalogs.
There will probably be some further tweaks to the design at some point,
for now this should work well enough for our use-cases.
The label was placed right at the left border of the row highlight,
which looked weird. So add some padding to tree-row labels without icon
or collapse chevron, which makes it look more polished. As additional
benefit, it alignes the labels better with icons of other rows on the
same tree level. And the padding makes it more clear that a child is
indeed a child, not just a sibling without icon.
Unlike translating existing nodes [which disables cursor wrapping and
enables edge-panning instead since rBSa1cc7042a74], adding new nodes
would still show the old behavior of cursor wrapping.
This has been disabled for the case when the node whould be added
outside (due to menus overlapping other editors).
Now enable edge-panning for adding new nodes as well and make sure
this only starts once the mouse has returned into the inside rect once.
Maniphest Tasks: T92427
Differential Revision: https://developer.blender.org/D13005
This seems wrong and was especially noticeable since transform snapping
does account for it (which was reported in T92494).
Now divide the `DotGridLevelInfo` `step_factor` by the default of 20 for
`U.widget_unit` and scale it later by the actual interface scale.
note: when zooming, this will still always snap to the smallest dot
level (not sure, with a bit more work it could be possible to only snap
to the lowest visible level after fading?)
Maniphest Tasks: T92494
Differential Revision: https://developer.blender.org/D13002
A tree-view item's drop controller can now return a message for the user
explaining why dropping isn't possible with the dropped data. This is then
displayed in red text next to the cursor.
This isn't actually used yet, the follow up commit will do that.
This patch upgrades node editor breadcrumbs to have slightly more
visual weight, to including the base path of object/modifier/world,
etc, have more visually pleasing spacing, and contain icons.
In the code, a generic "context path" is added to interface code.
The idea is that this could be used to draw other breadcrumbs in areas
like the property editor or the spreadsheet, and features could be added
to all of those areas at the same time.
Ideally we would be able to control the color of the breadcrumbs with a
specific theme color, but since they are drawn with the regular layout
system, that is not easily possible.
Thanks to @fabian_schempp for the original patch.
Differential Revision: https://developer.blender.org/D10413
Currently, both inactive and active tabs are using the `Region Text` theme property.
This patch makes it so active tabs use `Region Text Highlight`.
Since this check is done in other places already but was simply missing in this case, I believe this was just an oversight and not a design decision.
Top is master, bottom is this patch:
{F11520838, size=full}
This allows this kind of tab highlight, not possible before since all tabs would have white text.
{F11520873, size=full}
Reviewed By: #user_interface, Severin
Differential Revision: https://developer.blender.org/D13003
This patch makes the background grid of the node editor a grid of dots
instead of lines. This makes the background look a bit more subtle and
reduces visual complexity. The dots are meant to provide a reference
when panning and zooming. Based on the design of @pablovazquez, and
a patch originally authored by @fabian_schempp.
The "Grid Levels" controls how many levels of dots are drawn. As the
editor zooms in, the higher levels of dots fade in, making them closer
together visually. The zoom factor at which each grid starts and ends
fading in is controllable in the code, and could be tweaked further
in the future. The new default value is 7, out of a range from 0 to 9.
Differential Revision: https://developer.blender.org/D10345
The drag and drop feature of objects in 3D View has been modified to include:
- Snap the object being dragged.
- Visual feedback through a box and the placement tool grid.
Maniphest Tasks: T90198
Differential Revision: https://developer.blender.org/D12912
No functional changes.
This commit adds 3 callbacks for `wmDropBox` which allow custom drawing
without affecting the internal dropbox API.
Differential Revision: https://developer.blender.org/D12948
While c7d94a7827 exposed this bug,
this was caused by text widths being calculated without taking the zoom
level into account since drawing at a smaller size is often wider than
the width of the larger text scaled by the zoom.
While c7d94a7827 exposed this bug,
this was caused by a discrepancy in padding where labels would
have additional padding when drawing without emboss.
The padding made widget drawing behave as if the text took up more
room causing it to be clipped.
Now labels are considered the same width with/without emboss.
Introduces a dropping-controller API for the tree-view items,
`AbstractTreeViewItemDropController`. This reduces responsibilities of the main
tree-view item classes, which are already getting quite big. As I expect even
more functionality to be needed for it (e.g. drag support), it's better to
start introducing such controller types already.
This was reported for FCurve modifiers, but was also true (in theory) for
other instanced panels (regular modifiers, spreadsheet filters, ...),
these would not show pinning for other reasons (no caterories).
So in the case of the Graph Editor the follwing happens:
`graph_buttons_register` only registers `GRAPH_PT_modifiers`, the panel
itself has no header (PANEL_TYPE_NO_HEADER), further panels for
individual modifiers are added dynamically in `graph_panel_modifiers`.
So when pinning a particular modifier, we would pin e.g. `GRAPH_PT_noise`
(not `GRAPH_PT_modifiers`).
ED_region_panels_layout_ex would only collect panels known to
`graph_buttons_register` (so is not aware of the specific panels of
modifiers). So while I think it should be possible to pin
`GRAPH_PT_modifiers` on top of an individual modifier's panel this would
result in all modifiers being shown in other categories [which would also
be weird]. Panel header layout was also not correct (drawing the pin
icon over the modifier delete icon).
So to resolve this, just dont use pinning for these type of panels.
part of T92293.
Maniphest Tasks: T92293
Differential Revision: https://developer.blender.org/D12965
Updates UI code so that we can enable the asset UI for specific data-block
types by default, i.e. irrespective of the "Extended Asset Browser"
experimental feature.
"Mark as Asset" and "Clear Asset" are always visible in the Outliner context
menu now, but are grayed out if not applicable and show a disabled hint in the
tooltip.
A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators
are enabled for action data-blocks now, even though only pose actions created
through the Pose Libraries add-on are supported. If this is something worth
addressing is being discussed still.
Differential Revision: https://developer.blender.org/D12955
Reviewed by: Sybren Stüvel
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai.
I updated the patches to work with `master` and with the new overlay toggle.
The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires.
Theme setting for dash opacity:
{F11370574, size=full}
{F11286177, size=full, autoplay, loop}
{F11149912, size=full}
For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes.
Reviewed By: #user_interface, HooglyBoogly
Differential Revision: https://developer.blender.org/D12886
This adds attribute search to the geometry nodes modifier
for the input and output attributes. The "New" search item
is only shown for the output attributes.
Some of the attribute search code is extracted to a new file
in the interface code, to avoid some code duplication.
The UI code required two fixes so that the search would work
for dynamic length strings (IDProperties do not have a fixed size).
Since this does changes to the UI layout of the modifier, I also
addressed T91485 here.
Differential Revisiion: https://developer.blender.org/D12788
To display the "disabled hint" (text explaining why a button is disabled) in a
tooltip, it would run the operator poll callback, which could then set a poll
message. But the context for the poll check wasn't the one from the button, so
the poll may give a different result (and disabled hint) than the check of the
button itself did.
Make sure it uses the exact context from the button.
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.
Missed in rB69102786047dccdcbaee0df6307a8c3364d28fe0.
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.
Missed in rB69102786047dccdcbaee0df6307a8c3364d28fe0
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.
Reviewed By: campbellbarton
Ref D12950
Use arrays for wmEvent coordinates, this quiets warnings with GCC11.
- `x, y` -> `xy`.
- `prevx, prevy` -> `prev_xy`.
- `prevclickx, prevclicky` -> `prev_click_xy`.
There is still some cleanup such as using `copy_v2_v2_int()`,
this can be done separately.
Reviewed By: campbellbarton, Severin
Ref D12901
If the current file is saved within an asset library, showing that asset
library in the Asset Browser will also display the assets from this current
file now. In fact, it's the latest state of the open file, including all
unsaved modifications.
These assets will show a little Blender icon in the preview image, which is our
usual icon for current file data.
Note that this means an important design change: The "Current File" asset
library isn't the only place to edit assets from anymore. From now on assets
from the current file can also be edited in the context of the full asset
library. See T90193 for more info.
Technical info:
Besides just including the assets from the current `Main`, this requires
partial clearing and reading of file-lists, so that asset operations (e.g.
removing an asset data-block) doesn't require a full reload of the asset
library.
Maniphest Task: https://developer.blender.org/T90193
Previously, when an item was active and its parent (or grand parent, etc.) was
collapsed, the active item would simply not be visible anymore. It seemed like
there was no active item. So instead, change the just collapsed parent to be
the active item then, so the active item stays visible.
This patch adds a "selected_movieclip_tracks" context member and enables
editing properties of multiple selected tracks via the usual Alt-click
editing (as well as the "Copy To Selected" operator). Both use
UI_context_copy_to_selected_list() to gather a list of other selected
items [which are now taken via said new context member]. Strictly
speaking, this could be done without the context member as well [just
gathering other selected tracks in UI_context_copy_to_selected_list()
without relying on a context member], but this might come in handy in
other places (e.g. Addons).
note: some could be desired for markers (e.g. editing pattern/search
areas of all selected track markers, but since this is burried in a
uiTemplate, this is a bit more work for another patch).
Differential Revision: https://developer.blender.org/D12923
Currently, the background color of headers gets darkened when the editor is not active,
this makes it hard to theme, and adds contrast/noise when it's not needed.
This patch makes headers use the regular theme color when the editor is not active, so it
can be made to flush with the background more easily. And lightens the header (by +10,
same value as before) when the editor is active, providing the wanted highlight.
The motivations behind this change are:
* Simplify picking a theme color for headers.
* Widgets already become lighter on mouse hover, this change creates a connection with that concept.
Left: current master, inactive header is darkened.
Right: this patch, inactive header gets the theme color, active editor gets header in a slightly lighter color (like most widgets)
{F11052503, size=full, loop, autoplay}
Reviewed By: #user_interface, HooglyBoogly
Differential Revision: https://developer.blender.org/D12856
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates.
For the first time it was possible to move the wall of buttons around. Providing a clear separation
between sections (it even allowed the grouping of panels in tabs!)
During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received
theme settings for background and header colors. The default theme used the same color for both.
In 2.8 the background color of panels was different from headers in the default theme, so the separator
line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect),
it provided a sort of separation between panels.
This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet).
Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars.
Other adjustments:
* Use arrow icon instead of triangle to collapse/expand
* Use rounded corners to match the rest of the UI (editor corners, nodes, etc).
{F10953929, size=full}
Margin on panels makes use of the `style->panelouter` property that hasn't been
used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they
are multiples of 2 and operations on them round better.
There is technically no need to update the themes for them to work, so no theme changes are included in this patch.
{F10953931, size=full}
{F10953933, size=full}
{F10953934, size=full}
{F10954003, size=full}
----
A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill):
{F11091561, size=full, autoplay, loop}
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D12814
This commit removes the constant padding around to the left and
right of the curve widget. The padding worked in screen space and
didn't take UI scale/zoom into account. This makes the curve widget
consistent with the more recently added curve profile widget used
for bevel profiles.
Differential Revision: https://developer.blender.org/D12883
There was a rare crash in WM_event_get_keymap_from_toolsystem_fallback
when wm->winactive was NULL.
This could happen when the event was handled
immediately after closing a window.
`BLF_height_max()` uses the tallest character in the font, and many characters
in our font are taller than numbers. Use `BLF_height` with `0` as reference instead.
Fix by @harley, thanks!
Shortcut lookups for property buttons were only supported for a subset
of RNA types.
Replace inline data-path calculation with
WM_context_path_resolve_property_full.
Now the shortcut for the 3D View's overlay toggle (for e.g.) is shown.
In editors with vertical scale indicators, such as Graph Editor,
Drivers, or VSE, display the values aligned to the view.
Also add a shadow (similar to the 3D View info) to improve readability when the text is on top of curves, strips, or other content.
{F10987240, size=full}
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D12809
Menu items ignore the roundness setting since they spread left to right.
This patch makes it so menu items use the theme preference instead of
hardcoded square corners. Providing more flexibility to themes.
All built-in and included themes already have this set so no need to update them. For the default themes (Dark/Light) roundness is 0.4.
{F10950727, size=full}
The motivations behind this change are:
* To be more consistent with other widgets.
* Improve themes flexibility.
* Match padding with other elements that have like the Search field:
{F10950746, size=full}
Reviewed By: #user_interface, Severin
Differential Revision: https://developer.blender.org/D12813
Change is simple enough, but we abuse a bit the UI code here to get a
similar 'look' as the fake user button for the new Asset one, while
still being able to call an operator instead of editing directly a RNA
value.
Reviewed By: Severin, sybren
Maniphest Tasks: T92113
Differential Revision: https://developer.blender.org/D12839