Commit Graph

52 Commits

Author SHA1 Message Date
e67c27e172 Merge branch 'blender-v3.5-release' 2023-03-08 01:50:08 +01:00
02fb607520 Fix Freestyle fill range by selection error when there is no active camera
When trying to use the Fill Range by Selection operator, in the
Distance from Camera Freestyle modifier, the operator fails if no
camera is active in the scene.

Before getting the data from the camera, check that it is defined, and
return otherwise.

Pull Request: blender/blender#105475
2023-03-08 01:46:51 +01:00
da65b21e2e Sculpt: Add Transform, Trim, and Mesh Filter operators to Sculpt menu
Hello, this is a small PR to check that my understanding of #102427 is correct before moving on to the rest of the issue.
This PR contains the updated UI of the `Sculpt` menu only. Other menus will be submitted for review later.

Currently exposed operators:
* Move
* Rotate
* Scale
* Box Trim (Trim Mode ="Difference")
* Lasso Trim (Trim Mode ="Difference")
* Box Add (Trim Mode ="Join")
* Lasso Add (Trim Mode ="Join")
* Line Project
* Smooth
* Surface Smooth
* ~~Scale (Could be left out?)~~
* Inflate
* Random
* Relax Topology
* Relax Face Set Boundaries
* Sharpen
* Enhance Details
* Erase Displacement

The original issue specifies `Relax Face Set Boundaries` and `Erase Displacement`. I'm not quite sure if this is done in the UI code or somewhere else.

Reviewed By: Joseph Eagar & Julian Kaspar
Pull Request: blender/blender#104718
2023-03-08 01:18:21 +01:00
d11874bf21 Merge branch 'blender-v3.5-release' 2023-03-07 18:29:30 +01:00
d0918c5c7f Assets: Add License and Copyright meta-data
As per #105300, this adds optional "license" and "copyright" meta-data
to assets.

Pull Request: blender/blender#105318
2023-03-07 18:22:43 +01:00
6fbc52bdca Viewport: draw light icons using the light colors
Indicating light colors by coloring the light icons.
Task: #104280
Pull Request: #105236

- Added a checkbox under overlay extra to enable/disable light coloring. Disabled by default.
- The outer ring and the sun rays are colored.
- Only the base color is shown, colors in nodes are not considered.
2023-03-07 15:17:59 +01:00
891eb4938c UI: add parenting (Keep Transform Without Inverse) to menu
Since db6287873c, we added parenting (Keep Transform Without Inverse)
to the parent_set operator and exposed this in the UI in the invoke menu
of that operator.

This however never made it to the `Object` > `Parent` menu.

Since this is quite useful (and otherwise a bit hidden in the Adjust
Last Operation panel) and parent inverse can cause confusion in many
cases (see e.g. #105276 or #103969), now add this as an explicit entry
in the `Object` > `Parent` menu as well.
2023-03-07 15:14:00 +01:00
7f5d1fb05a Merge branch 'blender-v3.5-release' into main 2023-03-07 13:23:43 +01:00
a668e3b73a I18n: do not translate a message already translated using iface_()
This follows #105417, which allowed detection of this message.

Pull Request #105420
2023-03-07 12:32:00 +01:00
ae530592fe I18n: disambiguate messages
- "Lines" in the sense of number of lines
- "Number" can mean "amount, count" or "index, offset"
- "Second" can be an ordinal number or a unit
- "Root": add the brush curve to the "square root falloff" sense
- "Strip" can be a sequence or a type of hair rendering
- "Constant" in the sense of a value, for the Geometry Nodes add
  submenu (#105447).

Additionally, extract:
- "Press a key" from the Keymap preferences.
- "MaskLayer", upon new mask layer creation

Ref #43295, #105447
2023-03-07 12:31:59 +01:00
067fc67bdd Merge branch 'blender-v3.5-release' 2023-03-07 11:06:19 +01:00
38cba7a843 Cleanup: remove old AST code in I18n message extraction
Pre-Python 3.8, the string nodes in an AST were of type ast.Str.
Post, they are of type ast.Constant.

Remove the old naming.

Pull Request #105418
2023-03-07 10:41:57 +01:00
2e5452ee87 I18n: do not extract messages explicitly marked as not translatable
Some UI functions have a "translate" argument, which if set to False
specifies that the message is not to be translated. This sometimes
means that it was already translated beforehands.

But many messages were still getting extracted, sometimes twice in
different contexts. Some featured errors because the arguments of
various functions would be concatenated, such as:

```
col.label(text=iface_("Branch: %s") % bpy.app.build_branch.decode('utf-8', 'replace'), translate=False)
```

which would get extracted as:

```
msgid "Branch: %sutf-8replace"
```

Pull Request #105417
2023-03-07 10:41:18 +01:00
1658de6769 Merge branch 'blender-v3.5-release' 2023-03-06 23:14:18 +01:00
214b24e025 Cleanup: Fix incorrectly formatted multi-line docstring
This has the effect that the message is cut off at the end of the
first line. I copied the solution from other similar docstrings
elsewhere in the code.

As far as my regex-fu can tell, there are no other occurrences of this
in the codebase.

Issue reported by Joan Pujolar in #43295.

Pull Request #105474
2023-03-06 14:09:44 +01:00
049027d697 Cleanup: Fix a few messages in the UI
Issues reported by Joan Pujolar in #43295.

- uv -> UV everywhere.
- Wrong plurals.

Pull Request #105473
2023-03-05 21:32:23 -08:00
f3c5fda899 Cleanup: Fix a few messages in the UI
Issues reported by Joan Pujolar in #43295.

- uv -> UV everywhere.
- Wrong plurals.

Pull Request #105473
2023-03-05 23:16:26 +01:00
a30abe9c2e IO: minor tweaks to the new C++ PLY importer/exporter
Address some issues discussed in PR #104404:
- Vertex color options changed to None/sRGB/Linear, default is sRGB
  to match the existing Python addon.
- Change name to "Stanford PLY" from "PLY" in the menu item.
- Default "Export UVs" to on.
- After importing vertex colors, they are set as enabled for render.
2023-03-05 20:44:53 +02:00
Nathan Rozendaal
43e9c90061 IO: New C++ PLY importer/exporter
New (experimental) Stanford PLY importer and exporter written in C++.

Handles: vertices, faces, edges, vertex colors, normals, UVs. Both
binary and ASCII formats are supported.

Usually 10-20x faster than the existing Python based PLY
importer/exporter.

Additional notes compared to the previous Python addon:
- Importing point clouds with vertex colors now works
- Importing PLY files with non standard line endings
- Exporting multiple objects (previous exporter didn't take the vertex
  indices into account)
- The importer has the option to merge vertices
- The exporter supports exporting loose edges and vertices along with
  UV map data

This is squashed commit of PR #104404
Reviewed By: Hans Goudey, Aras Pranckevicius

Co-authored-by: Arjan van Diest
Co-authored-by: Lilith Houtjes
Co-authored-by: Bas Hendriks
Co-authored-by: Thomas Feijen
Co-authored-by: Yoran Huzen
2023-03-05 20:44:53 +02:00
dcad51dfc3 DRW: Retopology Overlay
Add overlay option for retopology, which hides the shaded mesh akin to Hidden Wire, and offsets the edit mesh overlay towards the view.

Related Task #70267
Pull Request #104599
2023-03-03 00:35:45 +01:00
f5c56b4cd6 Animation: Remove the 'Weight Paint: Fix Deforms' operator
The code of the 'Fix Deforms' operator was hard to read and inefficient, doing `O(num_vertices * num_vertex_groups)` evaluations of the mesh. It caused multiple issues and got in the way of improvements to Blender, and seems to be used very little (if ever).

It was decided in [last week's module meeting](https://devtalk.blender.org/t/2023-02-23-animation-rigging-meeting/27757#patch-review-decision-time-5) that this operator should be removed.

Pull Request #105237
2023-03-02 16:58:14 +01:00
1d3a2fb5bb Merge branch 'blender-v3.5-release' 2023-03-02 15:15:11 +01:00
422f3d0b0f Fix #105278: IDProperty UI missing library overridable toggle
The toggle (for anything but float and int types) was swallowed in
bf948b2cef. Also seems ef68a37e5d discarded
`property_overridable_library_set` for bools.

Now treat the overridable toggle as a general property for all property
types.

Pull Request #105370
2023-03-02 15:13:52 +01:00
03f17c42d0 Fix #100129: Status bar incorrectly shows "[G] Move" after pressing G
Add specific modal keyitem for `Vert/Edge Slide` and `TrackBall`.
So they don't need to reuse modal items from other operators.

Note that there is a workround to avoid repeated keys in the status bar.
2023-03-01 16:06:20 -03:00
e1ab9e352c Cleanup: autopep8 2023-03-01 22:12:18 +11:00
6f4d36ca8f Python: Change console banner color-style to info
Update the style of the Python Console banner to "INFO" instead of
"OUTPUT".

This change makes it easier to difference user generated output from the
initial banner text.

This also has an advantage that "Copy as Script" excludes the banner.

Ref !105188.
2023-03-01 11:10:06 +11:00
5bd63e0fa5 Merge remote-tracking branch 'upstream/blender-v3.5-release' 2023-02-27 16:20:18 +01:00
3dd071e39b Usual i18n/UI messages fixes. 2023-02-27 16:19:16 +01:00
0ade3dfc14 Merge branch 'blender-v3.5-release' 2023-02-27 15:23:56 +01:00
c5bbc5db6f I18n: disambiguate a few messages
- "Value" in the sense of color lightness is not the same word in
  Japanese as other usages. See #105113.
- "Double" as a data type vs. a value.

Also extract "Custom Color Presets" in the tracking UI.
Run clang-format as well.

Pull Request #105187
2023-02-27 15:21:00 +01:00
b558fff5b8 Outliner: New Grease Pencil filter
Actually is impossible to filter the Grease Pencil object type in the Outliner because only Meshes, Cameras and Lights are supported. This patch adds the Grease Pencil filter that allows artists to select only this type of objects. This filter is very handy for storyboarding.

Pull Request #104473
2023-02-27 13:07:14 +01:00
0c67a90e4f #99807: USD IO: Add support for exporting to USDZ
This commit adds the default .usdz export capability.

The importer already supports usdz so no change is required other than updating the text in menu to match the updated exporter text.

On export, a .usd/a/c file has to be created first, and then converted to .usdz. A weird change of directory is required because of a quirk with the USD conversion to usdz. If an absolute filepath is passed into the `UsdUtilsCreateNewUsdzPackage` function, the usd files inside the usdz archive will have the same directory structure, i.e. if one tries to create a file at `C:\code\BlenderProjects\file.usdz`, when the usdz file is created, inside it will have the structure `\code\BlenderProjects\file.usdc`.

This is counteracted by setting the current working directory to the temporary session directory where both the usdc and usdz files are created, and just passing the file name to `UsdUtilsCreateNewUsdzPackage` without any filepath. Once the usdz file is created it is moved to the intended directory.

There is a separate `UsdUtilsCreateNewARKitUsdzPackage` capability for exporting usdz for iOS devices that will be implemented in a follow up patch as it will require some more small UI changes.

Co-authored-by: Charles Wardlaw (@CharlesWardlaw)
Co-authored-by: Sonny Campbell (@SonnyCampbell_Unity)
Co-authored-by: Bastien Montagne (@mont29)

Pull Request #105185, based on #104556.

Pull Request #105223
2023-02-27 11:59:57 +01:00
54f672cbfa #99807: USD IO: Add support for exporting to USDZ
This commit adds the default .usdz export capability.

The importer already supports usdz so no change is required other than updating the text in menu to match the updated exporter text.

On export, a .usd/a/c file has to be created first, and then converted to .usdz. A weird change of directory is required because of a quirk with the USD conversion to usdz. If an absolute filepath is passed into the `UsdUtilsCreateNewUsdzPackage` function, the usd files inside the usdz archive will have the same directory structure, i.e. if one tries to create a file at `C:\code\BlenderProjects\file.usdz`, when the usdz file is created, inside it will have the structure `\code\BlenderProjects\file.usdc`.

This is counteracted by setting the current working directory to the temporary session directory where both the usdc and usdz files are created, and just passing the file name to `UsdUtilsCreateNewUsdzPackage` without any filepath. Once the usdz file is created it is moved to the intended directory.

There is a separate `UsdUtilsCreateNewARKitUsdzPackage` capability for exporting usdz for iOS devices that will be implemented in a follow up patch as it will require some more small UI changes.

Co-authored-by: Charles Wardlaw (@CharlesWardlaw)
Co-authored-by: Sonny Campbell (@SonnyCampbell_Unity)
Co-authored-by: Bastien Montagne (@mont29)

Pull Request #105185, based on #104556.
2023-02-26 16:36:49 +01:00
0f09678036 Merge branch 'blender-v3.5-release' 2023-02-24 11:47:39 -08:00
a843a9c9bb Sculpt: Add trim orientation to sculpt box trim UI 2023-02-24 11:28:23 -08:00
ac93598dd1 Fix #105011: Cannot remove user preset when its name is translated
The preset names were translated before building the UI. This meant
that the translated name was passed to the operator responsible for
deleting the preset file, instead of the original name.

Pull Request #105155
2023-02-24 03:39:08 -08:00
47d4ec5aef Fix #105011: Cannot remove user preset when its name is translated
The preset names were translated before building the UI. This meant
that the translated name was passed to the operator responsible for
deleting the preset file, instead of the original name.

Pull Request #105155
2023-02-24 12:00:19 +01:00
8e50539f1b Merge branch 'blender-v3.5-release' into main 2023-02-23 17:26:52 +01:00
a1f899754b Fix #105106: inconsistent order of settings in 3D viewport shading popover
Put compositing settings at the bottom for both Cycles and Eevee.
2023-02-23 17:24:45 +01:00
78a54f23db Merge branch 'blender-v3.5-release' 2023-02-23 13:30:53 +01:00
059ba28b29 Fix #105026: Texture space operators in transform menu
In curves edit mode, the "Move Texture Space" and "Scale Texture Space"
operators where shown in the "Curves > Transform" menu.

Since these are not implemented, the fix removes these operators
from the menu.
2023-02-23 13:30:15 +01:00
f93f743ffc Fix #105043: Add shortcut for proportional editing 2023-02-23 12:24:23 +01:00
061d191677 Fix #105043: Add shortcut for proportional editing 2023-02-23 12:21:39 +01:00
4cd00b1a71 Merge branch 'blender-v3.5-release' 2023-02-23 10:44:54 +01:00
e410fb4d3c Fix #105067: Error drawing Copy Rotation Constraint UI
The translation contexts module wasn't imported after c7611d61e8,
which caused an error and prevented some constraints' UI from being
displayed.

Pull Request #105095
2023-02-23 10:42:03 +01:00
8756671084 Animation: Add Slider operators to hotkey menu
Before that patch, the slider operators for the Graph Editor are not easily accessible since they don't have a hotkey.
This adds the "d" hotkey for the already existing slider operator menu.

Using the popup menu means that your last used operator will always be under the cursor, so it's quick to access.

Pull Request #104530
2023-02-23 09:29:18 +01:00
cbb4f8a9ba UI: Add color selector to Bone Groups list
Expose the color selector on each item in the list, so it's easier to see
at a glance the Bone Groups color theme and change it.

Also avoids having color widgets grayed out when not in Custom Colors mode.

Pull Request #105036
2023-02-22 17:34:44 +01:00
e1f6587f12 VSE: Add retiming tool
This tools allows to change strip playback speed by manipulating
retiming handles. More handles can be added to single strip to create
variable playback speed.

This tool replaces Speed Factor property in time panel, with exception
of sound strips. Support for sound strips is still in review.

Pull Request #104523
2023-02-22 13:16:32 +01:00
ad124d15e2 Merge remote-tracking branch 'upstream/blender-v3.5-release' 2023-02-22 10:05:03 +01:00
14368f4d09 Fix/Update to the i18n module settings after git submodule changes. 2023-02-22 10:02:27 +01:00