Commit Graph

24288 Commits

Author SHA1 Message Date
ed3a7bd299 script reload (f8), is closer to working.
there are internal memory problems which can make it crash still.
If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01 08:15:43 +00:00
Dalai Felinto
c902eb8d7e Logic Editor: visible flag is boolean_negative 2010-06-01 07:49:27 +00:00
Nathan Letwory
b96a2c346c Fixes [#21791] Toggle Fullscreen (Alt + F11) returns to non-maximized window
Applied patch provided by Elia Sarti
2010-06-01 06:18:17 +00:00
eab7f6d3c2 Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
2010-06-01 06:07:22 +00:00
80a89d2de5 * Only print libtiff debug messages to the console when in debug mode
* Allow loading non 3/4 channel TIFFs (eg. greyscale). This was already 
working, but disabled out of caution. Seems to work fine in my recent tests though.
2010-06-01 01:01:25 +00:00
ccda04131a Python Open Link operator.
* Unified some code for Opening an URL to use only one operator: WM_OT_url_open
* Removed the HELP_OT_url operators.
2010-05-31 11:38:13 +00:00
bff5410504 * Sun & Sky presets were labeled as Render presets. 2010-05-31 10:21:57 +00:00
a57026b597 * Tooltip fix for Addon links.
I rather have this general text than 2 separate operators for wiki/tracker url.
2010-05-31 08:43:23 +00:00
d7dd651e70 == Sequencer ==
This makes volume range larger and adds an additional attenuation-variable to RNA,
which makes volume-changes in dezibel units possible.
2010-05-30 21:17:59 +00:00
03220bfe71 2.5 Addons:
Request from mindrones :)
* Next to the Wiki URL, it's now possible to have a link to the tracker, for bug reports.

"bl_addon_info" dictionary: 
* Renamed 'url' to 'wiki_url'
* Added 'tracker_url'
2010-05-30 20:48:09 +00:00
b8f3a1f4fe == Sequencer ==
Current SVN crashes, if we are using hard-cuts on multicam tracks. Changing to soft cuts for now 
(since it should be the same for effect strips anyways...)
2010-05-30 20:04:24 +00:00
fe83427cc9 == Sequencer ==
This fixes loading of hard trimmed audio files in readfile
and adds trim options to N-keys for audio files.
2010-05-30 19:33:26 +00:00
c2580dd639 == Sequencer ==
Multicam editing: don't cut to the camera we are already on...
2010-05-30 19:29:58 +00:00
177cffc171 blend file thumbnails
- fix for blend file thumbnails not being immediately visible in an external file manager (was writing the thumb before the blend)
- move overlay function from wm_files.c into thumbs_blend.c
2010-05-30 19:21:28 +00:00
8ad29c02e0 == bge api docs ==
- fixed small typo in bge.events.rst
- also testing committing to bf-blender, my first commit :)
2010-05-30 18:18:14 +00:00
a9867c226b add torus now works like other C add-object operators, location and rotation are initialized and kept even when settings are changed after. 2010-05-30 17:18:16 +00:00
0882438832 Disable using own emitter object (self) as dupliobject/group for particles, fixes bugs:
[#21994] hair particle system with dupli object set to particle system object itself results in 100% cpu usage
[#22023] [Rev 28117]Can't bake particles?
[#22065] in a particle system, setting the emitter as the dupli object crashes blender after pressing alt+a to animate
2010-05-30 16:09:16 +00:00
a836aad094 mingw/cmake ffmpeg works now, update for new openexr libs which removed IlmThread. 2010-05-30 15:55:16 +00:00
71d4c092ce console now shows unicode errors as well as errors caused by introspecting the api with autocompleate. 2010-05-30 15:17:33 +00:00
f8ecc3fd2f Some cleanup of particle path drawing logic:
* Path drawing now works for non hair particles.
* Should fix the following bugs too:
  [#21316] Hair weight drawing is wrong
  [#21923] Consistent Crash When Rendering Particle Scene.
  [#21950] Path rendering option for particles causes crash
2010-05-30 14:53:26 +00:00
1658a28a58 - Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.

- removed hope folder from sphinx patch path
2010-05-30 14:05:58 +00:00
a668915404 Fix #22446: "Delayed" modifier preview with linked curves
Since curve objects could have constructive modifiers, we can't
always avoid setting OB_RECALC_DATA to linked objects (displist
recalculation wouldn't enough for curves with such modifiers)
2010-05-30 14:05:24 +00:00
Nathan Letwory
c8b88dde88 remove non-informative print 2010-05-30 13:58:17 +00:00
Nathan Letwory
e2585355c3 Fixes: #22064 When the Windows task bar is placed on top of the screen, Blender "User Preferences" opens with the title bar underneath it
I applied the patch provided by Charlie Shen in the comments of the bug report
2010-05-30 13:50:59 +00:00
84d3856498 thumbnail passepartout effect, distinguishes blend files from images. 2010-05-30 09:16:50 +00:00
941c10a296 optional fallback argument for vector angle function.
vec1.angle(vec2, fallback)

in my experiences most uses of this function required a try/except so better to allow a fallback value.
2010-05-30 01:42:04 +00:00
286f167845 == Sphinx Doc Gen ==
Workaround to address attribute description issue. 
In resulting .rst file attribute's descriptions appeared
not indented which sphinx considered as anoter blocks.
2010-05-30 00:24:32 +00:00
Dalai Felinto
c6bec43330 reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-29 21:31:57 +00:00
9d3157eed0 Reversing the last merge because I botched it. 2010-05-29 21:22:24 +00:00
e335321e88 Fix multitouch zoom erratic behavior in 3D view in vertical dolly mode 2010-05-29 20:14:58 +00:00
28d3a17cf4 Updated openexr for MinGW 2010-05-29 18:28:01 +00:00
d86ad8e671 disable forcing mingw compiler flags (means you couldnt change them) 2010-05-29 11:36:33 +00:00
Dalai Felinto
3aaf77bd1c Fix for Error Totblock for Sound_OT_open
Error Totblock: 1
OpenPropertyPointerRNA len: 32 0x11111111

I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?).
Doing it here seems to be fine so far.
2010-05-29 08:49:48 +00:00
5aa1d2bb25 removed WIN32 definition for msvc last commit (to get mingw working)
added back definition as well as checking if some options need to be set.
2010-05-29 07:31:40 +00:00
Dalai Felinto
8a59a45342 Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)
After talking with Brecht he agreed on allowing Esc to be used as input for key input butons.
In order to let the user to cancel an input it can cancel it clicking outside the button.

Also replacing manual check by ui_mouse_inside_button in ui_text function
(patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
2010-05-29 01:42:42 +00:00
8082d845de Fix Open Sound operator, bring it in line with Open Image:
* Add relative paths option
* Set the pointer used in the ID template properly

* Tweaked the Sound actuator ui
2010-05-28 23:12:45 +00:00
40d7eac69e [#21842] Beta patch to restore cmake MinGW compilation
from Riakiotakis Antonis (psy-fi) 

with modifications.

notes:
- needed to remove quotes around filepaths for copying.
- WITH_JACK, doesnt link
- WITH_FFMPEG, doesnt build
- WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)
2010-05-28 21:25:23 +00:00
6b918fb86f = Game Engine PyDocs =
Document's headers trailing dots removed, to make them consistent with other docs.
2010-05-28 19:59:15 +00:00
1eb49d944f Fix [#22429] Seg Fault when deleting a material from a pinned panel 2010-05-28 07:16:55 +00:00
a6a1ede7a5 bugfix [#22438] Sequencer off by 1 scene error
scenes start frame was being ignored (was always zero)
2010-05-28 07:16:36 +00:00
1ba9766ab5 == CMake ==
* updated for new libtiff
* also disabled opencollada for now as it caused errors

Note:
* WITH_INTERNATIONAL is enabled although this setting crashes Blender when compiling the Debug target - seems to work for other people though? If you encounter problems, try disabling this.
2010-05-27 18:22:50 +00:00
717701ed0f Fix #22422: Adding a new shape key with unchecked 'Relative' checkbox crashes blender
Reorder callning of add_keyblock and do_ob_key in insert_*key.
do_ob_key shouldn't be called for object with uninitialized key blocks.

NOTE: this commit not fixing problems with slurph
2010-05-27 14:00:32 +00:00
Nathan Letwory
8f8c59903d Small typo in help text. 2010-05-27 12:46:42 +00:00
d8106205db Fix #22401: BLI_thread_is_main function does not work properly on
64-bit Windows, fix provided by Tamito Kajiyama.
2010-05-27 12:40:12 +00:00
5d6bdd7c2e Various constraint code cleanups:
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies
2) Optimised the Maintain Volume constraint by taking the value calculations out

Copy All Constraints Operators:
* Added one for bones too
* These are now included in the menus
* Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27 11:56:31 +00:00
e689ca078d rename curve 'point' to 'co', the property name used verts, bezier points and keyframes. 2010-05-27 11:25:07 +00:00
4ebc634168 == Pivot Constraint ==
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples.  

== Usage Examples ==
=== Foot Roll ===
1. Add 'Pivot' Constraint to the bone without any target.
2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head.
3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. 

=== See Saw ===
1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive.
2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied.
3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation.

== Notes ==
* The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this.

* The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again.

* For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27 10:50:06 +00:00
135f8be2c7 Small bug fix:
The array of string names for CD layers was missing a few. Added them back and organized a bit for clarity.
2010-05-27 08:42:59 +00:00
Dalai Felinto
e4530c47f0 Logic Editor: fix for datablock counting when copying/deleting sound actuator
("bug" from 2.49)
2010-05-27 08:34:32 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00