Commit Graph

64291 Commits

Author SHA1 Message Date
Campbell Barton ee6b95f7e0 UI: move toolbar arrow closer to button edge
Could overlap icons.
2018-09-07 12:21:24 +10:00
Campbell Barton 77c0a7e1d5 Fix missing line width for helper line drawing
Also scale by pixel size.
2018-09-07 11:35:33 +10:00
Campbell Barton 5940ea11ce Merge branch 'master' into blender2.8 2018-09-07 11:27:18 +10:00
Campbell Barton 7be3378d16 Fix normal transform orientation calculation
When using the 'normal' orientation, the normal would be ignored
if the plane couldn't be calculated.

Now use only the normal if the plane is zero length,
this was already done, just not in all cases.
2018-09-07 11:25:54 +10:00
Campbell Barton d49cbe1936 Fix own error in changes to transform logic
Regression in 3c8e4e4180
2018-09-07 11:02:15 +10:00
Brecht Van Lommel 3733c52985 Merge branch 'master' into blender2.8 2018-09-06 20:11:18 +02:00
Brecht Van Lommel d1ab109619 Fix T56698: saving render result from compositing as EXR is empty. 2018-09-06 17:46:34 +02:00
Brecht Van Lommel 90ea5c543a Fix T56643: crash drag & dropping ID onto a text field. 2018-09-06 17:35:16 +02:00
Brecht Van Lommel 310e396b51 Cleanup: remove unused Blender Internal preview.blend. 2018-09-06 17:16:11 +02:00
Sebastian Parborg 329b4c3363 Fix T54329: brush texture preview not working.
With the removal of blender internal, the texture preview had to be
rewritten. Now we evaluate and write the texture directly to the
preview buffer instead of going through the renderer.

Differential Revision: https://developer.blender.org/D3670
2018-09-06 17:10:54 +02:00
Clément Foucault 5a134910b1 Fix T56705: Z axis do not displays in side views 2018-09-06 15:00:44 +02:00
Clément Foucault b2d82d096a Fix T56706: Lattice crash when enter in edit mode 2018-09-06 15:00:44 +02:00
Dalai Felinto 5ff15a1777 Multi-Objects: orthographic support for UV project
D3375 by @Al

I did a few changes before the commit:
* Initialize flot arrays with {0} instead of memset(foo, 0, sizeof(foo)).
* Use add_v4_v4 instead of for loop.
* Rename uv_map_rotation_matrix_w_offset > uv_map_rotation_matrix_ex.

bjects: orthographic support for UV project
2018-09-06 09:26:53 -03:00
Antonio Vazquez ed7048ee05 GP: Add multiframe support to vertex group operators
Before, the operators only worked in the current frame
2018-09-06 13:37:56 +02:00
Brecht Van Lommel e0a4dc6a79 UI / Python: rename X-Ray to In Front, Draw to Display.
See T56648.
2018-09-06 13:26:46 +02:00
Campbell Barton 1450a37555 CMake: add missing headers 2018-09-06 21:23:25 +10:00
Campbell Barton c89791ba78 Multi object support for UV live unwrap
D3658 by @Al
2018-09-06 20:49:31 +10:00
Brecht Van Lommel f1c8c25a3e UI: rename Translate/Grab to Move in UI, shortcuts stay the same. 2018-09-06 12:22:09 +02:00
Brecht Van Lommel 32ef77bf0a UI: change default modifier name from Subsurf to Subdivision. 2018-09-06 11:49:26 +02:00
Sergey Sharybin 6a2305191f Cleanup: Remove unused modifier evaluation flag 2018-09-06 11:47:44 +02:00
Sergey Sharybin 28c363aa0b Fix bad conflict resolution 2018-09-06 11:35:40 +02:00
Sergey Sharybin 79e8805a9e Subdiv: Some ground work for CCG support
Nothing really interesting, just starting laying down API which
seems to be a decent substitute to CCGDM, without requiring too
much work be done in sculpting area.
2018-09-06 11:32:21 +02:00
Bastien Montagne 8a3adaa485 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/space_node/drawnode.c
2018-09-06 11:31:58 +02:00
Sergey Sharybin b07d866cf6 Compositor: Always use AA on masks
In a real world it is very weird to disable AA on a mask,
it will give ugly looking result. For some fast preview
passes (like in the node preview) the system can decide
to disable AA without asking user to do anything.

One thing we can consider doing is to remove Feather
option as well. If real compo becomes measurably slower
in cases when mask has no real feather, we can disable
feather internally, without user input. Disabling
feather in the interface is like making things faster
but giving a wrong result, which doesn't sound that
helpful either.

Reviewers: brecht

Reviewed By: brecht

Subscribers: hype, sebastian_k

Differential Revision: https://developer.blender.org/D3677
2018-09-06 11:26:19 +02:00
Antonio Vazquez 8d3c641270 GP: Disable outdated pie menus
The pie menus were a legacy of old grease pencil and now need a full redesign or maybe a new add-on.

While we decide the way to go, the pie menus are disabled.
2018-09-06 10:17:17 +02:00
Germano Cavalcante 9eb1c3f70c gpu module: close quotation marks in descriptions 2018-09-06 04:43:08 -03:00
Germano Cavalcante 5ad36c975f gpu module: retouching the description of the types. 2018-09-06 04:39:39 -03:00
Campbell Barton 5ed9dc6852 Fix ruler not setting line width 2018-09-06 14:45:45 +10:00
Campbell Barton 1f22ef34bb Merge branch 'master' into blender2.8 2018-09-06 14:43:47 +10:00
Campbell Barton f5daa58242 Fix ruler angle arc displaying past endpoints 2018-09-06 14:42:31 +10:00
Campbell Barton 31026f8c0e UI: keep showing label tooltip once it's open
This means dragging the cursor over the tools will show all labels
immediately, but only once a single label is displayed.
2018-09-06 14:22:12 +10:00
Campbell Barton 26c17b0ab1 UI: delay tool label tip display
Displaying the labels tip immediately feels too intrusive,
make this work more like regular tooltips, displaying more quickly.

Tooltips can now uses multiple passes, each pass with it's own delay
for the next pass to show.
2018-09-06 14:19:15 +10:00
Campbell Barton 59572cbbc4 UI: tweak tool bar tooltips
- Only show label-tips when tools are icon-only.
- Don't show shortcuts in label-tips.
- Position both tool label & full tips around the button bounds.
2018-09-06 11:19:14 +10:00
Campbell Barton fa6ed6259c Cleanup: style 2018-09-06 10:47:46 +10:00
Campbell Barton 539c140b3e Correct build errors 2018-09-06 10:47:46 +10:00
Germano Cavalcante 6d04e48539 Join the python modules gpu and _gpu into one.
Maybe it's still early to set the new drawing api for python.
But joining these two modules is an initial step.

```
>>> gpu.
        matrix
        select
        types
```
```
>>> gpu.types.GPU
                 Batch(
                 OffScreen(
                 VertBuf(
                 VertFormat(
```
The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method.

Reviewers: campbellbarton, dfelinto

Reviewed By: campbellbarton, dfelinto

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3667
2018-09-05 21:15:44 -03:00
Alan Troth 85c9765d82 Multi-Objects: UV_OT_remove_doubles
Use kdtree for doubles (old standing TODO for this operator).

Small changes from reviewer (Dalai Felinto):
* Code style ({ is in a new line only if it is a two-line if).
* Skip objetcs loops when we know for sure nothing is selected (or all is)

https://developer.blender.org/D3441
2018-09-05 18:48:42 -03:00
Dalai Felinto 92f70c45ea Multi-Objects: UV_OT_snap_selected 2018-09-05 15:02:52 -03:00
Clément Foucault f2a166b227 Fix T56657: Crash when creating a collection instance containing probes 2018-09-05 19:32:12 +02:00
Clément Foucault 41997d171b Edit Mesh: Add back the option to not highlight selected faces/edges
Do note that we force showing the face dot if we are in face select mode
but faces and edges overlays are disable to not loose the selected faces
entirely.
2018-09-05 19:00:13 +02:00
Clément Foucault b3aa0cfe75 Cleanup: Remove unnecessary uniform 2018-09-05 19:00:13 +02:00
Clément Foucault 457df4fa9b Edit Mesh: Add support for draw option parameters
The visuals was already implemented but we could not toggle them off.
2018-09-05 19:00:13 +02:00
Clément Foucault c05b9bbcc0 Fix T56692: The edges are not highlighted in Mark Freestyle Edge
This was not ported yet.
2018-09-05 19:00:12 +02:00
Dalai Felinto e8dc73a0c9 Fix GPU.offscreen to use depsgraph and updated API 2018-09-05 12:50:33 -03:00
Dalai Felinto 994f438af3 Multi-Objects: UV_OT_align and UV_OT_weld 2018-09-05 11:19:46 -03:00
Sergey Sharybin de187c0ba7 Merge branch 'master' into blender2.8 2018-09-05 16:05:43 +02:00
Sergey Sharybin 94ec80d21c CCG: Remove number of layers from key
The issue there was that number of layers did not include normals,
while element size counts bytes used by normals. This sounds very
fragile and dangerous to work further. Also, one value can easily
be delivered from another, so it is redundancy going on here.

Possible difference now is that multires subdivision will copy
normals to a higher levels. Shouldn't be big of a problem, since
leaving old normals and updating coordinates is not correct either.
2018-09-05 15:56:50 +02:00
Dalai Felinto d81aeb60fe Fix for text alignment on multiple text boxes
The original code was already making a distinction between lines in the last
text box and all lines. However I removed that bit since when I tested the
values were the same (I tested with a single text box).

Bringing this distinction back.

Not addressed here: All boxes should respect the alignment. Which at the moment
they don't seem to fully do.
2018-09-05 10:05:34 -03:00
Campbell Barton 66f8a2d67e UI: remove delete redo panel
Since the option is now hidden from the UI, add to the object menu
(without this the key binding isn't discoverable).
2018-09-05 22:57:45 +10:00
Campbell Barton 7f95ea6f78 UI: hide mesh mode element redo panel 2018-09-05 22:57:45 +10:00