When the file browser was opened (from a temporary window since the file
browser redesign) using a button in the UI, under certain conditions
moving the mouse would trigger files to be dragged.
Note that this has been an issue before the new file browser design was
introduced, although under slightly different conditions.
Steps to reproduce:
* With factory settings, press F12
* Open a different image in the appearing Image Editor (not Render
Result)
* Make sure the window is not maximized
* Press N to open the side bar, open Image tab
* Click the folder icon there to change the image
* Change to thumbnail display type in the appearing file browser
* Cancel, click the folder icon again
Moving the mouse now would start dragging files in most cases.
The same issue could be reproduced in a similar way when installing
lights/MatCaps or HDRIs through Preferences -> Lights -> Install...
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
- When no change is performed on a float button, cancel the action.
- Move left/right clicks into the same block.
- Replace ambiguous names: temp, tempf.
This reverts commit 7761657129.
This commit broke overlapping popovers. For example in the color
management tab it would be impossible to select and of the popover
alternatives as it would switch to the menu button under the cursor.
Changing the brush size for example,
was adding redundant undo steps in paint-modes.
For now, don't store undo steps for property changes
in paint & edit modes.
While not ideal, this is similar to 2.7x behavior.
Use a default update function for user preferences that tags
dirty and redraws (if changed).
This avoids relying on button changes which fail in some cases.
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.
Majority of the change is actually related on passing reports around.
On a positive side there are more error prints which can become more
visible to scripters.
There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.
Reviewers: brecht, campbellbarton, mont29
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4884
Tagging dirty was failing for UI scale, line width, hinting & others.
Checking for an update function means all update functions
need to tag preferences as dirty.
Since this check was added to prevent the active section marking the
preferences as dirty, only exclude this property.
- Resizable areas use 2D view bounds.
- Header uses the button bounds.
- A margin is added to avoid clicking between buttons.
- Region resize edges clamp to the 2D view bounds.
Resovles T61554
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.
Currently, it is used in the text editor to display the file path.
Differential Revision: https://developer.blender.org/D4601