Commit Graph

61490 Commits

Author SHA1 Message Date
d3c89f50a0 UI: Use popover for toolbar popup operator
- Currently the popup closes immediately, could be made configurable.
- Support exiting popups when their submenu's are accessed.
2018-05-19 10:25:52 +02:00
ddebf1ea3b UI: Add menu to show the toolbar
For people who prefer to keep the toolbar hidden,
expose as a menu (currently Shift-Space).
2018-05-18 22:28:59 +02:00
e785048ef3 Fix snap with occlusion. 2018-05-18 17:26:22 -03:00
4df99bd601 Ruler: Fix mixed snap. 2018-05-18 17:12:20 -03:00
1fd11dd3ba Cleanup: comments, use negate_mat3_m4 2018-05-18 19:56:34 +02:00
de7635f607 Fix: Use DEG_get_ctime() for rigidbody sims instead of BKE_scene_frame_get()
There are still probably other massive problems to solve (i.e. which copies
of data cache/sim gets written/read from for COW eval) that need to be solved
before we can get the sims actually running though.
2018-05-18 18:04:35 +02:00
30673ff325 Fix crash when collection view layer cannot be found 2018-05-18 17:56:17 +02:00
f9547ab313 Fix tools not being initialized on startup 2018-05-18 17:36:11 +02:00
c2d5411cbf Fix manipulator removal
The flag could be left set, removing the manipulator type again.
2018-05-18 17:36:11 +02:00
29595334f0 COW Fix: POSE_OT_armature_apply (Apply Pose as Rest Pose) now works with COW 2018-05-18 17:07:46 +02:00
2d6bfb5b63 Transform: Improve the hierarchy in the choice of snapped elements in the mixed snap.
To snap to small edges in 3d_view is no longer obfuscated by vertices if then is also enabled.
2018-05-18 11:40:32 -03:00
a3070474e2 Clear the ParticleSettings pointer to prevent doubly-freeing it
Not happy with the approach, as it adds to nested_id_hack_discard_pointers(),
but at least it fixes a crash.
2018-05-18 16:29:16 +02:00
db2c966e2c Cleanup: remove unused function. 2018-05-18 10:55:51 -03:00
6776a55464 Fix crash rendering files with Python errors in background mode. 2018-05-18 15:50:08 +02:00
d7ba8611e2 Fix crash with shape keys and modifier stack, after recent changes. 2018-05-18 15:50:08 +02:00
47949fd764 Eevee: Codestyle fix. 2018-05-18 15:33:04 +02:00
83c2febaee Eevee: SSS: Fix compilation errors.
Fix T55114
2018-05-18 15:31:07 +02:00
6e48afeb23 Merge branch 'master' into blender2.8 2018-05-18 14:59:38 +02:00
5e7a21a5f5 Fix T55115: crash when iterating SmokeDomainSettings color_grid property
through python
2018-05-18 14:34:27 +02:00
1cc4ab481e Fix crash drawing polygon curves 2018-05-18 14:23:53 +02:00
b167bc2f00 Merge branch 'master' into blender2.8 2018-05-18 13:45:48 +02:00
cb50c288d4 Add missing header 2018-05-18 13:43:41 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
70aec3732d Fix crash running in background mode, after recent changes. 2018-05-18 13:23:14 +02:00
fbcdd07c98 Cleanup: move unneeded struct out of DNA.
The real reason is that there is a conflict between Carbon header defining
a "Collection" struct, and this works around it.
2018-05-18 12:58:24 +02:00
17852b079c Tool System: support for tool cursors 2018-05-18 11:44:28 +02:00
6e40b2de7a Fix operator execution resetting the cursor
Area and region are NULL in the context if the operator finishes.
2018-05-18 11:42:58 +02:00
1cf0930e89 Fix manipulator resetting the cursor 2018-05-18 11:42:37 +02:00
2451a1951e Merge branch 'master' into blender2.8 2018-05-18 11:02:39 +02:00
278e3f7d5f Logging: add --show-log-backtrace
Useful in debug builds to see a functions callers.
2018-05-18 11:00:47 +02:00
987d1df571 Tool System: store the active tool in ScrArea
Without this we need to have the context to get the
(space_type, mode) args for an active tool lookup.

For event handling & poll its more convenient to have direct access.
2018-05-18 09:40:52 +02:00
8faa594413 Cleanup: unused DNA 2018-05-18 08:14:36 +02:00
f7e7769260 Cleanup: use '_Runtime' suffix
Allows for more easily finding runtime versions of any struct.
2018-05-18 08:02:32 +02:00
8b9db543fd Tool System: add cursor (currently unused) 2018-05-18 07:58:37 +02:00
96fba1e101 Color: Assume Rec 709 in remaining comp nodes
Part of T54798
2018-05-17 17:20:32 -04:00
3af4a46a18 Tool System: tools now initialize on startup 2018-05-17 22:03:34 +02:00
50e3af8899 RNA: quiet warning
Harmless but annoying.
2018-05-17 20:35:46 +02:00
b0c8d35142 Tool System: use context mode
Was using object mode in the workspace API which isn't
useful for accessing tools.
2018-05-17 20:28:14 +02:00
54a9136569 RNA: move enums to rna_rna.c
Needed for use in rna non runtime code.
2018-05-17 19:54:35 +02:00
0e0d99161a RNA: move enums to rna_rna.c
Needed for use in rna non runtime code.
2018-05-17 19:10:45 +02:00
b290048257 makesrna: error check from 2.8 2018-05-17 19:05:46 +02:00
b46c707ec2 Fix UV shadow drawing 2018-05-17 18:44:03 +02:00
cadbfa590a Static Override/RNA diffing: Use a nasty macro to factorize a bit the code.
This piece of code remains annoyingly verbose, but at least now we do
not have anymore twice the same logic duplicated between single array
element handling, and non-array properties.
2018-05-17 17:10:35 +02:00
170dd30881 Multi-Object-Mode: EditCuve Select All
D3381 by @dgriffin91
2018-05-17 17:09:02 +02:00
3b6a0f5fe0 Modifiers: ported Surface DerivedMesh → Mesh 2018-05-17 16:21:13 +02:00
edf6676a77 Tool System: per space/mode tool support
This patch adds support for:

- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).

The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.

See D3395
2018-05-17 15:57:33 +02:00
20cc14e2b7 Cleanup: warning 2018-05-17 15:51:36 +02:00
9edc64e255 Tag scene & objects for COW update after physics settings changed via RNA 2018-05-17 15:48:23 +02:00
a2438373b3 Modifiers: ported Collision DerivedMesh → Mesh 2018-05-17 15:28:51 +02:00
c48a3afb16 Collision Modifier: get time from depsgraph instead of scene 2018-05-17 15:28:51 +02:00