Commit Graph

914 Commits

Author SHA1 Message Date
4ddc61643a Renaming of Cylindric objects after a good proposal by Conz:
http://www.vrchannel.de/blender/cylinder_rename.png

Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule

I know that naming is something not everyone agrees on, but these terms look geometrically correct.
2010-09-01 21:11:33 +00:00
bd79d80b8a Internal Code Renaming:
Donut > Torus
2010-09-01 20:18:31 +00:00
f28b5e672e python/utf8 compatibility fixes. (as discussed on the mailing list)
- user input gets non utf8 chars stripped all text input other then file paths.

- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.

- new string functions
  BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
  BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
2010-08-28 12:34:22 +00:00
ea3be03743 ED_view3d_draw_offscreen_imbuf_simple and ED_view3d_draw_offscreen_imbuf now accept the imbuf flag so they can get the float buffer from opengl directly. 2010-08-26 23:30:15 +00:00
50bce31dbb rna api changes
- mesh.add_geometry(v, e, f)  --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot)
- mesh.add_material(mat) --> mesh.materials.link(mat)

changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
2010-08-26 22:44:05 +00:00
81d5e4f8df bugfix [#22819] Grease Pencil: OpenGL render incorrect if view mode, OK with cursor mode
also made drawing in camera view stick to the camera border (belated durian request),
useful for animation review without worrying about screensize moving the overlay about.
2010-08-25 08:31:52 +00:00
ad405f0cb7 remove rna function template_triColorSet(), was only used in one place and can be done just as well with 3 function calls. 2010-08-25 00:34:40 +00:00
5c604e5524 remove recently added rna function uilayout.prop_search_self() and instead allow collections to be coerced into rna structs when they define a type.
eg:
 row.prop_search_self(scene, "active", "keying_sets", text="")
...becomes
 row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")

This is more flexible since it works for other UI functions too.
2010-08-24 03:02:27 +00:00
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
69067cc2d5 new UI rna function
layout.prop_search_self(), the same as layout.prop_search() except it uses an attribute of the collection.

A number of collections have an 'active' member which couldnt be used with prop_search() and meant we had a mix of active properties being in collections and directly added as properties.
2010-08-23 06:06:26 +00:00
29ea841d1e 2.5 Modifier/Constraint Template
* Code removal of "compact" feature, after narrow_ui removal this was not functional anyway.
2010-08-16 23:28:20 +00:00
c0e39df6ac - Enable shape key switching in edit mode for curves, surfaces and latticies
- Disable changing of lattice size if there are shape keys
2010-08-10 06:36:42 +00:00
15669532a2 header re-shuffle, some headers contained unneeded refereces to other headers, better include inline with the C files that need them 2010-08-10 05:41:51 +00:00
99c64e05a6 bugfix/functionality fix [#21752] 3D cursor vanished and does not come back
Setting the 3d cursor in perspective mode would keep the cursor behind the viewport,
now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane.
2010-08-06 03:52:13 +00:00
1f77f7b05a Brush/Paint internal changes
- remove brush array for each Paint struct, just use a single brush pointer.
- removed rna function based template filtering.
- filter brushes using a flag on the brush and the pointer poll function.
- set the brushes using a new operator WM_OT_context_set_id().

TODO
- remake startup.blend, currently brush groupings are lost.
- rewrite WM_OT_context_set_id() to use rna introspection.
2010-08-04 12:18:07 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
d25747ee75 bugfix's
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
  [#23115] Crash when moving armature origin

- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
2010-08-01 11:00:36 +00:00
327b4d588b Separate proportional edit setting between edit and object mode. They are now used and toggled independently. 2010-07-31 19:26:21 +00:00
cc061d075f == Sculpt ==
More icon work

* Added icon defines for all the brushes
* Load all the brush icons after loading regular Blender icons
* Added the brush icons to their respective tool enums in RNA
* Fixed a couple unused-variable warnings
2010-07-25 22:23:40 +00:00
ba30ac1230 == Sculpt ==
Minor sculpt cleanups

* Moved the (previously extern) declarations of the brush icon data to ED_datafiles.h
* Set sculpt tool RNA to alphabetical order, quite a long list now
2010-07-25 22:05:52 +00:00
cc0f3146e7 Shapekeys for curves/surfeces
Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
2010-07-25 11:57:36 +00:00
a62e340573 Fix #21028: operator redo creates hundreds of images when texture paint is on.
Now operator redo will look for an undo push with the same name in both the
paint/sculpt and global undo stack.
2010-07-23 14:46:31 +00:00
185036c3ed Bugfix #22906: Animation Player buttons broke on r30467
Reverting this commit. Seems that only the added parts were tested. I'll look at restoring a similar version of this in future.
2010-07-19 11:25:23 +00:00
5f1246f62a Small feature for the Durian guys:
Playback Jog Keys:
ALT+LEFTARROW: play backward (hit again for double speed)
ALT+RIGHTARROW: play fordward (hit again for double speed)
ALT+DOWNARROW: start/stop animation
2010-07-18 14:46:52 +00:00
5505697ac5 Merge GSOC Sculpt Branch: 28499-30319
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
2010-07-14 14:11:03 +00:00
161ee379a0 2.5: startup.blend changes, these should all be consistent with new datablocks,
mostly the startup.blend was trailing behind. Also renamed B.blend.c.

* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
2010-07-13 10:29:41 +00:00
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
052ab934aa Fix #20383: mesh deform modifier wasn't working on lattices. 2010-07-05 11:48:13 +00:00
d9e9aa1e4d changes to color wheel commit.
- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
2010-07-05 07:08:10 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
8f825bd460 Fix #21062 and #22175: crash with node previews being calculated while
editing nodes. Now preview jobs are killed before making any node edits.
2010-07-04 19:58:52 +00:00
ce94f52dbc Fix for [#22714] Constraints stack : move up and move down buttons problem
* Constraint template now uses 2 rows as well, when the area width is small. 
* UI Code could use some code/layout cleanup still, will look into that soon.
2010-07-04 09:42:00 +00:00
03fa4bb999 Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
2010-06-27 05:39:55 +00:00
16b15961a8 Fix #21470: changing brush settings redraws the 3d view unecessarily,
added ED_region_tag_redraw_overlay to only redo overlay drawing, which
in case of triple buffer is much faster.
2010-06-23 09:58:32 +00:00
1d6c2f214b Timeline addition: Display cached frames
This started off doing pointcache debugging but it's also very useful for users too.
Previously it was very hard to see the state of the system when you're working caches
such as physics point cache - is it baked? which frames are cached? is it out of date?

Now, for better feedback, cached frames are drawn for the active object at the bottom 
of the timeline - a semitransparent area shows the entire cache extents, and more 
solid blocks on top show the frames that are cached. Darker versions indicate it's 
using a disk cache.

It can be disabled in general in the timeline View -> Caches menu, or by each individual
system that can be shown.

There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what
shows when it's out of date, or when it's been played back but not cached, etc. etc. 
Part of this is due to a lack of definition in the point cache system itself, so we should
try and clean up/clarify this behaviour and what it means to users, at the same time.

Also would be interested in extending this to other caches such as fluid cache, 
sequencer memory cache etc. in the future, too.
2010-06-22 02:29:52 +00:00
69cb2cc37b adding curve and mesh objects through python would create the object without assigning it to any layers.
now initialize from the scene (when the value is unset), and throw an error when the value is set to all false.
2010-06-14 15:39:50 +00:00
6b21085ed5 enable adding objects in background mode by not using the context to get the object added. 2010-06-09 19:20:05 +00:00
b0eee216d4 Fix [#22383] 3dView Layer Management (by Mouse) broken 2010-06-04 01:39:34 +00:00
21d112c36f Reworked the non-blocking reports display in the info header:
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times 
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov

Now need to investigate report usage with popups. Ideally we can have most
 reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR 
when probably RPT_WARNING is more appropriate. Should probably keep 
RPT_ERROR for things that demand immediate attention.
2010-06-03 07:27:55 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
37ecf15f3f Bugfix #22204: curve modifier onto lamp energy with more than one user of lamp settings creates two modifiers
This was caused by the multi-user data appearing multiple times in the channel list. Now most editing functions filter out duplicates before doing anything to prevent these problems. 

Hopefully the additional cost of filtering the entire list an extra time won't be too much of a speed/mem hit...
2010-05-20 05:18:27 +00:00
d153850520 fix for hanging while drawing fcurves, the function made some attempt to avoid the problem but when the view is zero pixels wide it still hung for some time. 2010-05-11 21:46:20 +00:00
8d9e55122f "Every Nth number of Points" operator for curves/surfaces
This is replacement of old "Select every Nth" operator with
de-select strategy to make the same behaviour as for meshes.
2010-05-10 17:32:11 +00:00
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
16e7ed28be Highlight last selected point in curve/surface edit mode.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.

Made changes to curve undo stuff to restore last selected point on undo/redo.

Added new theme color for curve last selected point.
2010-04-30 04:48:40 +00:00
f63de81223 SVN maintenance. 2010-04-29 17:07:17 +00:00
b008f04450 Rewrite of Logic editor UI to use layout engine
This commit puts the ground work in place, swapping out the crusty old Logic Editor
UI code for the new RNA-based layout engine. It's disabled with ifdefs at the moment
because it's incomplete, but Dalai can now do the grunt work to fill it all out and get it running.

Also includes a bug fix to LINK buttons, and two new logic operators to add and delete sensors.

Dalai, just switch the #if 0 and #if 1 in logic_window.c:3412 and 3469
2010-04-29 07:01:48 +00:00
2d4d820b97 3dview --> view3d, patch by Jonathan Smith with small corrections and changes. 2010-04-28 07:25:39 +00:00
4980e43dd1 Assorted code cleanups:
* Removed some un-needed armature code stubs
* Manually copying over the values of constraints in the constraint copy() callbacks should NOT be needed. Removed this from the Spline IK constraint. The manual process is only a hacky aspect of the modifier stack only!
2010-04-26 06:35:25 +00:00