Commit Graph

68 Commits

Author SHA1 Message Date
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
17eade61ef Tool System: bevel now confirms on release 2018-08-22 17:43:49 +10:00
eb7b450c0c Cleanup: style 2018-08-10 08:14:22 +10:00
aa41c86636 Cleanup: trailing space 2018-08-08 20:45:43 +10:00
c41ce58fde Fix indentation, spacing and added comments 2018-08-05 08:39:20 +05:30
435d731c6f Added some comments to bevel_harden_normals for bev tool 2018-08-04 23:36:00 +05:30
4e6bcd10e5 Merge branch 'blender2.8' into soc-2018-bevel 2018-07-21 19:29:15 +05:30
b6b185691f Code cleanup and fixes 2018-07-19 19:27:45 +05:30
b457cae397 Cleanup: use variable names based on term gizmo 2018-07-15 14:35:33 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
f27449d117 Fix T55920: viewport "navigate" shows on transform 2018-07-13 10:00:36 +02:00
c17611af95 Manipulator: changes for overlay options
There are now 3 categories in the overlay popover:

- Navigation
- Active (camera, lamp... etc)
- Tool (manipulator)

The user preference for mini axis now controls if the mini axis
displays minimal or a full-interactive widget.

Part of design: T55863
2018-07-11 10:49:18 +02:00
31e43d021f Merge branch 'blender2.8' into soc-2018-bevel 2018-07-02 23:31:19 +05:30
74ace41160 Minor cleanup and fixed normal updating erasing entire mesh 2018-07-02 21:47:15 +05:30
89e0d9848a UI: keep some operator text in headers.
Key shortcuts and explanation about how to use the tool should go to the
status bar, but other info can in the header so it's near where the user
is working. This distinction has not been made yet for all operators.
2018-06-28 13:04:28 +02:00
df02675e21 UI: move modal operator text from headers to status bar.
Python API is context.workspace.status_text_set()
2018-06-26 19:45:55 +02:00
1757b38179 Added UI for harden normals and normal control in bevel modifier 2018-06-23 01:46:42 +05:30
646412004b Merge branch 'master' into blender2.8
Conflicts:
	source/blender/makesrna/intern/rna_image.c
	source/blender/makesrna/intern/rna_object.c
	source/blender/makesrna/intern/rna_object_force.c
	source/blender/makesrna/intern/rna_screen.c
	source/blender/makesrna/intern/rna_sculpt_paint.c
	source/blender/makesrna/intern/rna_space.c
	source/blender/python/bmesh/bmesh_py_types.c
	source/blender/python/generic/bpy_internal_import.h
	source/blender/python/intern/bpy_rna_anim.c
	source/blender/python/intern/gpu_offscreen.c
2018-06-22 12:46:16 +02:00
a0dce6810d Edit Mode: Bevel Op: Offset Soft Max to 100
This is consistent with the modifier
2018-06-21 13:46:11 -04:00
1255129932 Merge branch 'blender2.8' into soc-2018-bevel 2018-06-11 21:03:07 +05:30
0c6410ec0c Added ability to harden normals.
Uses 2 different params: mode and strength. There are still some
hiccups with how 2.8 interacts with normals. Will resolve as
support gets better
2018-06-11 11:58:26 +05:30
2903146826 Added UI support for seams and sharp edges and cleanup 2018-06-04 15:13:54 +05:30
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
d9e04cb594 Multi-Object-Mode: EditMesh Tool Bevel (MESH_OT_bevel)
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3352
2018-05-16 14:05:57 +02:00
b95df9957d UI: move manipulator to tool-system
Current manipulator now follows active tool.
2018-04-20 15:59:42 +02:00
596f33f801 Fix T54206: bevel and inset operations repeat did not remember offset.
Now repeating the operator will use the previously chosen offset, either with
the modal operator or typed in. The modal operator will still start at zero.
2018-03-07 22:53:22 +01:00
bdc15061fc Better bevel profile at extreme values of profile.
Patch from Richard Erhardt, with some additions & modifications.
Changes bevel profile shape parameter so that can get arbitrarily
near square profile as parameter -> 1.
Adds code to make profile=0 case work, at least for cube corners,
so changed hard min of profile parameter to 0 from 0.15.
2017-12-04 09:36:14 -05:00
2bf3825711 Fix T53145: bevel tool does not start with amount at zero. 2017-11-27 16:57:14 +01:00
5e13097dc3 Fix T53145: bevel tool fails when used a second time.
Pixel size was not initial early enough. For first time this was not a problem
because the bevel amount starts at 0 then, and after the mouse moves the pixel
size is initialized. For the second time the bevel amount starts at a non-zero
value, and it failed then.
2017-11-23 20:17:31 +01:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
96ce50449c Fix T52733 Percent mode for Bevel sometimes had nans.
Forgot some initialization.
2017-09-19 09:39:11 -04:00
8f215d9b52 Fix for Bevel segments bug T49183; but doesn't fix whole report yet. 2016-08-29 08:51:04 -04:00
520691e591 Bevel segments also changeable with mouse (S toggle).
Also, can use numeric input to set segments and profile when
in those respective value-adjusting modes (as per S or P toggle).
Finally, fixed problem with previous bevel commit: when changing
value-adjusting mode, would like to start off resumed value adjustment
where it was before.
2016-06-13 09:14:13 -04:00
c8e9e6dda0 Added P key toggle to allow mouse movement to control bevel profile (modal).
The Shift key can be held while adjusting profile to make finer changes
to the profile (just as it already does when adjusting offset).
2016-06-06 13:15:13 -04:00
b1e2f8be23 Fix T48426: Use same length for all header message strings.
Some languages like Chinese or Japanese take three or four bytes per char...

Also fixed some missing translation markers for UI header messages.
2016-05-14 10:00:52 +02:00
5fde5616e0 Fix T48372: missing OS X trackpad scroll support for increasing loop cut / bevel segments. 2016-05-08 19:06:48 +02:00
a48d740798 Fix T48300: 3D view tools outside the 3d view crash 2016-04-29 00:00:43 +10:00
Julian Eisel
4509559c13 Fix modal bevel OP immediately stopping when called using enter key from search menu
Steps to reproduce were:
* Go to edit mode, select geometry
* Spacebar -> search for bevel OP
* Activate *using enter key*
* Immediately stops when releasing enter key

To fix we simply make sure the initial release event is ignored. For mouse events that wasn't an issue since activating an element is done on key release in menus. An alternative fix would be to do the same for enter key, but that's more risky. Also, checking event value is highly recommended anyway.
2016-03-25 12:31:46 +01:00
9e6a22c7e0 Fix bevel RNA enum/boolean mixup 2015-12-23 22:37:24 +11:00
9e56c570c3 Cleanup: use more logical names for View3D.around
D1651 (own patch)
2015-12-01 18:53:26 +11:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
15c301f533 Change default for bevel to match previous behavior.
Have reconsidered and feel it best to try matching previous behavior
(doing "loop slides" where possible) as default. This will avoid the
need to change regression tests, among other things.
2015-07-05 13:31:26 -04:00
12aff8d783 Add 'loop slide' option to bevel. See T45260
Current behavior of bevel is to 'loop slide' along unbeveled edges
when possible, but this produces uneven bevel widths sometimes,
so this option lets user choose between having the loop slide effect
or having more even bevel widths. Trying it out with default being
'no loop slide', so different from current behavior. May reverse this
choice later, depending on user reactions.
2015-07-05 09:53:17 -04:00
68d72e2164 Add key toggle (V) to bevel tool to turn vertex-only on/off. 2015-07-04 10:14:47 -04:00
43f6ed908f Fix T45135: More cleanup of extreme max values in operator properties.
INT_/FLOAT_MAX are sometimes valid choices, but most of the time more
sensible values should be used here!
2015-06-21 21:56:35 +02:00
5e1eb8cdcf Cleanup: rename GRAB_POINTER -> GRAB_CURSOR
Term pointer is overloaded already.
2015-04-27 18:58:53 +10:00
a62b806d70 Fix T42145: EditMesh Bevel tools had no clamping option.
Missing feature already present in Bevel modifier, useful and rather simple to add.
2014-10-08 16:42:41 +02:00
0e3fa0b761 Fix T41590: When scene scale is not 1.0, and units are "None," Blender assumes translations are in meters.
Turned out there were several issues in handling of scale parameter by numinput.
Fixed that by factorizing more some code in common with 'usual' numbuttons eval code
(new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on
given system and type).

Now, numinput behaves as expected - using default unit amended by scale in case no unit is given
(i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!).
2014-08-26 12:31:08 +02:00
66b84ad159 Followup to previous commit: fix same wrong numinput handling in other modal ops.
Also stumbled uppon 'move marker' code, was needing a bunch of fixes, cleanup and simplification,
and added a candy feature - now you will enter numinput values in seconds when editor is
in 'time' mode, instead of frames!
2014-08-25 20:26:45 +02:00