Commit Graph

4524 Commits

Author SHA1 Message Date
9a79bd38ad don't constrain single edge extrude, annoying for retopo
see: http://www.youtube.com/watch?v=5AzRpFfWR6k

request from ZanQdo, VenomGFX & Jonathan Williams.

For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
20110e703e Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)... 2012-04-13 15:21:26 +00:00
11d24cb58f Fix own typo in previous commit for dupligroup offset 2012-04-13 12:51:26 +00:00
54e648d114 Move "From Cursor" operator which sets dupli group offset to own operator
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
1cf0358a33 bmesh todo: vertex dirtmap now working again.
also renamed Polygon helper property from 'loops' to loop_indices
2012-04-13 08:41:30 +00:00
c1d6a3606c Fix #30919: Selection of multiple objects after EDIT MODE with MAYA PRESETS Keymap
Issue was caused by operator presets.
2012-04-12 13:33:19 +00:00
a8226cbcb2 code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose. 2012-04-11 11:22:19 +00:00
5da50b9c09 update for changes in the py api 2012-04-11 08:22:31 +00:00
a52ba57b4d Fix for recent commit that changed normal display buttons to use icons, the
vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
297fde9e5f Fix #30892: File > New is easy to hit accidentally, now it asks for confirmation. 2012-04-10 15:56:33 +00:00
93e00af7e5 Fix #30850: bevel tool only works on edges but tooltip indicated it worked on
vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
4795f4b9ac mango request: option to draw background in front of all objects in the viewport.
Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
044b0ef2f2 use space more efficiently for normal mesh panel buttons (icons for face/vert normal) 2012-04-10 11:36:19 +00:00
7f8aaaf100 expose double limit used by auto-merge, addresses bug [#30884] 2012-04-10 01:45:22 +00:00
8138d261cd fix [#30878] Lightmap Pack > New Image does not work 2012-04-10 00:56:38 +00:00
b0b64b2d80 Particle System UI:
* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)

Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
01e55b6fc3 code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
4fc6ef1cf5 style cleanup: pep8 some C/style 2012-04-08 08:09:37 +00:00
fd37970b80 * Replace some more Blender 2.5x with Blender 2.6x and some code cleanup. 2012-04-07 18:39:29 +00:00
c579625265 Fix for reconstruction menu which still was using set_floor operator instead of set_plane 2012-04-07 15:20:20 +00:00
32c5b09192 Fix [#30851] Mesh Editmode: Specials-menu lost "Subdivide smooth"
* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
6482351ed9 Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
b9f9aa947a dont display any file as a preset in the menu (limit to *.py, *.xml)
backup files like .py~ for eg had their own menu entries which got annoying.

added optional filter_ext function callback argument to Menu.path_menu() to avoid displaying invalid types.
2012-04-07 02:19:11 +00:00
743a9c2e1d some pedantic load time speedup by not loading modules (math and subprocess in this case) 2012-04-06 08:04:31 +00:00
4e060acda4 remove unused theme color 2012-04-06 05:54:13 +00:00
fe99e731c8 UI files:
* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
72ba2b8dd1 Readme and Release Log Links:
* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
2a54ef0442 there was no way to reset timing for absolute shape keys, add an operator to do so. 2012-04-05 06:10:15 +00:00
db562488d6 report [#30814] Absolute Shape Keys not working in 2.6
This report points out thet absolute shape keys are unusable.

The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).

Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
fc257b1f71 fix [#30817] Toolshelf delete vs X menu don't match? Bug/Inconsistancy? 2012-04-05 01:55:49 +00:00
c297374449 partial fix [#30813] Small UI glitch with high DPI value in menus
fix provided by Julien Enche (trap).

also corrected some 2.4x theme colors (selected file, outliner and image background)
2012-04-05 01:49:28 +00:00
c93c8bda3d replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
dd862077da use 2.4x tooltip colors 2012-04-04 06:02:10 +00:00
3abbe6377a update themes for new settings + theme update script. 2012-04-04 05:42:36 +00:00
b7c6327d1f Fix [#30665] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo). 2012-04-03 17:19:58 +00:00
81cc7833d4 Fix #28279: Shift S used twice in maya keyconfig
It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
2012-04-03 13:35:00 +00:00
012fe4646c avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [#30506]. 2012-04-03 12:02:32 +00:00
d37d17019c fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
aa7cc852cd Constraint UI:
* Adjust "no py constraint" message to be a bit more meaningful.
2012-04-02 07:54:12 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
991ab5802b Cleanup: move tracking settings to be just after Track panel which makes it easier to
control things during tracking.
2012-03-30 10:37:20 +00:00
6711870cab updated add mesh template for bmesh. thanks to PKHG for initial conversion. 2012-03-30 05:43:33 +00:00
5edbaab4f0 fix [#30729]
custom property add/remove wasnt doing an undo push.
2012-03-30 03:33:42 +00:00
9e497291ee support for opengl rendering in the sequencer (header icons as with 3D view).
while opengl could be used for display you couldn't output it to a file.

extended the existing opengl render operator to optionally take input from the sequencer.

notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
299025bdfb fix [#30402] modules dir missing from sys.path 2012-03-28 23:53:27 +00:00
cb45d282fe Fix #30702: game engine softbody weld threshold was exposed in UI, but actually
disabled in code because it doesn't work well, so hide the property from the UI.
2012-03-28 12:18:25 +00:00
12655edc84 remove dissolve keybinding, conflicts with draw, add back to delete menu.
dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
388d8153c2 BMesh TODOs: use loops/polys instead of tessfaces. 2012-03-27 13:52:30 +00:00
b37387d3b0 Port Setup Tracking scene to bmesh api 2012-03-27 09:10:05 +00:00
730e2f582f MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00