Commit Graph

939 Commits

Author SHA1 Message Date
f15d33d585 Fix T79619: Sequencer window not updating whilst playing animation
Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.
2020-08-10 09:28:18 +02:00
52a7c724b5 Cleanup: unused argument warning 2020-07-19 17:43:59 +10:00
c08d847488 UI: Status Bar Statistics and Other Options
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.

Differential Revision: https://developer.blender.org/D7557

Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
061d76f55c Revert "Cleanup: remove public unused function."
This reverts commit 03c8b048a1.

This commit re-introduced T76837.

While there is a comment explaining why this function is needed,
the naming of the poll function does make this confusing.
The API could be changed to avoid confusion here.
2020-07-15 13:09:06 +10:00
9db0c36af1 LibOverride: add more polling checks to operators not supposed to work on overrides.
This is long work, we are still likely missing a lot of cases...
2020-07-13 14:29:54 +02:00
03c8b048a1 Cleanup: remove public unused function. 2020-07-13 14:29:54 +02:00
fd5b093f84 Cleanup: Editors/Screen, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/screen` module.

No functional changes.
2020-07-03 16:15:01 +02:00
9324e1117a LibOverride: Tweak more poll functions to prevent illegal operations.
We are likely still missing a lot of things, but most operators that
should not be allowed on liboverrides should now be properly disabled.
2020-07-01 14:45:27 +02:00
ab0d02b704 UI: use term 'Current Frame' instead of 'Playhead'
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
2020-07-01 20:16:27 +10:00
3b630bd563 Fix T78229: Playhead not refreshing when area is maximized
No other areas were tagged for redraw.
2020-06-29 08:13:48 +02:00
1daaac75b5 Cleanup: clang-format 2020-06-24 14:23:54 +10:00
Jeroen Bakker
cc3e808ab4 Animation: Only update timeline header during playback
The header of all SPACE_ACTIONs are tagged for redraw. Only when the
action editor is showing the timeline it is needed. No noticeable
performance increase. But better to save some CPU cycles.

Reviewed By: Sybren Stüvel

Differential Revision: https://developer.blender.org/D8074
2020-06-23 13:19:45 +02:00
Jeroen Bakker
bbb2e0614f Performance: Draw play head as an overlay
When playing back animations a playhead is updated in all the animation editors.
The drawing of the playhead is part of the drawing of the main region
`RGN_TYPE_WINDOW` that redraws the whole region.

This change will draw the play head and window scrollers when updating the
screen. This affects the Action editor, Timeline, Graph editor, NLA editor and
Sequence editor. There is noticeable speedup when using complex animation files.

Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline
and a action editor on a Ryzen 1700.

* When playing back animation the markers don't jump up/down when near the
  frame. This could be added back.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8066
2020-06-23 12:03:17 +02:00
e15f85f23d UI: Avoid rebuilding outliner tree when changing area size
In big files, ie typical production files, resizing the outliner area would be
very slow. The outliner tree would be rebuilt then, which can easily be avoided.
2020-06-19 20:06:37 +02:00
28d77f9354 Performance: Never draw channels region during playback
Channels aren't visually changed by playing back an animation so there
is no need to do this. As rendering channels is using a lot of logic
(filtering animation data, converting fcurves to samples etc) it has an
noticeable overhead.

This change has no functional limitation. Users are still able to do
everything during animation playback. There are other mechanisms in
place that take care of that.

Spring 02_020_A.anim.blend went from 11.8 to 12.0 on a Ryzen 1700. I
didn't test with scenes but it should be more noticeable with more
complex scenes.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D8073
2020-06-19 14:45:55 +02:00
5a77f643f4 Cleanup: SPACE_ACTION does not have a RGB_TYPE_TOOL_HEADER
So no need to check this specific case.
2020-06-19 08:13:06 +02:00
d093f61667 Cleanup: use bool and enums in match_region_with_redraws
Function used int for everything.
2020-06-19 08:11:25 +02:00
3aa1143d57 Cleanup: redundant parenthesis 2020-06-18 14:30:04 +10:00
e8b8e16b24 Code Cleanup: fcurve function naming 2020-06-05 09:30:15 +02:00
8e4c74292a Fix T77000: Preferences window can not be opened from script operator
The operators to open the Preferences, Driver Editor, or Info Log window did
not work when executed from another operator or the Python console. Should work
for all of these now.

I considered using operator properties instead, so the position could be set by
a script, with some fallback (e.g. current window center). But decided that's
not really worth the boilerplate and decreased code readability. Can still be
done if there's a need for it.
2020-05-24 16:14:11 +02:00
68ba154869 Merge branch 'blender-v2.83-release' 2020-05-18 17:14:28 +10:00
fd8d2ceafe Merge branch 'blender-v2.83-release' 2020-05-18 17:14:24 +10:00
98e18c41b6 Cleanup: unused warning in last commit 2020-05-18 17:11:48 +10:00
2a3797b109 Cleanup: remove NULL checks from object mode switching take #2
Re-apply changes from 54ea356240,
with a poll function that uses the same active object as the operator,
matching other mode switching functions.
2020-05-18 17:07:23 +10:00
e22ea3dc0e Cleanup: sync clang-format with master
Avoid noisy diff's & conflicts.
2020-05-14 17:11:24 +10:00
94734d6454 Fix Frame Dropping not dropping the correct amount of frames
Previously the playback mode "Frame Dropping" would not drop the correct
number of frames which would lead to slow playback.

For example, the playback target is 60fps.  However we can only muster
around 32 fps.

The delta frames from the last step is in this case ~1.98 or so.

With the previous code, we would floor this.  That would lead us to step
forward one frame each time, effectively playing back the animation at
half the speed as we will try to render every frame.

To fix this we simply save the remaining fraction from the previous
frame and use it to compute the current frame step.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D7694
2020-05-12 13:24:20 +02:00
dfbb3d82f7 Merge branch 'blender-v2.83-release' 2020-05-11 17:54:32 +02:00
a1363f74bf Fix T76216 Workbench: Glicht when switching from quad views to normal view
This was because of the use of uninitialized buffers for TAA.
This patch is a quick fix for the issue which is a missing tagging for a
complete viewport update.
2020-05-11 17:53:45 +02:00
51ac411ce8 Cleanup: add ED_screen_areas_iter to clang-format ForEachMacros 2020-05-10 15:42:06 +02:00
fe891d581d Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
2020-05-03 15:30:35 +02:00
f1f68b3f9a Fix toggling quad-view loosing 3D view clipping 2020-04-17 15:30:18 +10:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
ad85989a3f Cleanup: Rename bScreen variables from sc/scr to screen
Part of T74432.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 14:42:24 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
10c2254d41 Cleanup: Continue renaming ARegion variables from ar to region
Continuation of b2ee1770d4, now non-single word variables are also
renamed.
Part of T74432.

Also ran clang-format on affected files.
2020-04-03 12:54:28 +02:00
ed86f3edb6 Cleanup: rename WM_modalkeymap API names, matching WM_keymap
Rename:
- WM_modalkeymap_add to WM_modalkeymap_ensure
- WM_modalkeymap_get to WM_modalkeymap_find
2020-03-27 11:28:46 +11:00
33da997193 Fix crashes from various missing checks in operator poll functions
Issues exposed by 'bl_run_operators.py' utility.
2020-03-26 15:32:40 +11:00
2bc791437e Cleanup: use 'r_' prefix for output arguments
Also pass some args as 'const'.
2020-03-25 17:58:58 +11:00
c3764fe1e8 Cleanup: update doxy sections 2020-03-25 16:36:01 +11:00
d0d251b53b Cleanup: spelling 2020-03-24 10:36:42 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b88ca3e6d1 Cleanup: Resolve HKEY conflict
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.

This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.

Reviewed By: brecht , dfelinto

Differential Revision: http://developer.blender.org/D7164
2020-03-18 10:38:37 -06:00
dc2df8307f VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.

Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.

To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.

- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.

Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.

---------------

This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)

Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
  regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
  based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
  context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
  to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.

For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.

---------------

A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
  have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
  first bigger application to adopt OpenXR. Congratulations to them and
  ourselves :)

This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report

Differential Revisions: D6193, D7098

Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 21:42:44 +01:00
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
d5572eacc5 Cleanup: Reduce context usage in UI functions
Part of https://developer.blender.org/T74429.

There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
2020-03-06 16:27:13 +01:00
b1b020806e Cleanup: remove unused ScreenAnimData.refresh 2020-02-22 03:00:47 +11:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
8e981efe38 3D View: support axis views with axis-aligned roll
Previously any of the named views could not have any roll,
this commit supports roll as long as it's axis-aligned (90,180,270 deg).

This is useful for snapping to views,
an improvement on cebd025e02.
2020-02-10 01:50:23 +11:00
b707504973 UI: Edit Menu - Undo History List and Operator Polling
Enable and Disable Edit Menu items based on whether those actions are currently applicable.

https://developer.blender.org/D4846

Reviewed by Brecht Van Lommel
2020-01-28 09:34:55 -08:00