Commit Graph

66698 Commits

Author SHA1 Message Date
Alessio Monti di Sopra
e7e14934f8 UI: allow to cancel editing of vector widgets with escape and RMB
Differential Revision: https://developer.blender.org/D4838
2019-05-10 17:21:46 +02:00
7a3833ed23 Fix T64399 Crash when trying to enter edit mode on instanced objects 2019-05-10 16:51:19 +02:00
1456b41306 Fix T64420 Weight Paint colours not visible 2019-05-10 15:03:18 +02:00
c0b8d071a7 Fix T64284 Mirrored Instances have flipped normals/face orientation
It was a missing invert matrix update and also setting the OB_NEG_SCALE.

This defeats the purpose of not computing it in the draw manager but this
is more local and is have not a dramatic impact on performance.
2019-05-10 14:48:33 +02:00
632e0725d2 Overlays: Use common_view_lib.glsl
This removes ModelViewProjectionMatrix usage
2019-05-10 12:25:16 +02:00
6006f86e07 Workbench: Use common_view_lib.glsl
This removes ModelViewProjectionMatrix usage
2019-05-10 12:25:12 +02:00
7f87e6e18f GPencil: Use common_view_lib.glsl 2019-05-10 12:14:41 +02:00
0d8ab0eac6 DRW: Remove ModelViewMatrix Usage 2019-05-10 12:14:41 +02:00
a298dde5d7 Eevee: Update matrices operations to not use combined matrices 2019-05-10 12:14:41 +02:00
fdddea676d Cleanup: DRW: Renaming of glsl utility macros 2019-05-10 12:14:41 +02:00
196dbc0f31 Add ability to create a keyboard shortcut for more mode settings.
This adds the ability to assign shortcuts to boolean settings and enums
via the right click menu.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4808
2019-05-10 11:55:52 +02:00
4d6919bdda Cleanup: split setup_app_data into two functions
Allows for skipping either preferences or data-blocks.
Previously setup_app_data was used for both.
2019-05-10 18:46:13 +10:00
688e3fed4c Preferences: write preferences on exit
This avoids the issue where user added shortcuts or quick favourites
are lost on exit.
2019-05-10 18:29:58 +10:00
b95b6b7966 Preferences: add is_dirty member
Tag preferences as dirty when changed (prepare for adding auto-save).
2019-05-10 18:27:02 +10:00
b607d16292 Cleanup: move preference saving logic into blendfile.c 2019-05-10 18:27:02 +10:00
44ecea1ccb Fix T64304: Objects in appended scene from 2.79 file disappear after saving.
Versionning code generating collections from old 2.79 scene layers was
setting new collections' library from scene, but it also needs to
properly set the `LIB_TAG_INDIRECT` tag, otherwise localizing code does
not know what to do, and most of append process fails.
2019-05-10 10:09:23 +02:00
6b082278d1 UI: expose tool settings in the 3D view side-bar
Internally tool settings have been moved to the 3D view.
Added the ability for to draw panels from another space/region
so they can be mirrored in the properties editor.
2019-05-10 13:48:25 +10:00
a287153ee4 Cleanup: use more explicit check for buttons context 2019-05-10 12:51:04 +10:00
427c75e4c2 Cleanup: avoid some floating point divisions in drawing code 2019-05-09 19:55:10 +02:00
Harley Acheson
42b462ddd7 UI: improve timeline playhead scrubber drawing
Minimum width, always centered on the vertical frame line, antialiased.

Differential Revision: https://developer.blender.org/D4830
2019-05-09 19:55:10 +02:00
Harley Acheson
98b67d30ff Fix T64076: color ramp overlaps scrollbar
Differential Revision: https://developer.blender.org/D4831
2019-05-09 19:55:10 +02:00
60ca2fe338 UI: dim icons in inactive tabs, similar to text
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
2019-05-09 19:55:10 +02:00
6148ed8cf9 Cleanup: reduce number of UI_icon_draw variations 2019-05-09 19:55:10 +02:00
5f7eebda23 Themes: add setting to draw border around icons, use for Blender Light
Monochrome colored icons don't work well on a dark background, so now we can
add a border around them. Note that most icons in the interface will remain
without a border, just the outliner and properties editor navigation have
colored icons and those will get a border. Other icons continue to be drawn
in the text colored without a border.

Differential Revision: https://developer.blender.org/D4787
2019-05-09 19:55:10 +02:00
9b924d73da Themes: add scene icon color category, for consistency in properties tab bar
The icons here still need to be dimmed when the tab is inactive.
2019-05-09 19:55:10 +02:00
930ae8e3c4 GPencil: Lock rotation of textures
By default the texture is locked and only the box is aligned when Follow Drawing Path is enabled.

Before, when the Follow was disabled, the texture was always aligned to top and it was not affected by object rotation. Now, the texture always is rotated with object rotation.
2019-05-09 19:53:25 +02:00
6ef48b1318 DrawManager/GreasePencil: Select Correct ViewLayer
The DrawManager assumed that the first render layer was the render layer
where GP needed to render on. In viewport this is always the case as we
only have a single view layer. When rendering this can be multiple when
multiple layers are rendered and composited in the compositor.

In stead of the assumption that the first render layer is the render
layer we need to draw on, we search for the render layer with the same
name as the viewlayer.

Reviewed By: fclem, brecht, antoniov

Maniphest Tasks: T63099

Differential Revision: https://developer.blender.org/D4818
2019-05-09 15:13:11 +02:00
0764cfe3de Workbench: Viewport AA Preferences
In recent changes the viewport_quality setting was not working what
users expected. This change will separate the anti-aliasing method that
is being used.

We now have three settings:

* scene.display.render_aa: Will be used during `Render Image`.
* scene.display.viewport_aa: Will be used during `Viewport Render Image`.
* userpref.viewport_aa: Will be used in the 3d view.

The viewport_quality setting has been replaced by the viewport_aa
setting as it was the only thing in currently controlled.

Reviewed By: brecht

Maniphest Tasks: T64132

Differential Revision: https://developer.blender.org/D4828
2019-05-09 14:45:45 +02:00
54ec0559c8 Fix T64384 : Crash when switching to wireframe on tree_creature blend
Was missing NULL pointer check
2019-05-09 14:37:01 +02:00
3f37787c80 UI: rename Look Dev 'Ball' to 'Sphere'
D4813 by @Gvgeo
2019-05-09 21:37:20 +10:00
8342a124c4 DepsGraph: Multi ViewLayer Selection
When using multiple viewlayers and switching between them the selection
gets buggy. The reason for this is that the select_id is updated based
on the index in the viewlayer. This makes the select_id not unique as
objects might be shared or not shared at all.

This fix will update the select_id on all objects in main. This will be triggered in all the selection operators.

Reviewed By: sergey, brecht

Maniphest Tasks: T55617

Differential Revision: https://developer.blender.org/D4824
2019-05-09 13:27:23 +02:00
f877022956 Fix T64363 Eevee: Texture coordinates node turns material color to pink
Sorry for that :(
2019-05-09 12:46:29 +02:00
209c01a6ba Fix T64329 Crash when switching to Texture Paint 2019-05-09 12:22:12 +02:00
d2520511d2 3D Grid: Use View UBO & small cleanup 2019-05-09 12:22:12 +02:00
7c9e649015 I18n disambiguation: Drag (physics force vs. mouse action).
Part of T43295.
2019-05-09 11:38:54 +02:00
b2a8019f16 I18n disambiguation: setting particles' parent/children appart.
Looks like in some languages common generic parent/child relationship
does notn apply well to those.

Part of T43295.
2019-05-09 11:38:54 +02:00
895c41ec5d Fix Crash with armature using custom shapes 2019-05-09 11:35:52 +02:00
5ab57f7ba4 Move out pose edit options into the pose data
Move pose edit mode booleans out of the armature data into the pose data

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4832
2019-05-09 11:21:34 +02:00
c74e9273a9 Fix T64366 DRW: Crash opening Mr Elephant scene since recent commit 2019-05-09 11:16:54 +02:00
a951aa5f62 Fix T64296 Z-axis overlay vanishes at scene origin in 3D Viewport
Grid shader was still using deprecated eye vector.
2019-05-09 10:59:25 +02:00
dea8fb2bea Fix: Nav_bar context menu in preferences
Also merge the keymaps for header/footer/navbar.

D4736 by @Gvgeo with edits
2019-05-09 18:40:42 +10:00
6e33729462 Fix crash displaying UV's 2019-05-09 14:46:44 +10:00
bc39fa947a Cleanup: redundant function call 2019-05-09 12:42:05 +10:00
60aede44ba Cleanup: DRW: Remove DRW_pass_free 2019-05-09 01:08:17 +02:00
e2d04229c3 DRW: Remove support for NormalMatrix 2019-05-09 00:27:11 +02:00
1a99b6fc7e Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter
This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the
one with the biggest radius (on a per pixel basis).

This change from previous behavior which was to select input 1 if radius
was greater than 0.
2019-05-09 00:10:29 +02:00
c995eb1f9f Cleanup: GPUShader: Remove unused edge fancy shader 2019-05-08 23:28:07 +02:00
9489fea07b GPU: Refactor some shader for a bit more efficiency
Remove matrices multiplication and use more correct codestyle for variables
2019-05-08 23:28:07 +02:00
7ec7888ff3 Eevee: Fix Tangent vectors using NormalMatrix and make them world space
Making them world space by default remove a lot of legacy conversion from
viewspace.
2019-05-08 23:28:06 +02:00
c9537ee5c3 Overlay: Remove use of NormalMatrix 2019-05-08 23:28:06 +02:00