Commit Graph

235 Commits

Author SHA1 Message Date
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
fafbd9d71b Particles todo item: particle textures
* Effecting particle properties with textures was possible in 2.49,
  but not in 2.5 anymore.
* Now particles have their own textures (available in texture panel
  for objects with particle systems), which are totally separate from
  the material textures.
* Currently a basic set of particle properties is available for
  texture control. Some others could still be added, but the whole
  system is not intended as an "change anything with a texture" as
  this kind of functionality will be provided with node particles in
  the future much better.
* Combined with the previously added "particle texture coordinates"
  this new functionality also solves the problem of animating particle
  properties through the particle lifetime nicely.
* Currently the textures only use the intensity of the texture in
  "multiply" blending mode, so in order for the textures to effect
  a particle parameter there has to be a non-zero value defined for
  the parameter in the particle settings. Other blend modes can be
  added later if they're considered useful enough.
2011-02-12 14:38:34 +00:00
38e5081839 Restoring the old behavior of switching texture context based on active tab:
* Once again switching to texture panel from material, world or lamp data tab sets the texture context automatically to the "parent context".
2011-02-09 11:03:11 +00:00
811a1b910c Texture context selector for texture panel:
* Texture context was previously determined by going to the appropriate panel, for example "world panel -> texture panel" to access world textures. Additionally there was a separate button to access brush textures.
* Now the texture context can be selected directly through an expanded icon menu, which shows the available context options.
* This context selector is now at the top of the texture panel, but this could later be perhaps integrated to the context path somehow to be more intuitive.
2011-02-08 14:29:48 +00:00
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
5cef085f77 Todo item:
Auto-texture space now is more responsive and correct.
- on transforming it, the buttons get redrawn to show option was reset
- on enabling option, texture space is recalculated/reset
2011-01-06 11:16:35 +00:00
b067a85aa3 Todo item:
Object color option now is incorporated in preview render, and
in display in 3D window.

Note that Object-color is "modulating" the render result, it just
multiplies... which is very limited for practical use. This was
added for Apricot game project. The original meaning however was
to replace diffuse only... so specular and light work still correct.

ALso made header for properties editor start on top, to reflect
default (report in tracker).
2011-01-05 15:10:35 +00:00
9676902006 Todo items:
- New Node editor now opens with larger view, the default
  was like zoomed in factor 2.
- Add node via menu now shows new node more visible
- Click on (material) node now doesn't re-render the entire
  tree anymore, much nicer.
- Duplicate node creates preview image immediate
2011-01-03 14:36:44 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
2b53777745 Bugfix #25212
Sequencer: Properties -> Panel "Strip Input" -> file browse button
next to directory name assigned the full file name.

Added on todo: unported code still for "Change Sequence", allowing
to rebrowse strip contents.
2010-12-14 16:23:15 +00:00
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
53d0bdd6b3 Possible fix for [#23982] Display update with animated nested custom ID properties
* Any property area can have animated properties, so redraw the area on frame changes regardless of the specific property area type.
2010-11-19 08:17:57 +00:00
0ebdbdac00 workaround/fix for [#24540] Adding the path to an image Editor in the file preferences window messes up the path
when selecting paths from the user preferences always default relative option to off.
otherwise you get paths like '//..\..\..\..\Program Files\GIMP-2.0\bin\gimp-2.6.exe'
2010-11-05 06:33:33 +00:00
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
e5fbd93cec editors/space_* build without unused args warnings 2010-10-16 08:03:28 +00:00
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
a9197c3aa2 remove unused args in draw*.c and some in view*.c, tag some as UNUSED(). 2010-10-14 01:22:14 +00:00
Nathan Letwory
3f768cb472 Redraw object buttons on next/previous frame in 3dview, otherwise for instance
Transform panel won't get updated for keyed objects.
2010-10-02 20:31:54 +00:00
2ac17c4c23 Fix #23917: selecting a directory with the file browser didn't append
a slash, which is necessary for e.g. render file ouput.
2010-09-20 21:11:38 +00:00
dea59cc5eb warning fixes and minor cmake changes. 2010-09-18 03:55:56 +00:00
8d1ea3a09b * Code tweak for my last commit, missed some break's.
Thanks to Dalai for pointing this out!
2010-08-23 06:56:08 +00:00
8a320974f1 Fix for [#22741] Material preview doesn't update when "undo" is used to revert a setting.
* Buttons window listens to NC_WINDOW now.
2010-08-22 17:51:58 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
e4a16c8010 Properties Window:
* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway.
* Deleted some ifdef checks from space_buttons.c for the py header.
2010-07-30 16:15:56 +00:00
0280736181 Fix part of bug #23042: unnecessary texture preview re-render on changing
brush properties.
2010-07-27 10:31:22 +00:00
8e97e561a9 convenience functionality for browse button (requested by Colin for the sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.

obscure but at least theres a tooltip so its not totally hidden.
2010-07-04 10:02:30 +00:00
51fd10a1b5 adding image strips wasnt working, use the 'directory' component of the file selector rather then the full 'filepath' to fix this.
added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-07-01 19:28:45 +00:00
7b36b2ebbb - duplicating a scene now duplicates its sequence strips too.
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
2010-06-25 12:04:04 +00:00
bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
a2b6abeee1 Fix [#22097] missing panels in texture tab
Made texture/texture slot context a bit less flaky when dealing with active material and 
texture nodes inside a node material in the node editor. Now if the active material has 
nodes enabled, and there are no active material/texture nodes inside it, nothing will be 
shown in the texture properties (similar to 2.49).
2010-04-22 06:59:41 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
be6d0ca63b Fix #21166: changing image file path does not update texture preview. I've
made it regenerate previews and icons now for this case. Depsgraph for all
datablocks could solve this much nicer..
2010-04-06 16:53:48 +00:00
5304a65b50 Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
2010-04-06 07:02:16 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
95c135f68c Buttons Window Notifier Listener:
* Update several Property Windows for Physic Modifiers in the Physic Tab.
* Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
2010-03-26 14:16:35 +00:00
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00