sequencer_view_preview_poll returned true even when in the
"Sequence" view.
Now check the preview is visible, also check the region
is expected type so preview actions aren't possible for mixed
sequence/preview display.
The menu to select the active Asset Library is now in the left bar (so called
"Source List", although I'd prefer "Navigation-Bar").
This has some benefits:
* All Asset Library navigation is in the left sidebar now, giving nice grouping
and a top-to-bottom & left-to-right flow of the layout. The header is focused
on view set-up now.
* Catalogs are stored inside the asset library. Makes sense to have them right
under that.
* Less content in the header allows for less wide Asset Browsers without
extensive scrolling.
* This location gives more space to add options or operators for Asset
Libraries.
Main downside I see is that the side-bar needs to be opened to change
libraries, which takes quite some space. In practice there shouldn't be need to
do this often though.
This reworks how tree rows are constructed in the layout and how they
behave in return.
* To open or collapse a row, the triangle/chevron icon has to be clicked
now. The previous behavior of allowing to do it on the entire row, but
only if the item was active already, was just too unusual and felt
weird.
* Reduce margin between chevron icon and the row label.
* Indent child items without chevron some more, otherwise they feel like
a row on the same level as their parent, just without chevron.
* Fix renaming button taking entire row width. Respect indentation now.
* Fix double-clicking to rename toggling collapsed state on each click.
Some hacks/special-handling was needed so tree-rows always highlight
while the mouse is hovering them, even if the mouse is actually hovering
another button inside the row.
`SequencesMeta.new_movie()` API function caused meta strip to change
length. Similar issue has been fixed in transform code by checking
if `MetaStack` exists. `MetaStack` is not used when changing data in
python.
Provide `seqbase` to `SEQ_time_update_sequence()` so the function can
check if change happens inside of meta strip.
This patch also merges `seq_time_update_sequence_bounds()` into
`SEQ_time_update_sequence()`. This is because same issue applies for
both functions and it is confusing to have more time update
functions.re if this will lead anywhere.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D12763
Was just comparing this item's and the parent item's names. But if an item has
no parents, only its own name has to match for the check to return true. Make
sure that the number of parents also matches.
Now the icons to add or delete catalogs are only shown when mouse hovering a
catalog item in the tree. This is convenient for quick creation of catalogs,
and doesn't require activating a catalog to edit it first.
Determining if a tree item is hovered isn't trivial actually. The UI tree-view
code has to find the matching tree-row button in the previous layout to do so,
since the new layout isn't calculated yet.
The UI code to ensure consistent button state over redraws was just comparing
the name of the item, ignoring the parent names. So with multiple items of the
same name, there might have been glitches (didn't see any myself though).
There's a leftover to-do though, we don't check yet if the matched buttons are
actually from the same tree. Added TODO comment.
This ended up being a copy of:
`toolsettings->workspace_tool_type == SCE_WORKSPACE_TOOL_FALLBACK`
requiring boiler plate assignment in gizmos refresh callbacks.
Remove this struct member and check `toolsettings->workspace_tool_type`
directly, since so far there has been no advantage in gizmo-groups
being able to control this themselves.
Resolve regression in c9d9bfa84a,
which added support for tools to be tagged as using a fallback too.
In these cases the "Active Tool" setting was ignored and the fallback
tool would be used (the spin tool would box select for example).
Catalogs can now be renamed by double clicking them in the Asset
Browser. This is mostly done through the tree-view API, the asset
specific code is very little.
There is some polish left to be done here, e.g. the double click
currently also collapses/uncollapses and activates the clicked item. And
the rename button takes the full width of the row. But addressing these
is better done as part of some other behavioral changes that are planned
anyway.
Makes things look more appealing visually. Plus it's a way to visually
group the tree rows together, which can be important if there are more
widgets surrounding the tree.
Liboverride references need a special handling during append, since
those pointers should never be made local, nor reampped to newly
localized data. And liboverride references should never be directly made
local either, to ensure their liboverride usages remain pointing to
linked data and not local one.
Issue was reported by the studio, and also probably as part of T91892.
If a renaming button was removed via `UI_but_active_only_ex()` and that
button was placed using the layout system, the button was still in the
layout.
So far this didn't cause issues, because all cases where the button may
be removed were not using the layout system.
- Support toggle/deselect/deselect_all options
(matching 3D viewport object selection).
- Support legacy selection behavior.
- Support selecting by the center in preview views (holding Ctrl).
Sequencer poll was succeeding outside of a preview region.
This meant it couldn't be used in tool key maps which are currently
shared between preview & sequencer regions.
Free strip `anim` data immediately after rendering. This doesn't affect
rendering performance, because each new loop would have to seek to start
of strip. Also strips are now freed anyway, but after rendering loop
ends.
With SF edit file, thumbnail rendering used around 60GB of memory.
Now it uses few hundreds MB (depends on movie file resolution, codec,
etc.)
Freeing of strips caused UI to be unresponsive for brief period. This
issue is not removed, but is more spread out so it is less noticable.
Some software may export velocity as a different type than 3D vectors
(e.g. as colors or flat arrays or floats), so we need to explicitely
check for this.
A more robust attribute handling system allowing us to cope with other
software idiosyncrasies is on the way, so this fix will do for now.
This didn't belong on blenlib since it uses DNA data types
and included a bad-level call to BKE_curve.h.
It also meant linking in blenlib would depend on the freetype library,
noticeable for thumbnail extraction (see D6408).
The long term goal is completely removing DerivedMesh, and these
functions are making some refactoring of mesh normals (T91186) more
complicated. They are not used anywhere.
Previously we would only free animation strip data when doing final
renders. If not doing a final render or simply just playing back videos
in the VSE, we would not free decoders or non VSE cache data from the
strips.
This would lead to memory usage exploding in complex VSE scenes.
Now we instead use the dumb apporach of freeing everything that is not
currently visible.
The Paint operator only works in SPACE_VIEW3D and this is checked in the poll mtehod, so it's not logic check again.
These checkings were part of the old grease pencil but it was not removed.