Commit Graph

83342 Commits

Author SHA1 Message Date
efc129bc82 Fix sequencer font loading using an unexpected path
Reuse the existing font loading function which handles this case.
2021-08-27 13:01:19 +10:00
Henrik Dick
20ef771374 Modifier: smooth interpolation support
Add an option to the mask modifier to use the vertex weights to generate
smooth in between geometry, instead of just deleting non complete faces.

This can be used to make all sorts of smooth dissolve animations
directly with geometry, which are usually hacked together with shaders.
It also allows for implicit function plotting using geometry nodes and
boolean like operations on non manifold geometry with the proximity
modifier.

Reviewed By: campbellbarton

Ref D10979
2021-08-27 11:48:18 +10:00
8949eab27e Cleanup: warnings 2021-08-27 11:47:56 +10:00
2b64b4d90d Fix T90973: GPencil - Add buttons to move up and down vertex groups
These buttons were in Meshes but not for Grease Pencil. This patch add them in order to keep consistency.

Reviewed By: HooglyBoogly

Maniphest Tasks: T90973

Differential Revision: https://developer.blender.org/D12328
2021-08-26 22:00:24 +02:00
e5ed9991ea UI: Consistent Area Move Snapping Locations
Change Area Move snapping locations to even 12ths, rather than current
eights and thirds, so snap distances are consistent sizes. Also adds
snapping at minimum and maximum locations.

see D11938 for details and illustrations.

Differential Revision: https://developer.blender.org/D11938

Reviewed by Hans Goudey
2021-08-26 10:52:18 -07:00
Germano Cavalcante
8e5b7ac6e2 Fix error in last commmit 2021-08-26 14:21:45 -03:00
583f694826 Fix T90817: Object Picker Doesn't Work on Second window
Solution similar to the one seen in {rBb94ab93dfb82}.

The idea is to find the window and region under the cursor to use in the
operator.

Reviewed By: brecht

Maniphest Tasks: T90817

Differential Revision: https://developer.blender.org/D12310
2021-08-26 14:13:19 -03:00
aadbdb8048 Cleanup: split eyedropper_color_sample_fl into more specific utilities
The window and region find utility can be used in other eyedropper
operators.
2021-08-26 14:12:21 -03:00
Germano Cavalcante
d7b0567f7c Cleanup: return window in 'WM_window_find_under_cursor'
This better matches other functions like `BKE_screen_find_area_xy`.
2021-08-26 13:49:04 -03:00
06a60fe9f7 PyAPI: GPU: expose clip distances
Now you can get a shader that uses Clip Planes and set the number of
Clip Distanes with `gpu.state.clip_distances_set(value)`.
2021-08-26 13:03:07 -03:00
edb95b3fcb Cleanup: Use ID_IS_LINKED instead of direct id.lib pointer check. 2021-08-26 15:01:14 +02:00
2419ffa183 Fix T90959: crash when hovering over empty data block socket 2021-08-26 14:35:10 +02:00
da17692a3d Cleanup: use BLI_UTF8_MAX define 2021-08-26 20:41:02 +10:00
1434ac3767 Cleanup: add ATTR_WARN_UNUSED_RESULT to BLI_string_utf8.h 2021-08-26 20:41:02 +10:00
c52db4c4cf Decouple highlighted tiles from RenderPart
Should be no visible change on user side.
Preparing for render parts removal as part of Cycles X project.

Differential Revision: https://developer.blender.org/D12317
2021-08-26 12:09:03 +02:00
ec66b3ef9b Fix issues with absolute time unit
I think there are the following issues with {rB5fa6cdb77a98}:
- if we introduce a PROP_UNIT_TIME_ABSOLUTE unit, shouldnt it be visible
to RNA as well?
- seems like a double entry sneaked into that commit?

This is in preparation to use this for render time limit in cycles-x.

ref. T90701

Maniphest Tasks: T90701

Differential Revision: https://developer.blender.org/D12315
2021-08-26 11:01:32 +02:00
082ddc9379 ToolSystem: support per-tool gizmo group properties
Also add gizmo group example to the tool-template.
2021-08-26 16:02:31 +10:00
f464cac55a Cleanup: redundant update calls adding objects
These update calls are already performed by
ED_object_add_type_with_obdata.
2021-08-26 13:53:15 +10:00
2fb57685e3 Fix "Text to Object" creating invisible object
Newly created objects would not become visible until
another action forced a depsgraph update.
2021-08-26 12:59:22 +10:00
efcac47155 Cleanup: soft CMake file lists 2021-08-26 12:41:26 +10:00
cec35060f5 Cleanup: sort struct blocks 2021-08-26 12:39:45 +10:00
4e16e8b671 Cleanup: warnings 2021-08-26 12:36:58 +10:00
84f048fda5 Cleanup: use C style comments for descriptive text 2021-08-26 12:36:58 +10:00
42032db1c2 Cleanup: remove deprecated flag use in collada 2021-08-26 12:36:58 +10:00
afcd06e1e1 Cleanup: spelling in comments 2021-08-26 12:36:58 +10:00
ff85ac3009 Cleanup: clang-format 2021-08-26 12:27:13 +10:00
e5a5a251d2 Fix T90915: outliner select behaves as if Ctrl is held
Error in 452cc01932
2021-08-26 11:37:22 +10:00
70fbdcb6bf Cleanup: Refactor proximity node to be more data type agnostic
Before, distances from each component were handled in the same loop,
making it more complicated to add support for more component types
in the future (and probably hurting performance by dealing with two
BVH trees at the same time, though I didn't test that).

Now each component is handled in a separate function, so that adding
support for another component type is much simpler.
2021-08-25 18:03:24 -05:00
5b751c95f4 BLF: Remove ASCII-only Code Paths
Remove redundant code for drawing text strings that contain only ASCII.

See D12293 for much more detail.

Differential Revision: https://developer.blender.org/D12293

Reviewed by Campbell Barton
2021-08-25 13:30:00 -07:00
05564c8ca6 Fix wrong length value in the header of the Move operator
Missed in {rB0d36439f95c0}.
2021-08-25 13:01:41 -03:00
8fb9155598 Fix T90248: missing depsgraph update tag for node group
The code assumed that when a node group is is at the highest
level in the node editor, then it is embedded into another data
block and can't be referenced by other node groups. This is true
for shader and compositor nodes, but not for geometry nodes.
2021-08-25 18:00:29 +02:00
0d36439f95 Fix T90911: Move along axis does not display real distance units
Variable was wrongly set to 0.
Caused by {rB7192e57d63a5}.
2021-08-25 12:44:35 -03:00
f49d438ced Cleanup and remove SEQ_ALL_BEGIN macro
We now use a for_each function with callback to iterate through all sequences in the scene.

This has the benefit that we now only loop over the sequences in the scene once.
Before we would loop over them twice and allocate memory to store temporary data.

The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop.
The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once.

Reviewed By: Richard Antalik, Bastien Montagne

Differential Revision: http://developer.blender.org/D12278
2021-08-25 17:30:39 +02:00
796035ad93 Cleanup: else-after-return 2021-08-25 16:00:48 +02:00
0fd1e6a5f4 T90908: Reduce loading times when extracting thumbnails from Blendfiles.
Previously when loading an thumbnails for an asset the whole file was
read. Reason this was done was perhaps a future idea to load
all thumbnails inside a blendfile in a single go. This was never implemented
and currently unneeded disk and cpu cycles was spend with finding out what
preview to load.

This patch adds an early break when the thumbnail that the caller is
interested in has been found. This improves the thumbnail extraction
when looking into large files.

Reviewed By: mont29

Maniphest Tasks: T90908

Differential Revision: https://developer.blender.org/D12312
2021-08-25 15:59:41 +02:00
d6ace5a7bb Fix: Crash on file read with active VR session
Add null check for runtime data since it could already have been
freed via wm_xr_exit() (called on file read) prior to the session
exit callback.

Also, fix potential memory leak by freeing session data in
wm_xr_runtime_data_free() instead of session exit callback.
2021-08-25 20:59:37 +09:00
cb9c0aa7d0 Fix: XR action map memory leaks
This fixes two memory leaks related to XR action maps.

1. Freeing of action maps needs to be moved from wm_xr_exit() to
wm_xr_runtime_data_free() since the runtime may have already been
freed when calling wm_xr_exit().

2. Action bindings for action map items were not being freed. This
was mistakenly left out of e844e9e8f3 since the patch needed to be
updated after d3d4be1db3.
2021-08-25 20:57:13 +09:00
a34652d6f8 Fix: Incorrect declaration of XrActionMaps RNA
This fixes a mistake in the XrActionMaps RNA struct declaration.

Originally, the XrActionMaps struct SDNA was set as wmXrData to get
access to wmXrRuntimeData. However, this doesn't give a valid pointer
and the XrSessionState RNA pointer needs to be passed instead.

Since XrSessionState itself does not have SDNA, it is necessary to
pass the XrSessionState pointer to the XrActionMaps struct functions
(new(), new_from_actionmap(), ...) instead of simply using
RNA_def_struct_sdna().
2021-08-25 20:56:52 +09:00
452cc01932 Cleanup: skip saving selection properties set in the keymap
Having settings such as "extend" saved between executions causes
keymaps that don't include this setting to remember the value
between execution.

No longer store this setting for selection operations & remove
redundant values from the key-maps, see: T90275.
2021-08-25 18:10:56 +10:00
8d634c1b27 Cleanup: Mentioning incorrect source file in comment.
Code mentions that ID_* were defined in DNA_ID.h but are actually defined
in DNA_ID_enums.h.
2021-08-25 10:00:55 +02:00
e91fd3b816 Cleanup: separate IMB_thumb_load_blend in multiple functions. 2021-08-25 10:00:55 +02:00
b98b9354b2 Cleanup: Fixed compile error in debug code. 2021-08-25 09:37:46 +02:00
9df063df19 Fix assert caused by 38630711a0 2021-08-25 17:18:26 +10:00
820d50d3cb Correct error in 38630711a0 2021-08-25 15:36:40 +10:00
38630711a0 BLI_string_utf8: remove unnecessary utf8 decoding functions
Remove BLI_str_utf8_as_unicode_and_size and
BLI_str_utf8_as_unicode_and_size_safe.

Use BLI_str_utf8_as_unicode_step instead since it takes
a buffer bounds argument to prevent buffer over-reading.
2021-08-25 15:28:59 +10:00
be906f44c6 BLI_string_utf8: simplify utf8 stepping logic
There were multiple utf8 functions which treated
errors slightly differently.

Split BLI_str_utf8_as_unicode_step into two functions.

- BLI_str_utf8_as_unicode_step_or_error returns error value
  when decoding fails and doesn't step.

- BLI_str_utf8_as_unicode_step always steps forward at least one
  returning the byte value without decoding
  (needed to display some latin1 file-paths).

Font drawing uses BLI_str_utf8_as_unicode_step and no longer
check for error values.
2021-08-25 15:27:18 +10:00
f80c39b74e Cleanup: Use shorter enum item names 2021-08-24 23:40:13 -05:00
891e3e98eb LineArt: Fix (Unreported) Crash when loading objects.
Fix mesh freeing call for obi->original_me so the address is correct.
2021-08-25 11:05:48 +08:00
a2e0f714f2 Cleanup: Remove unecessary variables
Instead of passing separate booleans for whether to store the locations
and distances, check if the spans are empty. And instead of passing a
separate boolean for whether there is valid tree data, pass a pointer
to the data.
2021-08-24 21:57:45 -05:00
5ef3afd87c Fix T90900: Crash when rendering geometry nodes created curve
The comment for data_eval mentions that it should contain a mesh for
curve objects, however with geometry nodes, objects can evaluate to
curves as well (though they are only containers for the `CurveEval`.
That is a larger issue, but with the upcoming geometry instancing patch
the situation changes, so this commit does not correct that. I also hope
to remove this code in favor of the new curve to mesh code soon.

Instead, just check the evaluated data type in this case, which prevents
the crash, though it is hacky.
2021-08-24 13:38:53 -05:00