This node creates a boolean field selection of bezier spline points
that have a handle of the given type on the selected 'side' of the
contol point. This is evaluated on the point domain.
Differential Revision: https://developer.blender.org/D12559
A previous commit, c56526d8b6, which sometimes didn't drop offsets
into 'in plane' faces, as a fix to T71329, was overly aggressive.
If all the intermediate edges are in the same plane then it is fine
to just put the meeting point on the plane of the start and end edges.
This is very similar to rBa812fe8ceb75fd2b.
This time the number of symbols decreases further from 1335 to 928.
Compile time of the distribute node decreases from ~2.4s to ~2.3s.
The new socket declaration api generates a surprising amount
of symbols in each translation unit where it is used. This resulted
in a measurable compile time increase.
This commit reduces the number of symbols that are generated in
each translation unit significantly. For example, in
`node_geo_distribute_points_on_faces.cc` the number of symbols
decreased from 1930 to 1335. In my tests, this results in a 5-20%
compile time speedup when this and similar files are compiled
in isolation (measured by executing the command in `compile_commands.json`).
Compiling the distribute points on faces node sped up from ~2.65s to ~2.4s.
This update of the Points to Volume node allows a field to populate the
radius input of the node and removes the implicit realization of
instances.
Differential Revision: https://developer.blender.org/D12531
This update of the Resample Curve node allows a field to populate the
count or length input of the node depending on the current mode. The
field is evaluated on the spline domain.
Differential Revision: https://developer.blender.org/D12735
I've seen requests to remove this or complaints about this error message
quite frequently. In lots of production files it's just always going off.
It's not an actionable warning, and since "slow" is relative, it isn't
always even correct.
Differential Revision: https://developer.blender.org/D12694
This commit introduces the Rotate Euler function node which modifies
an input euler rotation. The node replaces the "Point Rotate" node.
Addresses T91375.
Differential Revision: https://developer.blender.org/D12531
This update of the Switch node allows for field compatible types
to be switched through the node. This includes the following:
Float, Int, Bool, String, Vector, and Color
The remaining types are processed with the orginal code:
Geometry, Object, Collection, Texture, and Material
Because the old types require a diffent "switch" socket than the
field types, versioning for old files is included to move links
of those types to a new switch socket. Once fields of other types
are supported, this node can be updated to support them as well.
Differential Revision: https://developer.blender.org/D12642
This commit extends the 'Cone' and 'Cylinder' mesh primitive nodes,
with two inputs to control the segments along the side and in the fill.
This makes the nodes more flexible and brings them more in line with
the improved cube node.
Differential Revision: https://developer.blender.org/D12463
This update of the Set Handle Type node allows for a bool field to be
used as the selection of the affected control point handles for
bezier splines. If no bezier splines are provided a info message is
shown.
Differential Revision: https://developer.blender.org/D12526
This update of the Set Spline Type node allows for a bool field to be
used as the selection of the affected splines.
Differential Revision: https://developer.blender.org/D12522
The Spline Length Input node provides a field containing the
length of the current evaluated spline to the Point and Spline
domains.
Differential Revision: https://developer.blender.org/D12706
Add read-only access to the active catalog ID via
`context.space_data.params.catalog_id` in the Asset Browser context.
The UUID is exposed as string to Python.
The curve subdivide node can now take an int field to specify the
number of subdivisions to make at each curve segment.
Reviewed by: Hans Goudey
Differential Revision: https://developer.blender.org/D12534
Enable sorting motion tracking tracks by start / end times.
Help identifying what cases reconstructed camera jumps, based
on information about whether any track starts/ends at the frame.
Based on revision eb0eb54d96.
{F10563305}
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D12621
Always create an `AssetCatalogTree` in the `AssetCatalogService`. This
ensures that newly-created catalogs are immediately visible in the UI
(because they insert themselves into an already-existing tree).
Given an "active catalog" (i.e. the one selected in the UI), construct
an `AssetCatalogFilter` instance. This filter can determine whether an
asset should be shown or not. It returns `true` when The asset's catalog
ID is:
- the active catalog,
- an alias of the active catalog (so different UUID that maps to the
same path),
- a sub-catalog of the active catalog.
Not yet hooked up to the UI.
This fixes T91828.
The current value of `GL_PACK_ALIGNMENT` may result in crash in the `gpu` module if the buffer is not aligned.
Differential Revision: https://developer.blender.org/D12720
Copy/Paste uses its own code path for ID linking, which was not setting
`LIB_TAG_DOIT` for proper instantiation later on.
Would be nice the make this logic closer to the rest of the link/append
code at some point, but for now this fix will do.
No idea why this was done that way (it originate from initial paste
commit, rB12b642062c6f).
But the IDs 'selected' as direct paste in `BLO_library_link_copypaste`
should be 'directly' linked, it's similar case to actual append of
selected IDs by the user.
Related to T87189.
This refactors and fixes the code that propagates socket types
through reroute nodes. In my tests it is faster than the previous
code. The difference becomes larger the more reroute nodes
there are, because the old code had O(n^2) runtime, while the
new code runs in linear time.
Differential Revision: https://developer.blender.org/D12716
Add asset catalogs test, to ensure missing catalogs are only created once,
and not for every originally defined catalog.
No functional changes to Blender (the code was already doing the right
thing).