Commit Graph

915 Commits

Author SHA1 Message Date
c567cf3fab code cleanup: WM naming conventions 2012-08-11 21:35:24 +00:00
b8b7e5d137 fix for minor UI annoyance - when the window is fullscreen now dont draw area corners since areas cant be split when fullscreen. 2012-08-11 00:05:57 +00:00
5e0f254afa utility functions for getting/setting rectangles for operators. 2012-08-08 20:38:55 +00:00
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
0b5a995cfd code cleanup: rename G.rt to G.debug_value 2012-08-08 18:21:54 +00:00
887d517e3b use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.
also use M_SQRT1_2 in math_rotation.c
2012-08-05 17:27:52 +00:00
97e9659c53 style cleanup 2012-08-04 12:54:27 +00:00
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
7217927414 add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these). 2012-07-29 18:14:20 +00:00
915fdd67df up/down arrows were not switching mask keyframes in the image space 2012-07-27 10:55:24 +00:00
62187c386e mask UI for space image 2012-07-25 12:15:22 +00:00
d9dbea1836 move mask and draw settings into its own struct to be shared between spaces. 2012-07-24 20:33:55 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
7cc5af4ef3 minor refactor for rect functions. more consistent naming. 2012-07-15 00:29:56 +00:00
993dfd7d2a add bli rect funcs BLI_rctf_init_minmax, BLI_rcti_init_minmax 2012-07-12 08:31:23 +00:00
a5127dba57 vector versions of BLI_in_rctf / BLI_in_rcti, (BLI_in_rctf_v, BLI_in_rcti_v)
use where possible.
2012-07-11 18:17:48 +00:00
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
558721ab59 More spell checking. 2012-07-04 15:04:38 +00:00
468ef74ed7 More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize). 2012-07-03 19:09:07 +00:00
32478997ec style cleanup 2012-06-27 18:29:47 +00:00
Lukas Toenne
2dbc59b393 Fix #31787, moving the mouse cursor outside the Blender window doesn't change back to standard cursor on OSX. This was caused by an unnecessarily removed line in r46884. Reported and fixed by Jens Verwiebe in IRC. 2012-06-21 13:02:48 +00:00
4f044f4ec1 Changes in clip editor's public api to make it's more clear
whether getting of some property happens or this property is
being changed.

Also made it more clear whether affecting property belongs
to clip or mask datablock.
2012-06-19 14:26:29 +00:00
f5f25b81e8 style cleanup:
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
d46a6dc59c abbreviate mask-editing to mask-edit 2012-06-04 17:30:54 +00:00
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
aa63016744 when SCREEN_OT_keyframe_jump fails dont send notifiers or call sound_seek_scene 2012-05-27 11:22:06 +00:00
405f6a7c77 code cleanup:
style and remove BM_face_find_longest/shortest_edge functions,
... instead use BM_face_find_longest/shortest_loop()->e
2012-05-27 11:10:27 +00:00
6b554c5ec4 Fix for last commit, forgot to update Screen.is_animation_playing python property. 2012-05-25 12:56:29 +00:00
ad65b7b86b Animation playback: now all windows are update during playback, rather than
just the active window.
2012-05-25 12:37:11 +00:00
Lukas Toenne
53b01d9002 A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:

http://code.blender.org/index.php/2012/05/node-editing-tweaks/

TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
1cb1d51db4 Various small fixes:
*i18n: panel title of current tool in 3D view & File windows are now translated, as well a redo (F3) menu.
*MESH_OT_faces_select_linked_flat & MESH_OT_edges_select_sharp: use ANGLE RNA prop for sharpness, and fix tip of the later op.
2012-05-20 13:56:42 +00:00
af3e348430 code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars. 2012-05-19 13:28:19 +00:00
f8f282fc96 Add i18n to “button” and “Area Options” pop-up menus. 2012-05-19 09:46:41 +00:00
9dd981a440 style cleanup: block comments 2012-05-16 23:37:23 +00:00
6ce6dfba16 - dont create scene.sequence_editor on read, means data-browser or autocomplete will allocate a sequencer.
... instead add scene.sequencer_editor_create / clear, these match id.animation_data_* functions.

- refactor for names, for scene level functions call them BKE_sequencer_*
2012-05-11 10:04:55 +00:00
facc976371 style cleanup: screen 2012-05-08 15:43:59 +00:00
d7bc2c7f06 style cleanup: misc editor changes. 2012-05-08 11:48:19 +00:00
69fc654f94 Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style 2012-05-07 09:30:15 +00:00
53b221960a Last part of fix for [#31157]: Some (actually, 172) operators have no tooltip.
Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).

Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06 15:03:31 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
5da2135eef code cleanup: double promotion & some style cleanup 2012-05-03 21:35:04 +00:00
1b47e2678e style cleanup: missed these from previous cleanup 2012-04-29 17:55:54 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
a434572654 Camera tracking: if there's no image for current frame display default grid
and allow to interact with tracks for operators which doesn't require image.

Merged from tomato branch: svn merge ^/branches/soc-2011-tomato -r45624:45625
2012-04-28 10:09:58 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00