Commit Graph

33502 Commits

Author SHA1 Message Date
ed65c46332 Forcing multires update when doing multires baking
Prevents issues with missed strokes baked into image when baking from sculpt mode.
2011-11-30 11:04:57 +00:00
d24bbba150 dynamic paint
- replace inline code with existig defvert_find_index()
- use madd_v3_v3fl() func and remove redundant normalize call.
2011-11-30 10:04:14 +00:00
c9edbab08a fix for parenting bug introduced by own commit r42273, adding dummy object didnt initialize delta vectors.
also remove redundant NULL initializers, where the value is initialized immediately after.
2011-11-30 08:03:20 +00:00
064d46eef0 use consistent naming for deform.c, also moved defvert_remove_index into deform.c, was local in modifier code. 2011-11-30 07:39:54 +00:00
b202bf0564 fix [#29450] Mirror Vertex Groups issue 2011-11-30 07:11:29 +00:00
4afc0e80a7 fix [#29462] libraries.load can't have link=False when relative=True
was doing an unnecessary (and incorrect) library lookup.
2011-11-30 06:15:35 +00:00
3612a8d3d4 Deduplicate code used for drawing text information at the top of space region. 2011-11-30 06:03:10 +00:00
377d5232d4 Rename Movie to Movie Clip source for background image 2011-11-30 05:34:32 +00:00
9b2df014d2 fix [#29459] Crash making a linked object group local
was an error with make-local refactor & path updating.
2011-11-30 00:32:13 +00:00
aff705c430 UI: another tweak to panel header drawing, to get the checkboxes positioned right. 2011-11-29 23:00:10 +00:00
6ec3313e2d Fix: defining properties would fail with argument update=None instead of not
specifying the argument.
2011-11-29 22:57:35 +00:00
d949dd6849 Fix #27981: opengl render + render slots not working.
This also revealed an issue where the opengl render float buffer was not linear,
and toggling back to a render slot would show wrong colors. Now it converts the
float buffer to linear so that this goes ok, disadvantage is that it's slower.
2011-11-29 22:37:16 +00:00
db29fd4cd1 Fix #29393: operator preset compatibility issue due to renaming property to
avoid c++ keyword conflict. Added property back now duplicated, code generator
will avoid the conflict and this should keep things compatible.
2011-11-29 21:23:58 +00:00
6403858ad9 fix [#29111] Wrong application of delta scale
apply delta scale as a multiplier & do-versions on existing files.

- bumps subversion to 2.60.6
2011-11-29 21:13:37 +00:00
Dalai Felinto
5763e6ce85 option to disable/enable individual background images
*** use-case:
"I have 10 reference images that overlap each other and every time I want to see one, I need to change the transparency of all the others.
therefore it would be nice to have a little button by each menu to allow enable/disabling individual background images"

To avoid subversioning bump I created a define that is negative (DISABLED) and of course a rna that is a boolean_negative.
Talked with Campbell and he actually prefers this way over do_version, so there it goes.
2011-11-29 21:05:18 +00:00
8bff756974 Reverting previous ZCombine commit.
ZCombine solves particular cases only and confused other cases.
2011-11-29 20:36:34 +00:00
Lukas Toenne
11c3bdddb2 Added comments to the workaround made in r42266 (node line drawing bug on Intel hardware). Also did the same workaround to straight line drawing (currently not in use). 2011-11-29 20:35:30 +00:00
083297fbf1 formatting edits (120 width max) and remove some redundant casts 2011-11-29 20:22:35 +00:00
1a7ae3634d Blender 2.61 Release links and readme:
* Updated links to http://www.blender.org/development/release-logs/blender-261/
* Update readme file for 2.61
2011-11-29 20:13:20 +00:00
d4bd7dcd02 Fix link errors for MinGW debug for blenderplayer. This bizarre error, not present in release builds, happens due to name clashes between tracker functions. static-fied them so the linker stops complaining. 2011-11-29 20:06:36 +00:00
Lukas Toenne
ba9fac0192 Fix for errors in node line drawing on some Intel hardware (bug #29427). This seems to be caused by a driver bug that breaks GL_LINE_STRIP drawing in combination with color changes inside the begin/end block. Simply replacing by GL_LINES seems to fix the problem and should not cause trouble for this small amount of drawing.
There has been a comment on the bug tracker about similar issues with drawing in logic buttons, this should be checked as well (Note on the bf-committers ML).
2011-11-29 19:50:34 +00:00
9d9fbae7bc treat 4d vectors as 3d for vector.angle(other) 2011-11-29 19:40:27 +00:00
f426a74c65 Fix #27696: record animation in game engine not working with pre made fcurves. 2011-11-29 18:37:10 +00:00
1ec4ceac7e Added Z-Combine node to default tracking scene setup 2011-11-29 17:41:15 +00:00
f382dda12d Fixed wrong operator usage in clip editor's reconstruction menu 2011-11-29 17:26:48 +00:00
8c01369935 Fix #29028: dupli objects missing speed vectors. Check for avoiding creation of
speed vectors was checking object instead of object instance layer, which is the
one that is actually used for render layer checks.
2011-11-29 15:46:33 +00:00
587197c13f Fix for memory leak in multires baker. 2011-11-29 15:45:16 +00:00
9c0f557b35 Fix #27328: Undoing an operation while baking fluids freezes Blender
Prevent Undo be run if there are any jobs are currently running.
This also makes sense with such jobs as multires baker, for example.
2011-11-29 15:26:46 +00:00
6a99ebcc72 Fixes and tweaks to RNA messages (found while translating in french).
Also moved traditional chinese to "almost done" part of translation menu.
2011-11-29 14:49:47 +00:00
93f455dab6 Fix #29411: displacement texture not working anymore, seems part of delta
scale patch got accidentally committed in revision 41485, reverted now.
2011-11-29 12:12:12 +00:00
f62ad8f69b remove header text:
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"

also remove NaN references from files that have been added since blender went opensource.
2011-11-29 10:54:47 +00:00
53d14a78b5 missed removing these files 2011-11-29 10:34:23 +00:00
f95d7c9e66 patch [#29421] Python Noise Module Updates
from Andrew Hale (trumanblending)

Tracker description
*******************

The current python noise module included with Blender has yet to be updated to the new Py API. This patch does so, with the following major points:

- The noise module has now been moved to a submodule of mathutils, it can be accessed by mathutils.noise. It was moved from it's own module as it will now return mathutils types and also have greater visibility to the user.
- All functions which return vectors will now return mathutils.Vector types to be consistent with the rest of the API. Previously (x, y, z) tuples were returned.
- A different implementation of random_unit_vector is now used, this allows 2D, 3D and 4D vectors to be returned. Previously only 3D was possible.
- Some function names have been changed to remove ambiguities and make naming consistent within the module. noise.vector is now noise.noise_vector and noise.vl_vector is now noise.variable_lacunarity
- Doc strings have been updated to be compatible with auto docs.
- Code style and internal naming has been changed to match the conventions in other mathutils code.

Thanks,
Andrew
2011-11-29 10:28:52 +00:00
a507954084 Fix #29443: Outliner buttons hover on shrink
Issue was caused by drawing icon instead of button due to column clip.
This icons was drawing without taking icons' alpha into account.
2011-11-29 08:36:24 +00:00
3f57c06c7b remove unused vars & minor formatting. 2011-11-29 06:50:18 +00:00
9125c53d4b avoid allocating verts & faces for dupliface + editmode. 2011-11-29 06:34:11 +00:00
9dd85d35f9 The locking + multi-paint section of code needed correction and simplification:
The ratios were only being maintained between the altered weights when they were redistributed,
and the resulting weights did not fully respect the locks--now they do.
2011-11-29 02:23:59 +00:00
00afa59004 fix for crash adding empty object 2011-11-29 01:05:26 +00:00
0668ad2d55 Camera tracking: SAD tracker now supports patterns with any size
(rectangle patterns are getting enlarged to square like it's happening for KLT)
2011-11-28 21:48:49 +00:00
ac88b67b30 Now wiki link in help menu opens the 2.6 index... Better to do it now than one day before release, and good incitation to finish 2.5/6 index before release! 2011-11-28 19:22:26 +00:00
3ff8ff90ea Reset V3D_RENDER_SHADOW flag on file loading.
This flag shouldn't be saved in .blend files but because of strange reason
some files contains this flags which leads to object disappearing when
disabling buffer shadow in material. Current trunk shouldn't be saving
this flag and most probably buggy files were saved in some intermediate
version of blender where this flag can be be saved.

This should fix remained issue in #29255: Object invisible and weird polygons appearance
2011-11-28 17:55:01 +00:00
9aaa67cc4c corrections for docs 2011-11-28 17:19:25 +00:00
f64189573d * Never, ever use "col2" or something like that as UI variable name. 2011-11-28 17:10:32 +00:00
c126bfba82 view3d - replace magic numbers with an enum to be used with mesh_foreachScreenVert, mesh_foreachScreenEdge since it wasnt clear how the values are used.
also resolved use of un-initialized variable.
2011-11-28 16:44:17 +00:00
9c156c550f Fix #29434: Cone collision bounds is on the wrong axis
Because of strange reason, cone boundbox was rotated and it wasn't
reflecting physics engine which used "correct" cone boundbox.

Changed displaying of cone bounding box type.
2011-11-28 16:25:42 +00:00
0b5ba70244 Rename tracking settings presets to something which makes more sense. 2011-11-28 16:10:50 +00:00
424acd9676 Fixes and tweaks to RNA messages (found while translating in french).
Also setting better default values in WeightVGProximity modifier
2011-11-28 15:41:32 +00:00
7baaa08211 Fix #29389: cycles viewport render not updating on frame changes. This sort of
worked by accident before, because of flags that weren't cleared properly. Now
moved the call to update render engines into scene_update_* itself.
2011-11-28 14:55:35 +00:00
9f3c921957 Camera tracking: moved camera solver into it's own job
In some cases solving can take a while (especially when refining is used)
and keeping interface locked is a bit annoying. Now camera solver is moved
to job system and interface isn't locking.

Reporting progress isn't really accurate, but trying to make it more linear
can lead to spending more effort on it than having benefit. Also, changing
status in the information line helps to understand that blender isn't hang
up and solving is till working nicely.

Main changes in code:
- libmv_solveReconstruction now accepts additional parameters:
  * progress_update_callback - a function which is getting called
    from solver algorithm to report progress back to Blender.
  * callback_customdata - a user-defined context which is passing
    to progress_update_callback so progress can be updated in needed
    blender-side data structures.

  This parameters are optional.

- Added structure MovieTrackingStats which is placed in MovieTracking
  structure. It's supposed to be used for displaying information about
  different operations (currently it's only camera solver, but can be
  easily used for something else in the future) in clip editor.
  This statistics structure is getting allocated for time operator is
  working and not saving into .blend file.

- Clip Editor now displays statistics stored in MovieTrackingStats structure
  like it's done for rendering.
2011-11-28 13:49:42 +00:00
24cc4a6c21 Camera tracking: missed this presets files in previous commit 2011-11-28 13:27:48 +00:00