Commit Graph

64 Commits

Author SHA1 Message Date
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
82659944c6 Fix/add OSX style text editing shortcuts to default keymap 2011-01-07 05:50:17 +00:00
b281f105c9 Bugfix [#25383] Drag&Drop .py file into text editor don't load it. 2010-12-26 10:40:50 +00:00
e5fbd93cec editors/space_* build without unused args warnings 2010-10-16 08:03:28 +00:00
a9197c3aa2 remove unused args in draw*.c and some in view*.c, tag some as UNUSED(). 2010-10-14 01:22:14 +00:00
54ffc23cd5 Text space
==========

Main changes:
- lines could be partially shown when they starts somewhere behind the upper
  boundary of area but because of word-wrapping some part of line will be show
- fixed caret navigatiog in area when tabs aren't replaced by spaces
- highlight the whole current line not only it's wrapped segment with caret
- when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol

This fixes:
  #22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow.
  #21163: Text editor scrollbar problem with word wrap
2010-10-13 06:06:39 +00:00
cfc4399ab3 Added missed data listener ND_CURSOR to text space. 2010-09-26 07:07:05 +00:00
9f6544b426 Fix #23983: Text editor does not update immediately when unlinking a text
- Unlinked text block was sending as reference to note which isn't safe at all
- Minor reorgonize of text space listener to use switches instead of big condition
2010-09-25 13:27:42 +00:00
f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
596952a5e0 bugfix [#23174] Text Editor: View Top of File and View Bottom of File not working [Patch to fix attached]
also moved these into the View menu (removed Edit->View)
2010-08-03 22:41:01 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
66134ea381 patch [#22570] Text editor syntax coloring update
from Jacob F (raccoon) 

This does two things to the text editor:
1) Adds coloring (same color as numbers) for True and False.
2) Fixes [#22551] Syntax coloring offset does not update when using real tabs and changing tab width
2010-06-11 15:35:11 +00:00
4e70cd4a52 Fix [#22382] Text Editor properties pannel scales, not scrolls, with MMW 2010-05-24 01:23:46 +00:00
4cc49ad899 Add a little RMB context menu to text editor 2010-05-12 08:03:36 +00:00
4b79effc80 Enable external drag/drops into text editor 2010-05-10 06:29:34 +00:00
95bb364bda ***Drag and drop fun!***
Added ability to drag images and movies directly onto objects to assign them as textures.

You can drag them from the file browser, directly from the OS or even from other apps. Here's a video to demonstrate:

http://www.youtube.com/watch?v=fGe2U8F_JvE

Ton wanted to show me how to add it, but he ended up doing almost all of the coding himself ;)

Ton/Matt: Dropping a text file in the Text Editor fails for some reason. It aught to work - probably a keymap conflict of some sorts?
2010-05-09 18:07:17 +00:00
5304a65b50 Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
2010-04-06 07:02:16 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
0e7c973e06 Bugfix #21041: pressing tab, adds spaces depending on the end of the line
The code used to calculate the number of spaces to insert for a tab (so that indention widths were aligned to multiples of the number of spaces to use) was incorrectly assuming that the line that this was to occur on was blank, using text->curl->len (i.e. the length of the current line). 

The code now uses the position of the cursor to determine how many spaces need to be added to it to move it to the next multiple of the tab width.

---

Also, added numpad enter to text-editor keymap for creating new lines for more consistency with user expectations.
2010-02-09 11:18:17 +00:00
b119ce5fcc Drag and drop 2.5 integration! Finally, slashdot regulars can use
Blender too now! :)

** Drag works as follows:

- drag-able items are defined by the standard interface ui toolkit
- each button can get this feature, via uiButSetDragXXX(but, ...).
  There are calls to define drag-able images, ID blocks, RNA paths, 
  file paths, and so on. By default you drag an icon, exceptionally 
  an ImBuf
- Drag items are registered centrally in the WM, it allows more drag 
  items simultaneous too, but not implemented

** Drop works as follows:

- On mouse release, and if drag items exist in the WM, it converts 
  the mouse event to an EVT_DROP type. This event then gets the full 
  drag info as customdata

- drop regions are defined with WM_dropbox_add(), similar to keymaps 
  you can make a "drop map" this way, which become 'drop map handlers' 
  in the queues.
- next to that the UI kit handles some common button types (like 
  accepting ID or names) to be catching a drop event too.

- Every "drop box" has two callbacks:
  - poll() = check if the event drag data is relevant for this box
  - copy() = fill in custom properties in the dropbox to initialize 
    an operator
- The dropbox handler then calls its standard Operator with its 
  dropbox properties.

** Currently implemented

Drag items:
- ID icons in browse buttons
- ID icons in context menu of properties region
- ID icons in outliner and rna viewer
- FileBrowser icons
- FileBrowser preview images

Drag-able icons are subtly visualized by making them brighter a bit 
on mouse-over. In case the icon is a button or UI element too (most 
cases), the drag-able feature will make the item react to 
mouse-release instead of mouse-press. 

Drop options:

- UI buttons: ID and text buttons (paste name)
- View3d: Object ID drop copies object
- View3d: Material ID drop assigns to object under cursor
- View3d: Image ID drop assigns to object UV texture under cursor
- Sequencer: Path drop will add either Image or Movie strip
- Image window: Path drop will open image


** Drag and drop Notes:

- Dropping into another Blender window (from same application) works 
too. I've added code that passes on mousemoves and clicks to other 
windows, without activating them though. This does make using multi-window
Blender a bit friendler.

- Dropping a file path to an image, is not the same as dropping an 
Image ID... keep this in mind. Sequencer for example wants paths to 
be dropped,  textures in 3d window wants an Image ID.

- Although drop boxes could be defined via Python, I suggest they're 
part of the UI and editor design (= how we want an editor to work), and 
not default offered configurable like keymaps. 

- At the moment only one item can be dragged at a time. This is for 
several reasons.... For one, Blender doesn't have a well defined 
uniform way to define "what is selected" (files, outliner items, etc). 
Secondly there's potential conflicts on what todo when you drop mixed 
drag sets on spots. All undefined stuff... nice for later.

- Example to bypass the above: a collection of images that form a strip, 
should be represented in filewindow as a single sequence anyway. 
This then will fit well and gets handled neatly by design.

- Another option to check is to allow multiple options per drop... it 
could show the operator as a sort of menu, allowing arrow or scrollwheel 
to choose. For time being I'd prefer to try to design a singular drop 
though, just offer only one drop action per data type on given spots.

- What does work already, but a tad slow, is to use a function that 
detects an object (type) under cursor, so a drag item's option can be 
further refined (like drop object on object = parent). (disabled)


** More notes

- Added saving for Region layouts (like split points for toolbar)

- Label buttons now handle mouse over

- File list: added full path entry for drop feature.

- Filesel bugfix: wm_operator_exec() got called there and fully handled, 
while WM event code tried same. Added new OPERATOR_HANDLED flag for this. 
Maybe python needs it too?

- Cocoa: added window move event, so multi-win setups work OK (didnt save).

- Interface_handlers.c: removed win->active

- Severe area copy bug: area handlers were not set to NULL

- Filesel bugfix: next/prev folder list was not copied on area copies

** Leftover todos

- Cocoa windows seem to hang on cases still... needs check
- Cocoa 'draw overlap' swap doesn't work
- Cocoa window loses focus permanently on using Spotlight
  (for these reasons, makefile building has Carbon as default atm)

- ListView templates in UI cannot become dragged yet, needs review... 
it consists of two overlapping UI elements, preventing handling icon clicks.

- There's already Ghost library code to handle dropping from OS 
into Blender window. I've noticed this code is unfinished for Macs, but 
seems to be complete for Windows. Needs test... currently, an external 
drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
c8eaae0bd7 Fix #19580: text editor - current line is dependent on the
text datablock, not the editor.
2010-01-26 12:12:31 +00:00
Dalai Felinto
a806cfb6a5 Test Editor fix: Ctrl+LEFT/RIGHT was set twice (one of them wrongly) 2010-01-17 02:10:54 +00:00
4a011a99cb Multitouch trackpad 2 fingers gestures implementation
- 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view
- 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view
And in 3D view:
- alt + 2 fingers scroll rotates the view
- 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view.

The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM
or MOUSEROTATE events.

This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events.
2010-01-11 11:14:36 +00:00
9bda43ed27 - WM_OT_context_cycle_int wasnt working (also wasnt used anywhere)
- remove console zoom operator, use WM_OT_context_cycle_int instead.
- use WM_OT_context_cycle_int for text editor zoom also (Ctrl +/- and Ctrl+MouseWheel)
2010-01-03 02:24:53 +00:00
ff038161f6 Add missing names to SpaceTypes 2009-12-19 22:37:51 +00:00
273674a2cd Tweaked some key shortcuts in text editor to prevent conflicts
Ctrl F - open 'find' field
Ctrl G - find next
2009-12-18 03:41:26 +00:00
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
993da72d06 Added RMB-menu to Headers:
This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator. 

Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens.


Also, fixed own typo in 3d-view header/menu code...
2009-11-27 06:24:09 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
c4067b62d1 Durian text editor requests:
-Added Run Script button in header
-Added hotkey for Line Select (Ctrl-Shift-A)
2009-10-26 16:48:23 +00:00
4b593ce328 * Fixing crash on mingw when entering world buttons
* Changing hotkey in text editor for 'jumping' to a particular line to Ctrl-G, since this appears to be more standard (and is easier to hit).
2009-10-13 06:15:41 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
69e919530e Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.

This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
2009-09-17 21:36:02 +00:00
a3a414a631 Keyboard shortcuts
Made Mac-specific keys only appear on the Mac. This has the added benefit that it shows the Mac key shortcuts in menus.
2009-09-09 19:43:05 +00:00
11c5cb452c Keyboard shortcuts
Moved to modern OS standards for opening, saving, copying, pasting, cutting (text), new document, undo and redo.
For Mac users, Cmd is used in addition to the Ctrl-based shortcuts.

These changes are made according to an agreement among developers on IRC.
2009-09-09 15:45:12 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
2355130c3a Added standard hotkeys for standard features like copying, cutting, pasting, saving, loading.
Saving/Loading:
Save - Ctrl S / Cmd S
Save As - Ctrl+Shift S / Cmd+Shift S
Open - Ctrl O / Cmd O
Open Recent - Ctrl+Shift O / Cmd+Shift O
New File - Ctrl N / Cmd N

Text:
Copy- Ctrl+C / Cmd+C
Cut- Ctrl+C / Cmd+C
Paste- Ctrl+V / Cmd+V
Select text- Ctrl+A / Cmd+A

Misc:
Repeat Last Op - Ctrl+R / Cmd+R
Render - Ctrl+Return / Cmd+Return
Render Animation- Shift+Ctrl+Return / Shift+Cmd+Return
User Preferences - Ctrl+Comma / Cmd+Comma
Changed the important search menu to Space key.

Old hotkeys are still preserved, at least for now.
2009-08-22 00:19:24 +00:00
408ba429e6 2.5: Buttons View
* When resizing the window, the top position is now preserved,
  instead of the center position.
* Fix zoom level not being preserved in various cases, when
  changing both with and height. This replaces some earlier code
  which did this at screen level but wasn't very reliable.
* Different tabs now each preserve their own scroll.
* When switching between tabs, it now scrolls to show as many
  buttons as possible, instead of possibly showing empty space.
  There is a trade-off here between doing that keeping the
  buttons in the same place, no ideal solution exists I think.
* Change zooming in/out to be symmetric, for example doing
  numpad + then - did not give the original zoom level back.
* Added some calls to avoid hanging tooltips when manipulating
  the view.

Internals:
* Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom
  rather than the center.
* Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate),
  and make V2D_KEEPZOOM preserve the zoom level.
2009-07-29 22:57:53 +00:00
119844eb23 fixes for errors on startup and compiler errors and draw speedup.
* Drawing the console text now skips all lines outside the view bounds.

* Added dummy C operators for console.exec and console.autocomplete so blender wont complain at startup, its not really a problem but people testing reported it a few times. Eventually we should have some way python operators are initialized before the spaces operators are checked.

* reordered the imports so the "ui" dir is imported before "io", for now this means bpy.ops is defined before exporters and importers need to use it, was causing a python error on startup.

* fixed all compiler warnings for the console (gcc4.4)

* stopped operators were printing out the return flag.

* removed references to ACT_OT_test, TEXT_OT_console_exec and TEXT_OT_console_autocomplete
2009-07-18 16:27:25 +00:00
89830ea0c8 calling operators from python was raising an error without returning an error value.
brecht, switched the order back to fix this, added an argument for WM_operatortype_find() to fail without printing an error.
2009-07-13 08:33:51 +00:00
78703a9ef8 python console in ~80 lines
Shift+Enter in the text editor executes the TEXT_OT_line_console operator defined in space_text.py

The operator's class stores a namespace for each text block.

Eventually this should have its own input rather then using the text editor.

Tested with py3.1 and 2.6

TEXT_OT_insert was only using the first char from a string, added support for inserting strings.
2009-07-12 12:47:34 +00:00
03e11e1e55 Reverting changes made for laptop/two button mice - will make the changes available as a patch. 2009-06-30 20:14:53 +00:00
84cd5a6cfb This commit adds Alt-LMB as an alternative to MMB, and CTRL-ALT-LMB as an alternative to CTRL-MMB so that laptop users can use 2.5 2009-06-29 21:07:33 +00:00
ad07fc19c0 Context
Python dir(context) now gives the items from the data context
too, modified context callbacks to also return a list of items
in the context.
2009-06-20 14:55:28 +00:00
18d8454f2e 2.5: Text editor, port menu code to python. 2009-06-16 01:10:47 +00:00
40ae17d2f6 UI
* Fix buttons jumping around when resizing and zoom. Part of this was
  adding a tiny a 0.001f offset in UI_view2d_view_ortho, otherwise the
  rounding is unpredictable (used to be 0.375f, but that was disabled).
* Fix various issues with zooming, panning panels.  V2D_LOCKOFS_X/Y is
  now taken into account in more places in the view2d code, to avoid
  zooming into the center or panning out of the view.
* Remove "Free" align mode in buttons window (it's not really useful).

* View3D/Graph/Image editors now use the same PanelType system as the
  buttons window, means some deprecated panel code could be removed.
* Some small visual tweaks for panels.
* View 2D Reset operator (Home key), to reset zoom and panning for panels.

* Added argument to set number buttons as sliders (slider=True for itemR).
* Ignore labels for button alignment (doesn't look right).
* Fix some use of context.main in py scripts, should get data from active
  object instead.
* Fix autotexspace -> auto_texspace in py script.
2009-05-19 17:13:33 +00:00
b4d46e5ded UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
  This means the layout engine now works at button level, and makes it
  easier to write templates. Otherwise you had to store all info and
  create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
  These can contain regular buttons, and can be put in a Free layout,
  which means you can specify manual coordinates, but still get nested
  correct inside other layouts.

* API was changed to allow better nesting. Previously items were added
  in the last added layout specifier, i.e. one level up in the layout
  hierarchy. This doesn't work well in always, so now when creating things
  like rows or columns it always returns a layout which you have to add
  the items in. All py scripts were updated to follow this.

* Computing the layout now goes in two passes, first estimating the
  required width/height of all nested layouts, and then in the second
  pass using the results of that to decide on the actual locations.

* Enum and array buttons now follow the direction of the layout, i.e.
  they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
  RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
  opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
  row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
  buttons).

* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00