* Less Lengthy enum/macro names.
* Optimize computation of Spherical Harmonics.
* Reduce radiance cubemap size a bit. Higher resolution is not necessary.
* Remove STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED (was not used).
* Do windowing on each component separately instead of using luminance.
* Use ITER_PIXELS to iterate on each pixels, using pixel center coords.
* Remove gpu_matcap_3components as it is only needed when creating the gputex.
* Fix a lot of confusion in axis denomination/swizzle.
These changes should not affect functionallity.
This option is causing the texture to become full of nan(ind)s.
I don't know how it worked before.
Until this is resolved, this feature (which improves the quality of LOOKDEV's irradiance texture) will be disabled.
Blender defaults data-file was loading it's own key-map
with a capital 'B', the preset would load it again w/ a lowercase name.
Use lowercase key-map names.
This may improve reliability with left click select and pen input, assuming
that the place where the pen first touched the surface is closer to the
intended location than where it was released from the surface.
I'm not sure if this will make a significant difference in practice, but it
seems worth a try.
The crash only occurs with Intel 3rd generation GPUs.
It occurs because the program needs to be used at least once in the opengl context in which it is created.
The issue was caused by dependency cycle solver killing relation
which was guaranteed various things: i.e. copy-on-write component
orders and pose evaluation order (which must first run pose init
function).
Now it is possible to prevent such relations from being ignored.
This is not a complete fix, but is enough to make this specific
rig to work. Ideally, we also need to run copy-on-write operation
prior to anything else.
This is needed for keymaps to define their own options,
which can include left/right mouse select.
This can also help to us to provide popular keymap tweaks as options,
so users can easily fit blender to their workflow with well supported
adjustments which don't give the overhead of having to maintain
your own keymap, which become out-dated when operators change.