Commit Graph

914 Commits

Author SHA1 Message Date
b47bfd85e8 UI Tweaks: Text field in Rename Markers popup now gets focus when the
popup appears, saving an extra click

I've separated out the "XXX"-'d event-adding-hack section from the
search-menu code into a separate API function (as recommended there).
This call is used to make sure that textboxes in popups can get
activated by default, to allow typing immediately.
2011-02-15 01:24:12 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
8ea0b4685c misc small changes:
- rename rna collection structs Main prefix to BlendData: eg, MainObjects --> BlendDataObjects
- printing python collection now prints its type (when available)
- renamed shadowed vars in bpy_rna.c.
- when making functions static I also made debugging/test functions static, reverse and add definitions to headers instead.
2011-02-14 03:15:55 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
d909e61d99 Sculpting on deformed mesh
==========================

Removed limitation of armatured-only objects for sculpting -- now all
deformation modifiers are allowed in sculpt mode. Use crazyspace corrections
like from transformation modules was used to support all deformation modifiers.

Internal change: all crazyspace-related functions were noved to crazyspace.c

P.S. Brush could make quite unexpected deformation for meshes which are
     deformed in specified way. Got patch for this and discussing with Brecht
	 if it's really needed or maybe it could be done in better way.
2011-02-12 17:51:02 +00:00
3e8ddef8e5 move validation into blender kernel so it can be called by internal modifier funcs more easily. 2011-02-09 02:28:11 +00:00
fdf60ba4a6 mesh validation function to report errors and help debug bad data generated by modifiers.
detects...
- invalid vertex range for edges/faces
- duplicate indices in edge/face
- duplicate edges/faces in mesh
- missing edges data in faces

At the moment it doesn't correct errors, but eventually it will do this.
2011-02-09 01:27:46 +00:00
0d8416acc7 minor edits, no functional changes.
- BGE was getting MCol array and not using it.
- use list lookup functions for getting constraint from pose bone.
- use const char * in more places.
2011-02-07 22:48:23 +00:00
a155d8895d Moved Auto-Keying "Insert for KeyingSet only" option from UserPrefs to
Scene (Toolsettings, i.e. alongside "layered" option for using NLA
while doing auto-keying)

This option makes all Auto-Keying operations use the active Keying Set
to carry out keyframing operations instead of picking and choosing
their own Keying Sets to use, thus cutting down on the number of
unwanted keys.

Warning: if the older userpref option was enabled in an old
startup.blend, it may be difficult to turn this option off.
2011-02-04 08:33:07 +00:00
691f2abad1 fix [#25684] Grease pencil strokes with "Surface" option attach erratically to curves.
added new functions
- view_autodist_depth_segment()
- plot_line_v2v2i(), which takes a callback and plots x/y points.
2011-02-02 03:32:58 +00:00
501703020a "Batch-Edit" Code cleanup: Renaming ED_operator_ipo_active to
ED_operator_graphedit_active
2011-02-01 23:51:52 +00:00
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
2761799c64 Possible fix for issue #2 in [#25664] Remove Pack does not work in Texture panel
- There were 2 pack menu's, merged into 1.
- Don't attempt to unpack into // if the blend file isn't saved, would use the CWD instead.
2011-01-26 14:18:16 +00:00
f49d7d59dc Bugfix #25652
Report was that move-to-layer menu failed. The real cause was
more complex; had to dive deep in the dungeons of the interface
code that handled undos and operators. Found several issues:

- popup menus (like redo operator, color picker) executed again
  on a mouse-exit
- far too many buttons were sending undo pushes; even worse, in
  the operator redo-panel each button action was pushed twice
- in case operator redo-buttons have own callbacks (like layer
  buttons) the redo wasn't working
- layerbutton menu was called without creating a proper undo/redo
  case

Things should all work smoother now!

On todo:
- better definition and handling of all versions for operator menus
  (four types now, not fun)
  also: make operator "do" menu, which on first action does operator
  and then switches to redo-ing
- bring back Undo menu, to list the undo stack and jump in it.
2011-01-19 14:19:20 +00:00
e49df9e09f Bugfix [#25684b] Surface and Stroke options are not working with Use
Sketching Sessions.

Fix for secondary issue noted in this bug report. Some of the code for
the fancy 3d view sketching options needed to be moved around so that
there is a clearer "paint/sketch session" and "stroke" separation
between various stages. There's still some more stuff that needs to be
done here before I think it's totally cleaned up.
2011-01-18 01:04:14 +00:00
86bbab7de5 remove/comment unused defines. 2011-01-15 16:14:57 +00:00
604d029ddf Bugfix #25570
The tool-redo depends on a working undo system, so it can rewind
a step and then redo operator with new settings. When a user
disables undo, this won't work.

Now the properties for redo operator (toolbar, F6) will grey out
when a redo isn't possible.
2011-01-12 18:00:23 +00:00
ac4eb52abf - Local Markers are now taken into account correctly for operators
that used markers. I might've missed a few still, but at least a few
more cases will work now
- Accidentally broke keyframe selection on group channels in gpencil
commit, after misreading a call name.
2011-01-10 22:31:34 +00:00
cf25b10eb5 Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet Editor
This commit restores some basic functionality for retiming Grease
Pencil sketches. Some of the functionality that existed before still
hasn't been restored (namely snap/mirror tools as well as copy+paste),
though it should be possible to use this for basic retiming and
sketch-frame management again.

- There's still a lot of work required to get this up to the standard
of the rest of the animation editor code, as some of this code was
originally just hacked in based on the old-style code.
- Work is already required to not have to directly access the main db
global to get the list of Grease Pencil datablocks to show, but that
can come along with pending cleanups of the filtering code.
2011-01-10 22:10:28 +00:00
57a3cff3b8 patch [#25440] Object.vertex_group fixin'
from Dan Eicher (dna) 

 From the tracker (with minor edits)
========================

cube = bpy.data.objects['Cube']
foo = cube.vertex_groups.new('foo')
foo.add([1,3,5,7], 1.0, 'ADD')

for i in range(len(cube.data.vertices)):
    try:
        weight = foo.weight(i)
        print('vert: %i weight: %f' % (i, weight))
    except:
        pass

foo.remove([1,3])

cube.vertex_groups.remove(foo)
2011-01-07 09:50:23 +00:00
1246f1c9b5 Markers Todo: Adding back "Rename Marker" operator (Ctrl M).
As we don't have any dedicated text-input boxes anymore, this is a bit
more clunky than it should optimally be.
2011-01-06 03:10:41 +00:00
f233f63d97 == Long-Standing 2.5 Todo - Markers fully working again in all
animation editors (DopeSheet, Graph Editor, NLA, Sequencer) ==

=== Usage Notes ===
In animation editors, marker operators will only be considered while
the mouse is hovering near/over the horizontal scrollbar (i.e. where
the markers usually appear). That means, in order to do something to
the markers, just position your cursor in line with the row of
markers, and then use the same hotkeys you'd use in the TimeLine (so,
unlike in 2.4x, no more need to hold down extra modifier keys for this
case). In the TimeLine, nothing changes, so you don't need to worry
about mouse placement there :)

=== Technical Details ===
Since early 2.5 versions, this functionality has been disabled, as the
markers were always getting evaluated first, and hence "swallowing"
all the events before the editor's own keymaps could access them.

In order to get this working again, I've had to give every marker
operator a "wrapper" invoke callback which performs some checking to
ensure that the mouse is close to the markers (vertically) before the
operator will try to be run. This wrapper also makes sure that once
the operator has finished running, that if it didn't manage to do
anything, then the editor's own keymaps get to have a go.

The vertical tolerance used is currently 30 pixels (as was used for
the borderselect operator).

=== Other Assorted Changes ===
* Gave marker operators dependent on having selected markers to
operate on suitable poll() callbacks. These new poll callbacks ensure
that there are selected markers for the operator to operate on,
further cutting down the number of places where markers may override
standard hotkeys (and avoiding calls to the wrappers too)
* Simplified some of the selection code
* Made some formatting tweaks for consistency, and in one case so that
my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
37931a6b1a Todo item: brought transform texture space back.
Code changes are minimal, re-using the code as already was there.

Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T

Might be that Martin likes to see it different... do we need
a special operatortype for it?
2011-01-05 17:27:26 +00:00
054deb4584 remove ED_retopo.h 2011-01-05 15:37:36 +00:00
09852b9a58 Animation data for lattices is now shown in the Animaton Editors 2011-01-05 00:37:21 +00:00
cdc7d0b85f Grease Pencil Todos: "Sketching Sessions"
Due to popular request and usability considerations, this commit
reintroduces functionality similar to 2.4's "Draw Mode" for Grease
Pencil.

In the toolbar under the Draw/Line/Eraser buttons, you can find the
"Use Sketching Sessions" toggle, which enables this feature. This is a
per-scene setting, and defaults to off, so that the current 2.5
behaviour is still the default (i.e. the Grease Pencil operator will
only do a single stroke at a time).

With this option enabled, drawing with Grease Pencil will enter a
semi-modal state where you can draw multiple strokes without needing
to keep holding the DKEY throughout (though you'll still need to do so
to start the strokes, unless you use some toolbar buttons), while
still being able to manipulate the viewport. Header help-text prints
show the appropriate keybindings (i.e. press ESCKEY or ENTER to end
the sketching session).

Notes:
- To aid maintainability of the 3D-View toolbar code, I've taken the
liberty to factor out the groups of widgets which commonly occur in
most of the toolbars into separate functions (namely "Repeat" and
"Grease Pencil"). Perhaps it might make it slightly harder to newbies
to the toolbar code to grasp, though the physics panels are far worse
;)
- I've reshuffled some code in the Grease Pencil code to separate out
the various states of operation again more clearly, though some more
work is still needed there (TODO)
- There can now be only one Grease Pencil operator running at a time
- Redoing Grease Pencil operations where sketching sessions was
enabled still needs work. Namely, a way of delimiting the set of
points recorded into strokes is still needed (TODO)
- Ultimately, it should be possible to switch tools midway through a
session. Currently sessions are limited to only being able to be used
with a single drawing mode (TODO)
- After ending a drawing session, the titlebar contols may not work on
Windows without manually making the main window lose focus and then
regain (i.e. click on some other window in toolbar, then come back).
This may be related to (bug #25480)
2011-01-04 03:14:01 +00:00
ca0b5434fa Keyframing Operator Code Cleanup:
Keyframing operators now use a dynamically-generated enum for their
"type" property, which determines the Keying Set to use for keyframing
instead of the obscure "index" values which were determined
internally. Internally though, these same indices are still being used
:)

Notes:
- I've kept the menu-building function and the special "menu" operator
for now, since it's better to not "pollute" the actual insert
keyframes operator with hardcoded menu-showing logic. Instead, the
menu operator does that, so that if you like, you could write another
such wrapper that works differently.
- The 'type' properties could have the PROP_HIDDEN flags removed,
though I think it's cleaner to leave these without this option for
now.
2011-01-03 05:36:52 +00:00
5d6c76c6a3 Spelling fix: itterator->iterator 2011-01-02 19:00:32 +00:00
a7ceeafd71 - correct typos in comments.
- move boxpack struct out of the public header.
2011-01-02 11:06:50 +00:00
d36f15df03 DopeSheet Drawing Tweak:
Keyframes for locked channels are now shown faintly so that it is
possible to easily distinguish between keyframes for locked channels
and unlocked channels. Hopefully this solves the problem where you
have some keyframes selected, and try to move them but forget that
those channels are locked (without any feedback other than a single
icon).

Thanks for pointing out this problem Ronan Zeegers!
2010-12-29 12:52:06 +00:00
71da1e96d1 Drivers Code Cleanups and UI Tweaks:
- Adding drivers from the UI (not from py-scripts though) will now
automatically add a "Transform Channel" driver variable to the newly
created drivers. This makes setting up drivers a bit more convenient
for the most commonly used case.

- Drivers now report their errors using the Reports system instead of
writing these directly to the console.

- Clarified some comments to be more insightful about the "why's" of
some design decisions, and related formatting/cleanup tweaks
- Reduced scope of "path" vars to just the scope they're required in

- Removed some unused defines from a failed experiment in the original
Keying Sets code ("templates" and "template flags") which was
superseeded by the more flexible + nicer "Builtin KeyingSets"
2010-12-28 05:45:15 +00:00
c046ae14be Fix for multiple modifier stack calculations per frame.
Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports.

The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame.
One case which caused this is armature animated mesh with texface in a dupligroup.

Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
2010-12-23 04:16:31 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
9cdf00897a Fix #25315: Curve points keyframe changes made in edit mode get lost
ED_curve_updateAnimPaths now updates fcurves from animation data rather than
from local copy of curves: nurb and point index from keyIndex data gets
updated in this function and for correct handling undo stuff copy of
fcurves is stored in UndoCurve.

Additional changes:
- Revert of rev33640 and more proper fix: do not copy remained
  spline-related rna fcurves after renaming pathes but all the rest
  fcurves woulddbe copied back to animation data
- Refresh graph and dopesheet editor after updating animation data
2010-12-20 19:47:16 +00:00
3bed4cbf2b fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-20 03:59:22 +00:00
a0ce28d731 Drag & drop feature:
You now can drop a .blend inside blender window to open it.

Implementation notes:
- Added call to extract icon type for files. Code re-used from
  space_file
- External files that get dropped set icon types too.
  Drop box polls can check for this.
- Also enabled setting op-context for drop operators, this was
  needed to prevent filewindow to open.
2010-12-17 19:05:34 +00:00
eb8458b064 Centralized operator UI drawing into a new function uiLayoutOperatorButs(),
Operator drawing calls were duplicated in file selector panel, redo panels, redo & dialog popups.

note, uiDefAutoButsRNA's column's argument was misleading, renamed to label_align.
2010-12-15 05:42:23 +00:00
acd7b81c2d bugfix [#25230] Quick extrude Ctrl-LMB : wrong behaviour of 'RotateSource' option.
Problem is is with operator redo which click-extrude exposed.

Check if redo operator can run, otherwise lock the UI and add a label that the operator doesn't support redo.
This is clunky but IMHO better then failing silently and leaving the user confused.

- Merged redo functions into ED_undo_operator_repeat(), code was duplicated in a few places.
- added WM_operator_repeat_check to check if WM_operator_repeat() can run, avoids an undo call when redo work.

Unrelated changes
- GHOST_SystemWin32.cpp set to utf8 encoding.
- cmake_consistency_check.py now checks source files are utf8.
2010-12-15 04:06:19 +00:00
78e7c6b329 graph editor & action keyframe paste options.
- Offset, so you can paste at the same time of the original frames, at the current frame or relative to the current frame at time of copying.
- Merge method, so the pasted keys can overwrite keys in their range or the entire curve.

Currently there is no redo panel for these space types so the only way to access these options is with F6 redo popup.
2010-12-14 15:14:16 +00:00
35f431b3d0 Menu UI feature common in other widget sets:
Automatically assign menu keys based on name, alternative to pressing number 0-9 on menus items.

 keys are assigned by first giving each menu item the first character of any word, if that fails any key in the name is used.

- active key is shown underlined.
- only ascii keys are assigned currently.
- can run operators, open menu items.
- currently this only works in cases where number buttons were used (UI_BLOCK_NUMSELECT), but could be enabled for file menu, splash etc by removing this check.
2010-12-14 02:38:29 +00:00
b27f52ce24 bugfix [#25154] .MXF files should be included as a known video file type in the sequencer
[#25159] Vertex locations dont read correctly and are not labeled correctly in the properties bar.

- non rna buttons can now have units set.
- calls with invalid units system now raises an assert().
- include .mxf in filter.
2010-12-10 04:10:21 +00:00
15d37747b3 bugfix [#25074] visible, selectable and render toggles in outliner not available
outliner added UI buttons which exceeded the range of a short, use ints for x/y button positioning.
2010-12-07 09:22:14 +00:00
d620ff8380 2D text drawing
- with the NLA on a small strip text was drawn under the scroll bar, now draw with same alignment as rectangle constrained text.
- single alloc per text item.
- was using opengl context rather then passing color value.
2010-12-07 07:02:47 +00:00
14ec2d9122 Curves CV animation
===================

Update fcurves RNA pathes after making changes to curve topology, so
animation will no longer lost after edit and wouldn't lead to crash.

Will be very useful for RotoBezier addon.

Also NodeKeyIndex renamed to CVNodeIndex due to node is an entity from
another module and better not used in others.
2010-12-06 17:20:22 +00:00
fa4bbbb249 Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-12-04 13:00:28 +00:00
9dbb31383f remove shadowed definitions but keep them as zero this time. 2010-12-03 23:55:10 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00