Commit Graph

34475 Commits

Author SHA1 Message Date
f06bbaed92 split BMFlags_To_MEFlags & MEFlags_To_BMFlags into type specific calls, since we always know the types with these functions theres not much point in having generic calls with a type switch. 2011-12-01 01:41:56 +00:00
25098c741b svn merge ^/trunk/blender -r42292:42303 2011-12-01 00:34:59 +00:00
89e390f28f Dynamic paint vertex color output now works with bmesh.
3D view preview still doesn't work because the used CD_WEIGHT_MCOL data layer isn't yet generated properly during poly tessellation.
2011-11-30 20:41:13 +00:00
bc9b593909 More DM func renames, fixing some build breaks, renaming more stuff, also seems like it might be fixing the recent CDDM_copy corruption/leak bug 2011-11-30 18:03:56 +00:00
b6021462a8 Another possible fix for #29301: issue with BVH intersection, reorder code a
bit so that it's more symmetric and resulting float ops are compiled the same
way. Otherwise extended float precision being used in one place and not the
other can make comparisons fail.
2011-11-30 16:29:26 +00:00
af5adbad3f Remove MTEX_BUMP_FLIPPED flag which was added temporary when white/black colors
for bump maps were toggled.
2011-11-30 16:26:30 +00:00
343c2bb5aa Update space text's viewlines even if no text selected. It's needed for
proper positioning to cursor when switching to text datablock in case
there was no datablock opened in text editor.
2011-11-30 15:10:44 +00:00
8a46e46d2c cellalloc wasnt being used for deform weights when it should have been, checked all uses of MDeformWeight's to make sure this is ok. 2011-11-30 11:16:33 +00:00
ed65c46332 Forcing multires update when doing multires baking
Prevents issues with missed strokes baked into image when baking from sculpt mode.
2011-11-30 11:04:57 +00:00
df5af02dec svn merge ^/trunk/blender -r42290:42292 2011-11-30 10:07:04 +00:00
d24bbba150 dynamic paint
- replace inline code with existig defvert_find_index()
- use madd_v3_v3fl() func and remove redundant normalize call.
2011-11-30 10:04:14 +00:00
9e5b28cd42 svn merge ^/trunk/blender -r42261:42290 2011-11-30 09:31:11 +00:00
c9edbab08a fix for parenting bug introduced by own commit r42273, adding dummy object didnt initialize delta vectors.
also remove redundant NULL initializers, where the value is initialized immediately after.
2011-11-30 08:03:20 +00:00
064d46eef0 use consistent naming for deform.c, also moved defvert_remove_index into deform.c, was local in modifier code. 2011-11-30 07:39:54 +00:00
b202bf0564 fix [#29450] Mirror Vertex Groups issue 2011-11-30 07:11:29 +00:00
274080025d remove wrong solidify & draw changes i had checked in here and had also proposed for trunk, because the problem was fixed differently in trunk.
#-This line, and those below, will be ignored--

M    source/blender/modifiers/intern/MOD_solidify.c
M    source/blender/blenkernel/intern/cdderivedmesh.c
2011-11-30 06:27:38 +00:00
4afc0e80a7 fix [#29462] libraries.load can't have link=False when relative=True
was doing an unnecessary (and incorrect) library lookup.
2011-11-30 06:15:35 +00:00
3612a8d3d4 Deduplicate code used for drawing text information at the top of space region. 2011-11-30 06:03:10 +00:00
377d5232d4 Rename Movie to Movie Clip source for background image 2011-11-30 05:34:32 +00:00
9b2df014d2 fix [#29459] Crash making a linked object group local
was an error with make-local refactor & path updating.
2011-11-30 00:32:13 +00:00
aff705c430 UI: another tweak to panel header drawing, to get the checkboxes positioned right. 2011-11-29 23:00:10 +00:00
6ec3313e2d Fix: defining properties would fail with argument update=None instead of not
specifying the argument.
2011-11-29 22:57:35 +00:00
d949dd6849 Fix #27981: opengl render + render slots not working.
This also revealed an issue where the opengl render float buffer was not linear,
and toggling back to a render slot would show wrong colors. Now it converts the
float buffer to linear so that this goes ok, disadvantage is that it's slower.
2011-11-29 22:37:16 +00:00
db29fd4cd1 Fix #29393: operator preset compatibility issue due to renaming property to
avoid c++ keyword conflict. Added property back now duplicated, code generator
will avoid the conflict and this should keep things compatible.
2011-11-29 21:23:58 +00:00
6403858ad9 fix [#29111] Wrong application of delta scale
apply delta scale as a multiplier & do-versions on existing files.

- bumps subversion to 2.60.6
2011-11-29 21:13:37 +00:00
Dalai Felinto
5763e6ce85 option to disable/enable individual background images
*** use-case:
"I have 10 reference images that overlap each other and every time I want to see one, I need to change the transparency of all the others.
therefore it would be nice to have a little button by each menu to allow enable/disabling individual background images"

To avoid subversioning bump I created a define that is negative (DISABLED) and of course a rna that is a boolean_negative.
Talked with Campbell and he actually prefers this way over do_version, so there it goes.
2011-11-29 21:05:18 +00:00
8bff756974 Reverting previous ZCombine commit.
ZCombine solves particular cases only and confused other cases.
2011-11-29 20:36:34 +00:00
Lukas Toenne
11c3bdddb2 Added comments to the workaround made in r42266 (node line drawing bug on Intel hardware). Also did the same workaround to straight line drawing (currently not in use). 2011-11-29 20:35:30 +00:00
083297fbf1 formatting edits (120 width max) and remove some redundant casts 2011-11-29 20:22:35 +00:00
1a7ae3634d Blender 2.61 Release links and readme:
* Updated links to http://www.blender.org/development/release-logs/blender-261/
* Update readme file for 2.61
2011-11-29 20:13:20 +00:00
d4bd7dcd02 Fix link errors for MinGW debug for blenderplayer. This bizarre error, not present in release builds, happens due to name clashes between tracker functions. static-fied them so the linker stops complaining. 2011-11-29 20:06:36 +00:00
Lukas Toenne
ba9fac0192 Fix for errors in node line drawing on some Intel hardware (bug #29427). This seems to be caused by a driver bug that breaks GL_LINE_STRIP drawing in combination with color changes inside the begin/end block. Simply replacing by GL_LINES seems to fix the problem and should not cause trouble for this small amount of drawing.
There has been a comment on the bug tracker about similar issues with drawing in logic buttons, this should be checked as well (Note on the bf-committers ML).
2011-11-29 19:50:34 +00:00
9d9fbae7bc treat 4d vectors as 3d for vector.angle(other) 2011-11-29 19:40:27 +00:00
f426a74c65 Fix #27696: record animation in game engine not working with pre made fcurves. 2011-11-29 18:37:10 +00:00
faa022563d svn merge ^/trunk/blender -r42245:42261 2011-11-29 18:18:56 +00:00
1ec4ceac7e Added Z-Combine node to default tracking scene setup 2011-11-29 17:41:15 +00:00
f382dda12d Fixed wrong operator usage in clip editor's reconstruction menu 2011-11-29 17:26:48 +00:00
8c01369935 Fix #29028: dupli objects missing speed vectors. Check for avoiding creation of
speed vectors was checking object instead of object instance layer, which is the
one that is actually used for render layer checks.
2011-11-29 15:46:33 +00:00
587197c13f Fix for memory leak in multires baker. 2011-11-29 15:45:16 +00:00
9c0f557b35 Fix #27328: Undoing an operation while baking fluids freezes Blender
Prevent Undo be run if there are any jobs are currently running.
This also makes sense with such jobs as multires baker, for example.
2011-11-29 15:26:46 +00:00
6a99ebcc72 Fixes and tweaks to RNA messages (found while translating in french).
Also moved traditional chinese to "almost done" part of translation menu.
2011-11-29 14:49:47 +00:00
198113b232 subsurf-specific implementations of getVert/Edge/TessFaceData 2011-11-29 13:11:14 +00:00
eb46f6bf0d More DM func renames, this one includes renames of the function pointer members of the DerivedMesh struct 2011-11-29 13:01:51 +00:00
93f455dab6 Fix #29411: displacement texture not working anymore, seems part of delta
scale patch got accidentally committed in revision 41485, reverted now.
2011-11-29 12:12:12 +00:00
06ea86c0a8 Allow scanfill caller to specify boundary edges and use to fix knifetool extra-face bug 2011-11-29 11:49:53 +00:00
f62ad8f69b remove header text:
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"

also remove NaN references from files that have been added since blender went opensource.
2011-11-29 10:54:47 +00:00
53d14a78b5 missed removing these files 2011-11-29 10:34:23 +00:00
f95d7c9e66 patch [#29421] Python Noise Module Updates
from Andrew Hale (trumanblending)

Tracker description
*******************

The current python noise module included with Blender has yet to be updated to the new Py API. This patch does so, with the following major points:

- The noise module has now been moved to a submodule of mathutils, it can be accessed by mathutils.noise. It was moved from it's own module as it will now return mathutils types and also have greater visibility to the user.
- All functions which return vectors will now return mathutils.Vector types to be consistent with the rest of the API. Previously (x, y, z) tuples were returned.
- A different implementation of random_unit_vector is now used, this allows 2D, 3D and 4D vectors to be returned. Previously only 3D was possible.
- Some function names have been changed to remove ambiguities and make naming consistent within the module. noise.vector is now noise.noise_vector and noise.vl_vector is now noise.variable_lacunarity
- Doc strings have been updated to be compatible with auto docs.
- Code style and internal naming has been changed to match the conventions in other mathutils code.

Thanks,
Andrew
2011-11-29 10:28:52 +00:00
a507954084 Fix #29443: Outliner buttons hover on shrink
Issue was caused by drawing icon instead of button due to column clip.
This icons was drawing without taking icons' alpha into account.
2011-11-29 08:36:24 +00:00
5380545c97 svn merge ^/trunk/blender -r42221:42245 2011-11-29 06:58:16 +00:00