Do not allow 3DView operator to run on the liboverride of an
instantiating Empty object. And tweak behavior in the Outliner
operations too.
Related to T94226.
Note that this remains fairly exotic, bad idea not recommended cases,
such complex inter-dependencies between different libraries inside a
same liboverride hierarchy is just not possible to handle properly.
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.
Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).
Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.
Maniphest Tasks: T92930
Differential Revision: https://developer.blender.org/D13154
Display a "disabled hint" (text explaining why something isn't possible)
when dragging a material over the 3D View, while being in edit mode or
so (anything that isn't object mode).
rB43bc494892c3 switched `BKE_libblock_relink_to_newid` to use new ID
remapping and libquery code.
However, that new code does protect by default against remapping an
objects's data pointer when that object is in Edit mode, since this is
not a behavior that generic BKE code can handle (due to required editing
data for most obdata types when in edit mode).
So specific code that does create new IDs and need remapping in Edit
mode has to pass specific exception flags to remaping code.
This commit adds those remapping flags to `BKE_libblock_relink_to_newid`
and add said exception flag to the remapping call from
`ED_object_add_duplicate` when the object is in edit mode.
No functional changes.
This commit adds 3 callbacks for `wmDropBox` which allow custom drawing
without affecting the internal dropbox API.
Differential Revision: https://developer.blender.org/D12948
Actions of duplicated objects would not be properly made single user,
unlike obdata and materials.
Further more, there is no reason to manually handle such animdata
copying here, `BKE_id_copy_ex` can do that for us with the proper flags.
Now 'Make Single User' will also create local copy of linked data as
needed.
IMPORTANT: Unlike with local data, this always happen, even if linked
data has only one user. This avoids e.g. cases like two local objects
sharing a same linked mesh, then when calling 'Make Single User ->
Object and ObData' on both objects, yu expect both of your objects to
get localized meshes, not one of them keeping its linked, un-editable
mesh.
This patch allows dropping material assets from material slot under the mouse
cursor. Before this change the material slot had to be hand-picked from the
properties panel.
For consistency it is chosen to do this in any shading mode as the tooltip shows
what is exactly going to happen during release.
The feature also works for other object types than Meshes as it uses the drawn surface on the
GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0
cards and are very responsive.
Reviewed By: fclem, Severin
Differential Revision: https://developer.blender.org/D12190
Clearing the parent from the UI using the X (or from python) clears the
`parsubstr` and set `partype` back to `PAROBJECT`.
Using the Clear Parent operator would leave the `parsubstr` (and thus
`parent_bone`) untouched even though this operator claims to "clear
parenting relationship completely" (it also removes parent deform
modifiers for example).
So now, also clear `parsubstr` and set back to `PAROBJECT` [which is
default].
Maniphest Tasks: T88498
Differential Revision: https://developer.blender.org/D11503
This patch changes the drop named material tooltip to give feedback to
the user what is going to happen when they invoke the change.
There are 3 states:
* "": Operator will be canceled as not all data is present (dropping on
background.)
* "Drop <named material> on <object name> (slot <slot number>, replacing
<current material in slot>).
* "Drop <named material> on <object name> (slot <slot number).
Reviewed By: Severin
Maniphest Tasks: T90371
Differential Revision: https://developer.blender.org/D12106
Currently when dropping an asset the first material slot is always updated.
This patch changes that logic to update the active material slot.
In future the behavior will be updated to use the material slot of the face under the cursor.
That requires better feedback tot he user.
Reviewed By: Severin
Maniphest Tasks: T90372
Differential Revision: https://developer.blender.org/D12056
In addition to _object_ animation, now _object data_ (mesh, curve, ...)
animation can now be made single user as well.
This came up in T89369 and while it is possible to do this via the
Outliner [where all actions have to be selected individually], this
seems to be more convenient to be done from the 3DView.
note: usercount of the action is checked now, if it single-user already,
no copy takes place (same thing could/should be done for
single_object_action_users as well).
note2: obdata is made single user as well (otherwise duplicated actions
will be assigned to the same shared obdata - which does not result in
unique animadata which is what we are after here)
ref. T89369
Maniphest Tasks: T89369
Differential Revision: https://developer.blender.org/D11683
`BKE_displist_make_curveTypes` had a `for_orco` argument that was
always false in calls to the function. Removing it allows the curve
displist and modifier evaluation code to become simpler. There are
some related cleanups in rBdf4299465279 and rB93aecd2b8107.
Support calculating face normals when tessellating. When this is done
before updating vertex normals it gives ~20% performance improvement.
Now vertex normal calculation only needs to perform a single pass on the
mesh vertices when called after tessellation.
Extended versions of normal & looptri update functions have been added:
- BM_mesh_calc_tessellation_ex
- BM_mesh_normals_update_ex
Most callers don't need to be aware of this detail by using:
- BKE_editmesh_looptri_and_normals_calc
- BKE_editmesh_looptri_and_normals_calc_with_partial
- EDBM_update also takes advantage of this,
where calling EDBM_update with calc_looptri & calc_normals
enabled uses the faster normal updating logic.
Note that these changes are limited simple cases as these kinds of
changes could allow for errors when refactoring code when the known
state is not so obvious.
The issue was that where_on_path uses a resampled curve to get the data
from the curve. This leads to disconnects between the curve the user
sees and the evaluated location data.
To fix this we simply use the actual curve data the user can see.
The older code needed a cleanup either way as there were hacks in other
parts of the code trying to work around some brokenness. This is now
fixed and we no longer need to clamp the evaluation range to 0-1 or make
helper functions to make it do what we actually want.
Reviewed By: Campbell, Sybren
Differential Revision: http://developer.blender.org/D10898
When adding a notifier, `reference` data can be passed. The notifier system
uses this to filter out listeners, for example if data of a scene changes,
windows showing a different scene won't get the notifiers sent to their
listeners.
For the `NC_SPACE` notifiers, a number of places also passed the space as
`reference`, but that wasn't used at all. The notifier would still be sent to
all listeners in all windows (and the listeners didn't use it either). Causing
some unnecessary updates (e.g. see ed2c4825d3).
With this commit, passing a space will make sure the notifier is only sent to
that exact space. Some code seems to already have expected that to be the case.
However there were some cases that passed the space as `reference` without
reason, which would break with this commit (meaning they wouldn't redraw or
update correctly).
Corrected these so they don't pass the space anymore.
- Rename to "Link/Transfer Data".
- Move Mesh Data Transfer operators here from the Relations sub-menu.
- Clarify which operations links to, copies or transfers/projects
data using Link, Copy and Transfer leading text.
- Re-order contents to fit each category and add separators.
- Add enum tool-tips.
Reviewed By: Blendify, campbellbarton pablovazquez, mont29
Ref D10090
When using "Make Links"->"Materials" regular materials could be linked
onto grease pencil objects. This caused a number of issues.
The fix changes the `allow_make_links_data` function to make sure that
if one object is of type `OB_GPENCIL`, the other has to be aswell.
Reviewed By: antoniov
Maniphest Tasks: T84420
Differential Revision: https://developer.blender.org/D10014
Expand abbreviations for words like "Bright" (instead of "Brightness"),
"Premul", "Lib", "Dir", etc.
Differential Revision: https://developer.blender.org/D9862
Some weird proxies apparently can have a local collection instancing...
Not sure this is even really valid for proxies, but in any case we
cannot override that, just detect and properly cancel the operation
then.
Should be backported to 2.91.1 should we do it.
Approximately 33 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D9796
Reviewed by Julian Eisel
This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.
Similar to how the node editor context works for materials, this commit
makes the node group displayed in the node editor depend on the active
object and its active modifier. To keep the node group from changing,
just pin the node group in the header.
* Shortcuts performed while there is an active modifier will affect
only that modifier (the exception is the A to expand the modifiers).
* Clicking anywhere on the empty space in a modifier's panel will make it active.
These changes require some refactoring of object modifier code. First
is splitting up the modifier property invoke callback, which now needs
to be able to get the active modifier separately from the hovered
modifier for the different operators.
Second is a change to removing modifiers, where there is now a separate
function to remove a modifier from an object's list, in order to handle
changing the active.
Finally, the panel handler needs a small tweak so that this "click in panel"
event can be handled afterwards.
Consistently return `false` from `ED_object_parent_set()` when parenting
is not possible. Before, when parent and child were the same object, the
function would return `true` even though the parent-child relation was
not made.
Just returning `false` in the `parent == child` case would break the
parenting operator, as `false` stops its loop over all selected objects.
This tight coupling caused T82312. The loop now has its own check for
this, so that it properly continues, and the implementation of
`ED_object_parent_set()` is decoupled from its surrounding code.
No functional changes.
Ensure parenting an object to itself is seen as error, by returning
`false`.
This error was introduced as part of a supposed-to-be-non-functional
cleanup rBb8d4a2aff8069dd7d6fb91ad0d9427eed489b68f.
Approximately 141 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D8392
Reviewed by Julian Eisel
Outliners listener (outliner_main_region_listener) needs ND_PARENT
notifier to redraw, the parenting operator only spawned ND_TRANSFORM
(which doesnt do a redraw).
Maniphest Tasks: T81896
Differential Revision: https://developer.blender.org/D9295
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).
Part of 71219.