Commit Graph

105283 Commits

Author SHA1 Message Date
ecc2db8a3a UI: Rename itmes in point cloud add attribute menu
Since these were added, we decided that builtin and reserved name
attributes start with a lowercase letter. We also use "id" already in
a few nodes, so this change will be consistent with that.
2021-04-15 07:53:45 -05:00
27e13a608f GPencil: Change UI text and tooltip
The text was not changed in the refactor and had the old text.
2021-04-15 14:22:57 +02:00
5c067189e3 Fix T87434: spreadsheet shows same column more than once 2021-04-15 13:19:27 +02:00
4cf3010714 Fix T87171: Update multi input socket indices
When inserting a node on top of a link, the multi input socket
indices weren't updated. This fixes that and keeps the relative
order of the links the same.

Author: Wannes Malfait

Reviewed By: Fabian Schempp

Differential Revision: https://developer.blender.org/D10969
2021-04-15 11:38:46 +02:00
05dbbd83f0 Geometry Nodes: refactor implicit conversions
This refactor simplifies having standalone function pointer that
does a single conversion. It also speeds up implicit type conversion
of attributes.
2021-04-15 11:21:48 +02:00
2c3a9caffe Fix T87356 & T87358: Small multi-input socket issues
T87356 occured because last_node_hovered_while_dragging_a_link was not
set on node_link_init.
The assert in T87358 failed because the sorting operation was called even
if the drag link contained a link to another socket.
A little one frame jump was caused because frame was refreshed after
picking a link and before sorting happened.

Reviewer: Hans Goudey

Differential Revision: https://developer.blender.org/D10940
2021-04-15 10:00:25 +02:00
5ec39fc2e4 Cleanup: rename file
Internally we use the name "context (path)" instead of "breadcrumb".
This was missing from a rename in the original patch.
2021-04-15 09:37:50 +02:00
bbea79ce5e Cleanup: move type conversions to separate file 2021-04-15 09:35:56 +02:00
3810bcc160 Spreadsheet: breadcrumbs and node pinning
This introduces a context path to the spreadsheet editor, which contains
information about what data is shown in the spreadsheet. The context
path (breadcrumbs) can reference a specific node in a node group
hierarchy. During object evaluation, the geometry nodes modifier checks
what data is currently requested by visible spreadsheets and stores
the corresponding geometry sets separately for later access.

The context path can be updated by the user explicitely, by clicking
on the new icon in the header of nodes. Under some circumstances,
the context path is updated automatically based on Blender's context.

This patch also consolidates the "Node" and "Final" object evaluation
mode to just "Evaluated". Based on the current context path, either
the final geometry set of an object will be displayed, or the data at
a specific node.

The new preview icon in geometry nodes now behaves more like
a toggle. It can be clicked again to clear the context path in an
open spreadsheet editor.

Previously, only an object could be pinned in the spreadsheet editor.
Now it is possible to pin the entire context path. That allows two
different spreadsheets to display geometry data from two different
nodes.

The breadcrumbs in the spreadsheet header can be collapsed by
clicking on the arrow icons. It's not ideal but works well for now.
This might be changed again, if we get a data set region on the left.

Differential Revision: https://developer.blender.org/D10931
2021-04-15 09:00:47 +02:00
0bac768223 Fix missing NULL checks in adb21faa83 2021-04-15 15:07:36 +10:00
adb21faa83 Fix T70286: Dissolve vertices/edges creates duplicate face 2021-04-15 14:20:21 +10:00
2cc3a89cf6 CMake/deps: Remove CPP11 option for OpenImageIO
This flag is obsolete. In its current state (missing -D) it also
results in a CMake unknown argument error on macOS.
2021-04-14 21:33:12 +02:00
788a28251b Geometry Nodes: Realize instances when applying modifiers
The fact that geometry from instnances isn't realized when applying
a nodes modifier can be very confusing, especially for new users.
Nodes themselves realize geometry instances implicitly whenever they
need to. We also currently make instances real and convert points to
mesh when a modifier is added after the nodes modifier. With this
commit, we simply do the same thing when applying the modifier.

There are a few downsides though:
 - This can be an extremely heavy operations in some cases where
   geometry nodes is used to instance heavy geometry.
 - We will still have the issues with materials, since instances use
   materials from their original objects, but real geometry uses
   materials from the modifier object.

It was decided to live with the potential performance downsides
for now, the idea is the upsides of the change are more important,
and people making complicated setups will be more likely to know not
to apply the modifier. In the future there could be a warning if it's
necessary though.

Ref T87083
2021-04-14 14:23:48 -05:00
ac90c8a774 UI: Add a workspace for geometry nodes in the default startup file
This will hopefully make it faster to start using the node editor.
The workspace also includes the spreadsheet. Note that while
existing startup files won't have this workspace added, it will be
in the list of options when clicking on the "add workspace" button.

Ref T86499
2021-04-14 13:53:32 -05:00
4dd32f94aa GPencil: Invert color offsetting for Single and Object mode
Now, instead to offset the stroke color to make it visible over fill, the stroke keeps the original color and the fill is offset.

Related to the issue in T87406.
2021-04-14 19:00:18 +02:00
Falk David
7c18fb062d Fix T87406: Stroke color when using object color mode
The color of the strokes was shifted when using `Single Color` or
`Object Color`in Solid Display Mode. This was originally done so
that it was still possible to differentiate strokes and fills.

The fix allows for a completly flat shading by checking if the
Lighting Mode is set to `Flat`. If it is, then the colors are not
shifted for the strokes and everything will use the same color.

Reviewed By: antoniov, fclem

Maniphest Tasks: T87406

Differential Revision: https://developer.blender.org/D10957
2021-04-14 18:52:42 +02:00
71eaf872c2 Geometry Nodes: Add domain and data type to attribute search
This patch adds domain and data type information to each row of the
attribute search menu. The data type is displayed on the right, just
like how the list is exposed for the existing point cloud and hair
attribute panels. The domain is exposed on the left like the menu
hierarchy from menu search.

For the implementation, the attribute hint information is stored as a
set instead of a multi-value map so that every item (which we need to
point to descretely in the search process) contains the necessary data
type and domain information by itself. We also need to allocate a new
struct for every button, which requires a change to allow passing a
newly allocated argument to search buttons.

Note that the search does't yet handle the case where there are two
attributes with the same name but different domains or data types in
the input geometry set. That will be handled as a separate improvement.

Differential Revision: https://developer.blender.org/D10623
2021-04-14 11:11:51 -05:00
Adrian Newton
d705335c2b UI: 2D Animation: Fix Labelling issue within the 'Cursor' dropdown
Within the 2D Animation workspace, the 'Cursor' dropdown currently displays the 'Display Cursor' incorrectly aligned.

This change fixes the alignment issue.

Reviewed By: #user_interface, #grease_pencil, antoniov

Differential Revision: https://developer.blender.org/D10614
2021-04-14 17:56:22 +02:00
b9207fb43d FFmpeg: Adjust default proxy settings
GOP size and quality are adjusted for h264 codec.

These new values are based on result of benchmark on 9 random files:
https://docs.google.com/spreadsheets/d/1nOyUGjoVWUyhQ2y2lAd8VtFfyaY1wQNGj1krCCNbk7Y/edit?usp=sharing

Reducing quality to 50 reduces proxy filesize by about 2x on average
and has no significant impact on decoding performance.

Increasing GOP size from 2 to 10 also reduces proxy filesize 2x-3x
while scrubbing is only about 8% slower. It is still around 100FPS
with 1920x1080 media.
This is unfortunately about 50% slower than MJPEG, but this can be
improved with `fastdecode` tune applied to libx264 encoder

Quite surprisingly h264 codec presets had little influence on proxy
building performance as well as proxy filesize. So far it looks that
FFmpeg does initialize encoder in different way then Blender.
This applies mot only for presets but for tune and profile libx264
setting.
Once this issue is resolved, performance of proxies may be optimized
further.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10897
2021-04-14 14:25:34 +02:00
9ca55b10b8 Fix T87479: GPencil SVG export outside of camera
When trying to export a GPencil object to SVG from outside the camera
view, the expoted file would contain invalid data. This was because the
calculation of the bounding box did not have any objects to
iterate over.

The fix makes sure we create the object list before trying to calculate
the bounding box.

Reviewed By: antoniov

Maniphest Tasks: T87479

Differential Revision: https://developer.blender.org/D10975
2021-04-14 10:14:04 +02:00
Manuel Castilla
a425b2b25c Fix (unreported) compositor resolution propagation broken by some nodes
Some operations may use no preferredResolution ({0, 0}) when calling determineResolution on inputs to check if they have resolution on their own. See MixOperation or MathOperation determineResolution implementation. In such cases {0, 0} resolution ends up being set when an input doesn't have own resolution, breaking propagation of the original preferredResolution. They don't mean to set it as resolution, it's just a check.

This patch only allows to set valid resolutions (>0). When it's 0 it may be understood as "No preferred or determined resolution" so it should not be set to give output operations another chance of finding a proper resolution by calling determineResolution again with a different preferredResolution.

Test file:
{F9932526}

Reviewed By: #compositing, jbakker

Differential Revision: https://developer.blender.org/D10972
2021-04-14 08:18:44 +02:00
6776b74d0a Cleanup: remove unused BLANK_PYTHON_TYPE define 2021-04-14 12:19:06 +10:00
937b843944 Cleanup: spelling 2021-04-14 12:11:03 +10:00
74cbe6d52c Cleanup: resolve type hinting error with make_source_archive 2021-04-14 11:41:39 +10:00
e45a57656c GNUmakefile: add 'check_mypy' convenience target 2021-04-14 11:36:46 +10:00
d63b72e9f9 Fix T78803: Bad widget drawing with the R600g driver
The SB back-end optimizer for the mesa R600g driver corrupts the vertex
shader for widget drawing. This will not be fixed upstream because SB is
getting replaced as part of the new NIR path. This was thought to be an
issue with instancing and an attempted fix was submitted in D8374, but
it did not fix the issue.

This patch reimplements the array look-up part of the code using switch
case as a workaround and removes the old workaround implemented as part
of D8374.

Reviewed By: Clement Foucault

Differential Revision: https://developer.blender.org/D10967
2021-04-13 22:36:24 +02:00
170293475c Nodes: Tooltip for Group Input properties
With this patch, users can define custom tooltips for the exposed
properties of their Geometry Nodes Groups.
Currently this custom tooltips are only used in the modifier panel,
but its a long term goal to use it in the node editor.

Reviewer: Hans Goudey

Differential Revision: https://developer.blender.org/D10884
2021-04-13 22:11:58 +02:00
86915d04ee Object: Enable transfer mode functionality for switching objects in Sculpt Mode
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:

- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.

On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D10953
2021-04-13 20:31:50 +02:00
1a81693d38 Sculpt: Update menu entries for new Expand operator
Sculpt menus were using the legacy expand operator. This updates all
entries to use the new one.

It does not make sense to use Expand from the menus as it relies on the
brush cursor position, but now all Expand shortcuts are listed in the
UI.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10952
2021-04-13 20:18:33 +02:00
4baf3964ae Revert 87aa514611: Removal of Lock Camera Gizmo Button
Differential Revision: https://developer.blender.org/D10968

Reviewed by Julian Eisel
2021-04-13 11:09:28 -07:00
d851fc3ad6 Fix T77330, T81704: Spline IK doesn't preserve bone scale correctly
Previously, the bone position outside of "fit to curve length" mode was
incorrect.

It assumed that the curve was completely straight with no bends or
turns. This would lead to bones being scaled down as their final
position would be servery underestimated in some cases.

The solution is to do a sphere -> curve intersection test to see where
to put the bones while still preserving their length. As we are using
the tessellated curve data this essentially boils down to us doing a
sphere -> line intersection check.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10849
2021-04-13 19:18:48 +02:00
5936ef986a deps_builder: Bump download time out to 30 mins
The timeout was set to 60 seconds, which was problematic
for some of the larger files like boost from the blender
svn mirror.
2021-04-13 10:19:09 -06:00
b8479a70c9 Add make source_archive_complete target
Add a `source_archive_complete` target for `make` that creates a source
archive including the source packages of Blender's dependencies.

This expands `make_source_archive.py` to include files from
`${BUILD_DIR}/source_archive/packages/` as well.

Reviewed By: dfelinto

Maniphest Tasks: T86124

Differential Revision: https://developer.blender.org/D10727
2021-04-13 17:47:48 +02:00
1f2a801044 Spreadsheet: rename Point to Vertex
Ref T86821.

Differential Revision: https://developer.blender.org/D10962
2021-04-13 14:49:00 +02:00
7cbd66d42f Cycles: Initialize all OptiX structs to zero before use
This is done to ensure building with newer OptiX SDK releases that add new struct fields gives
deterministic results (no uninitialized fields and therefore random data is passed to OptiX).
2021-04-13 13:56:15 +02:00
93d8c7516a Geometry Nodes: realize instances in subdivide node
This makes it consistent with the Subdivision Surface node.
2021-04-13 13:48:10 +02:00
961b6a6f7e Cleanup: sort cmake file lists 2021-04-13 21:44:20 +10:00
8c2c49ff9f Cleanup: redundant struct declarations 2021-04-13 21:43:07 +10:00
1534da457e Fix snap gizmo flickering while dragging
Ignore click-drag for non-mouse button drag events

Alternative to fix issue detailed in D10886.
2021-04-13 21:36:38 +10:00
2f367db2cc Cleanup: preview rendering, push bContext a bit further down the call stack
Pass `bContext *C` a bit further down the call stack, to prevent
exploding the number of parameters of `ED_preview_icon_render()`. An
upcoming change will require access to yet another context member, and
this can now be done without adding yet another parameter.

No functional changes.
2021-04-13 13:14:49 +02:00
Jesse Y
5b08cbae51 Fix T71960: Malformed .bmp files lead to crash
Adds appropriate checks/guards around all the untrusted parameters
which are used for reading from memory.

Validation:
- All the crashing files within the bug have been checked to not causes
  crashes any longer>
- A handful of correct .bmp were validated: 3 different files at each
  of 1, 4, 8, 24, 32 bpp depth along with a random variety of other 24
  bpp files (around 20 in total).
- ~280 million iterations of fuzzing using AFL were completed with 0
  crashes. The old code experienced several dozen crashes in first
  minutes of running {F8584509}.

Ref D7945
2021-04-13 21:13:09 +10:00
c50d55dd34 Cleanup: use typing for checking utilities 2021-04-13 21:13:09 +10:00
30ee57be60 Motion Tracking: setting Keyframe A & B was not updating UI indicators
Entering the numbers in the keyframe field was not triggering a viewport
update, so the little green lines down in the cache area were only
change when the user e.g. changed the frame.

Now send appropriate notifiers.

Issue spotted in T86456 by sebastian_k.

Maniphest Tasks: T86456

Differential Revision: https://developer.blender.org/D10963
2021-04-13 09:49:14 +02:00
721ff6ad12 Fix compile error: Missing include paths
rB8d9fd0427dd6 added the `WITH_GMP` definition but did not append the
include paths.
2021-04-13 09:47:58 +02:00
e9c548c3c3 CMake: fix error building with the version set to 300
When Blender's minor version was single digits, it wasn't properly
extracted. Resolve by adding zero padding.

Issue raised by @harley in D10954.
2021-04-13 17:43:05 +10:00
9b15c552cc DNA: support int8_t type in DNA structs
Differential Revision: https://developer.blender.org/D8908
2021-04-13 09:39:20 +02:00
7b9d94e073 Fix T87400: GPencil change Select Alternate defaults
Now, the Unselect Ends is disabled by default.
2021-04-13 09:24:34 +02:00
f5060bc901 PyAPI: support retrieving the exception when running a string
- Optionally get the error as a single line.
- Support access the error as an allocated string.
- PyC_ExceptionBuffer_Simple was always printing to the `stdout` while
  PyC_ExceptionBuffer didn't, now either print to the output.

Without this, callers are unable to do anything with the error string.
2021-04-13 15:28:43 +10:00
8d9fd0427d Cleanup: Nodes: Use consistent errors for nodes built without features 2021-04-12 17:43:36 -05:00
1e8a808910 Cleanup: Use C++ types in object_dupli.cc
Using alloca in C++ is not recommended, especially when we have the
blender::Array type that can contain an inline buffer.
2021-04-12 16:24:51 -05:00