Commit Graph

111541 Commits

Author SHA1 Message Date
e55a6bf82b Cleanup: Remove empty node socket template array 2022-01-05 16:45:41 -05:00
c240ab70ae Cleanup: Use new socket builder API
Instead of looping through the old socket template array
looper through the node output listbase.
2022-01-05 16:27:29 -05:00
7c013f1154 Fix: MSVC build error
MSVC2017 and early 2019 versions are under
the impression struct OGLRender is non trivial
type due to the ThreadCondition field, not
entirely sure why, but it is what it is.

Differential Revision: https://developer.blender.org/D13742

Reviewed by: JacquesLucke
2022-01-05 14:02:07 -07:00
611da3b7d6 Cleanup: Use new socket builder API 2022-01-05 15:47:15 -05:00
50f694c7de Cleanup: Use new socket builder API
Also enables translation of socket names
2022-01-05 15:47:15 -05:00
a5b4373f95 Fix/workaround macOS Rosetta crash running Cycles AVX tests
Just disable these tests on macOS for now as fixing seems hard, and we want to
be able to cross-compile and test x86_64 on Arm machines on the buildbot.
2022-01-05 21:21:13 +01:00
cdd61bb6d7 Fix Cycles AVX test failure with x86_64 build running on Arm
Don't create const avx vectors before validating if CPU supports AVX.
2022-01-05 20:05:16 +01:00
f7a0f6a0e4 Fix T94563: Cycles standalone build error on with strict float/double casting
Thanks to John David for finding this.
2022-01-05 20:05:16 +01:00
1dc0bf86bb Fix T93695: Discontinuous cutting with the knife tool
An important check to reject edge linehits when a vertex of that edge
was already hit was accidentally removed in
rB6e77afe6ec7b6a73f218f1fef264758abcbc778a
2022-01-05 18:32:23 +00:00
a0edee712a Cleanup: Remove unused node_type_exec for shader node
From what I can tell these are left over from Blender Internal render.

Test still pass locally, also tested a couple eevee scenes.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D13732
2022-01-05 11:52:57 -05:00
8cd6d0fe68 Fix T94169: Missing grease pencil render with tiled rendering
Delay grease pencil for until after the render result is written
to the Blender side.

Differential Revision: https://developer.blender.org/D13740
2022-01-05 17:47:10 +01:00
3c04b44913 Fix Cycles allocating result too early
When tiled rendering was used the render result was
allocated at the end of every view layer render as
opposite of an intended end of all rendering.

Modify the render_result_end so that it only ensures
pixels are allocated if pixels are actually copied
over.
2022-01-05 17:47:10 +01:00
5e7e571b0d Fix Cycles using Cancel semantic on final result write
Seems like a copy-paste bug from another place.
2022-01-05 17:47:10 +01:00
bfb760e16a Fix T94650: LibOverride: Bad handling of (auto)resync in case of single override.
Overrides that are not created as part of an override hierarchy should
not be handled through (auto)resync at all. users are responsible to
hanlde those updates if they need it.

This is achieved by flagging overrides created outside of a hierarchical
process accordingly, and skipping them during resync process.
2022-01-05 17:30:22 +01:00
1403f034ff LibOverride: Cleanup some code.
No functional change.
2022-01-05 17:30:22 +01:00
b63f375775 Assets: disable automatic preview generation for node groups
The current preview generation is more confusing than useful.
Therefore it is better to disable it until better preview generation
methods are found.

Differential Revision: https://developer.blender.org/D13728
2022-01-05 17:01:52 +01:00
3e92b4ed24 Fix T94659: crash when deleting instances
The crash was caused by using `modify_geometry_sets` to modify
instances, which does not generally work unfortunately.
The intended behavior was wrong anyway. In instances mode,
only top level instances should be deleted.

Also removed the old error handling because it doesn't look like it
ever worked. all_is_error remained false all the time.
Furthermore, updating it was not thread safe.

Differential Revision: https://developer.blender.org/D13736
2022-01-05 16:55:09 +01:00
Aleksi Juvani
5dedb39d44 Fix T54488: hair disconnect/reconnect not working with modifiers
Take the Use Modifier Stack setting into account when connecting hair, and
fix wrong results results when using deforming modifiers also.

Differential Revision: https://developer.blender.org/D13704
2022-01-05 16:53:54 +01:00
1031638c51 Cleanup: rename mesh -> geom in some places that now handle multiple geom types 2022-01-05 16:06:34 +01:00
f64d7bfa4a Cleanup: compiler warnings about unused code 2022-01-05 16:06:23 +01:00
8393ccd076 Cycles: Add OptiX temporal denoising support
Enables the `bpy.ops.cycles.denoise_animation()` operator again and modifies it to support
temporal denoising with OptiX. This requires renders that were done with both the "Vector"
and "Denoising Data" passes.

Differential Revision: https://developer.blender.org/D11442
2022-01-05 15:58:36 +01:00
86141a75eb Cleanup: fix typos in source code in intern/
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D13532
2022-01-05 15:35:30 +01:00
29ab711efa Cleanup: Remove unused code (USE_COLOR_U32) 2022-01-05 15:00:07 +01:00
4c3f52e7dc Cycles: support rendering PointCloud motion blur from attribute
This adds support to render PointCloud motion blur from a standard
"velocity" attribute.

This implementation is similar to that of the Mesh geometry, and
perhaps some code could be deduplicated through a more generic API.
`mesh_need_motion_attribute` was renamed `object_need_motion_attribute`
as it does not really require a mesh and moved to `util.h` so that
it can be shared.

This fixes T94622.

Reviewed By: brecht

Maniphest Tasks: T94622

Differential Revision: https://developer.blender.org/D13719
2022-01-05 14:17:57 +01:00
b1bd0f8ffd Enable OpenEXR DWAB compresstion
The DWAB compression was disabled in the d59721c2c3 due to
a bug in the OpenEXR library which is now resolved.

Re-enable the DWAB compression for OpenEXR output. It is a
simple change, and DWAB often behaves better than DWAA.

Differential Revision: https://developer.blender.org/D13713
2022-01-05 14:07:21 +01:00
13e7065dd2 Fix T94564: Mirror clipping is not properly placed in sculpt mode
If a mirror object is used in a mirror modifier, sculptmode did not take
this into account (and instead always clipped on the sculpt objects
local axis).

Now take this into account by storing a matrix in the preparation
function `sculpt_init_mirror_clipping` and use that later in
`SCULPT_clip`.

Maniphest Tasks: T94564

Differential Revision: https://developer.blender.org/D13711
2022-01-05 13:23:37 +01:00
924d2b8df6 Fix T94506: Crash in Compositing 2022-01-05 12:31:37 +01:00
d960c78693 Fix T94545: support realizing instanced collections
This case wasn't handled in rBf5ce243a56a22d718 correctly.
Now `object_get_evaluated_geometry_set` just returns a geometry
set that contains the collection instance for collection instance objects.
2022-01-05 11:47:09 +01:00
33400ffcc9 IDManagement: Add assert against no-main IDs passed to BKE_id_delete.
This high-level function can only deal with IDs in main, trying to use
it to delete/free a no-main ID does nothing.
2022-01-05 10:39:09 +01:00
5df916f23f Fix T94366: Grease Pencil Automerge no immediate UI update
Just an oversight in rBe9607f45d85d.
Now add notifier that toolsettings changed.

Maniphest Tasks: T94366

Differential Revision: https://developer.blender.org/D13723
2022-01-05 09:13:52 +01:00
b7073fa797 Cleanup: Use new socket builder API 2022-01-05 00:59:18 -05:00
458be2ecc4 Nodes: Consistent link drag search for math and vector math nodes
Previously operations for the math node when connecting to
outputs weren't added. It also used a different method to
check whether the link would be valid.
2022-01-04 23:19:12 -06:00
5336fdc6e3 Cleanup: Make shade node util header CPP only
Now that all shader nodes are converted to CPP
this header can now be made into a CPP header.
2022-01-04 23:25:27 -05:00
713d59bcaf Fix T89587: Don't Change Line Width For Previews
Do not temporarily change U.pixelsize while creating object previews
in object_preview_render. It does nothing to the render, but the change
in line width can affect other UI drawing since it is done in a thread.

see D13717 for for details.

Differential Revision: https://developer.blender.org/D13717

Reviewed by Julian Eisel
2022-01-04 15:51:18 -08:00
e3748d7fa5 Fix T94145: Knife tool fails in orthographic mode
Calculating min and max orthographic extent forgot to convert to
worldspace coordinates.
2022-01-04 20:26:09 +00:00
07de17ded6 Cleanup: Dont use relative include
Instead let cmake determine the path for file includes
2022-01-04 11:58:21 -05:00
Aaron Carlisle
25018dc061 Cleanup: Nodes: Convert generic shader node files to c++
Along with the general changes to CPP this commit does the following

- Use static casts where possible
- Use new CPP MEM library functions instead of cast
- Use listbase macros where possible
- Declare variables where initialized

Reviewed By: HooglyBoogly, JacquesLucke

Differential Revision: https://developer.blender.org/D13718
2022-01-04 11:42:40 -05:00
f7c0287278 Fix: Link drag search error with random value node from color socket
Dragging from a color socket would hit an assert in a debug build.
The node does not have a color mode currently, so use the vector mode
instead when connecting to a color socket.
2022-01-04 10:32:32 -06:00
55842b4244 Fix T94620: GPencil AutoMerge does not work when Draw On Back is enabled
The problem was the stroke was added to head and the `prev` pointer was NULL. Now check if there is the list is empty`next`.
2022-01-04 17:08:05 +01:00
ad8e2d6661 Fix T94308: Window Manager console error 2022-01-04 17:00:05 +01:00
bbd0c4118b Fix: Build issue with MSVC
std::min was used without including the algorithm
header. Seems to be implicitly included by
something in newer MSVC versions and GCC, however
vs16.4 needed a little help here.
2022-01-04 07:15:51 -07:00
54e2f851a4 Cleanup: Code formatting. 2022-01-04 14:07:27 +01:00
070948b5f1 Fix T94546: Remove soft limit for the Clamp Node value socket. 2022-01-04 12:26:16 +01:00
f7018f7b06 Fix T94544: crash removing image used as camera background via python
Since 2.8, background images are tied to cameras (in 2.79 these were
tied to a View3D I think).
Code in `BKE_library_id_can_use_idtype` wasnt taking this relation
between `Camera` and `Image` into account, thus leading to ID deletion/
unlinking not working properly -- in particular `libblock_remap_data`
not doing its thing (and leaving the camera as a user of the image),
then things went downhill from there...

Now make the "Camera-can-use-an-Image" relation clear in
`BKE_library_id_can_use_idtype`.

Maniphest Tasks: T94544

Differential Revision: https://developer.blender.org/D13722
2022-01-04 12:13:05 +01:00
b2867d4365 Fix T94599: Assert on usercount when deleting image created via operator.
`IMAGE_OT_new` operator would not properly clear the by-default one user
generated by 'new id' code, in case it could not tie the image to
anything.
2022-01-04 10:03:31 +01:00
Manuel Castilla
a2a02e3994 Fix T90830: Crop node cropping is one pixel short
Currently the crop higher limits are inclusive too which contradicts
the documentation as it says that if Left and Right are both 50, it
will result in a zero-sized image. And the result is one pixel out of
the crop gizmo, which is another hint that this is not intended.

In "Full Frame" experimental mode it's two pixels short because of
a misuse of `BLI_rcti_isect_pt` as it considers max limits inclusive.

Reviewed By: jbakker

Maniphest Tasks: T90830

Differential Revision: https://developer.blender.org/D12786
2022-01-04 08:22:37 +01:00
Aidan Davey
325beef7af Fix T91160 - Movie Clip Editor - frame indicator/controller is not displayed
The frame indicator/controller is not displayed when in the Graph or Dopesheet view of the Movie Clip Editor

To solve this we could call the function ED_time_scrub_draw_current_frame in clip_draw_dopesheet_main and graph_region_draw in space_clip.c

Reviewed By: jbakker

Maniphest Tasks: T91160

Differential Revision: https://developer.blender.org/D12659
2022-01-04 08:21:13 +01:00
Aaron Carlisle
7af01de802 Shader Nodes: Unity Build
Enable unity builds for  `bf_nodes_shader`, gives about a 2.7x speedup
of total compile times when just building `bf_nodes_shader`.
On my machine, this equates to saving about 30 seconds.

Differential Revision: https://developer.blender.org/D13720
2022-01-03 23:10:36 -05:00
a9e0caa92d Cleanup: Move node storage macro inside file namespace
Must have been a mistake in previous commits,
this fix is needed to enable unity builds.
2022-01-03 21:52:20 -05:00
d2cc672b0c Fix soft light blend mode math
Function `blend_color_softlight_float` used math different to compositor and
produced result that had abrupt value changes.

Use math based on modified screen blend mode as compositor does.
2022-01-04 02:11:38 +01:00