Commit Graph

6 Commits

Author SHA1 Message Date
Lukas Toenne
f0b9a39981 Fix for linking cycles group nodes in the sidebar menu (bug #29403). The template for ntreeAddNode needs not only the node group pointer but also the NODE_GROUP id for the base type. 2011-11-26 11:08:20 +00:00
bc98d4e383 Fix #29238: crash with node dependency loop. 2011-11-14 20:26:23 +00:00
e4269043b4 Moving i18n code to BLF_translation.h
This way, we will be able to use it in non-UI parts of the code too.
2011-11-09 14:13:17 +00:00
28ee0f9218 Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short:

* No longer uses images assigned to faces in the uv layer, rather the active
  image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
  lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
  using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
  the texture tab in the properties editor. These do not use new shading nodes
  yet.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-11-08 13:07:16 +00:00
e06f206450 Fix: incorrect use of IFACE_ macro, and correct a typo. 2011-11-08 11:02:57 +00:00
cd191b7d17 UI/Nodes: templates to edit nodes from the properties editor using a tree view,
to be used by cycles. For testing there's a panel in the node editor if you set
debug to 777, didn't enable it because I'm not sure it's very useful there.
2011-11-07 22:28:49 +00:00