Commit Graph

19 Commits

Author SHA1 Message Date
Campbell Barton 9a11aeb300 Merge branch 'master' into blender2.8 2018-04-16 17:24:20 +02:00
Campbell Barton 85de548e03 Cleanup: indentation 2018-04-16 17:08:27 +02:00
Gaia Clary 1c053c6a12 Collada: Exporter now only exports either 'Materials' or 'UV Textures as Materials'. This makes the user interface more streight 2017-06-25 22:06:42 +02:00
Gaia Clary ddabe465b5 collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior 2017-06-24 22:16:47 +02:00
Gaia Clary a2a301bdb9 collada: change image export: export either UV Textures or Materials. This
avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
2017-06-24 22:16:47 +02:00
Gaia Clary 417e99df22 Collada: fixed export when 'active UV Layer only' was selected 2012-08-15 22:08:22 +00:00
Gaia Clary 10004d4a42 fixed: [#32240] Collada import when nodes share geometry but not material 2012-08-12 17:13:07 +00:00
Gaia Clary adf3a5e332 Collada: (Export) Added export of surface textures, and control over exported uv layers 2012-06-22 16:16:58 +00:00
Campbell Barton 2e8a2f7668 style cleanup 2012-06-12 22:05:33 +00:00
Nathan Letwory d644069860 Apply [#31335] COLLADA: fix for odd names for materials in exported dae files
Patch by Gaia Clary

This patch removes the index numbering from materials, which is not necessary.
2012-05-09 08:14:49 +00:00
Campbell Barton b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
Brecht Van Lommel 2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton 4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory de89e78589 Fix [#26475] <instance_material> wrong in COLLADA export.
reported by Juan Linietsky
fix by Imran Syed (freakabcd)

Use material index suffixed to material name to create symbolic name.
2011-03-22 22:51:02 +00:00
Nathan Letwory 82b21ba166 Fix [#26213] Collada exporter id's not unique
Reported by Kevin Yoon

<material> could get same id as <node>, prevent that by suffixing -material.
2011-02-28 14:24:52 +00:00
Nathan Letwory caf9fb6cce doxygen: blender/collada tagged. 2011-02-27 20:30:35 +00:00
Nathan Letwory 5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
gsr b3d 47969866e0 SVN maintenance. 2010-10-06 20:40:16 +00:00
Nathan Letwory 7245280f6c COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files. 2010-10-06 11:02:44 +00:00