Commit Graph

915 Commits

Author SHA1 Message Date
97d0846d2c svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-24 13:03:48 +00:00
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Xiao Xiangquan
77926a7f9d select uiStyle according to UserDef and update lang-packs 2011-07-16 18:28:24 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
Xiao Xiangquan
9b8538c69c 3D view, graph editor, etc. done 2011-07-02 03:17:09 +00:00
06fcf2e6ef Todo item:
Closed regions didn't always draw the (+) icon right place, confusing
for users.

Next to that, I think this icon is using a bad metaphor or visual language,
Illustrated best if you close a header in outliner or buttons. Icons are
UI widgets, for screen/editor layouts different controls can be stylized.

My preference is something that aligns visually to the seperators between
regions; for testing and hacking pleasure I've added two quick versions,
a small tabbish thing and a triangle. Enable these with debug menu,
ALT+CTRL+D, values 1 or 2.

This is simply drawn with opengl now. An image for it can be made as well.

Previews:
http://www.blender.org/bf/closed_regions1.png
http://www.blender.org/bf/closed_regions2.png
http://www.blender.org/bf/closed_regions3.png

There's other design ideas to explore as well, like making region deviders
8-10 pixels wide, with a 'drag me' dot on it or so. That takes some screen
estate though, and will require to add big editor-dividers too...
Fun stuff for the mockup-mafia to check on, we have time :)
2011-06-30 15:02:03 +00:00
Xiao Xiangquan
79c129647e right panel done 2011-06-24 04:22:27 +00:00
Xiao Xiangquan
9a2f36b50f handle SpaceType and UserPref popups 2011-06-20 10:07:46 +00:00
Xiao Xiangquan
de12f8049a translate left panel 2011-06-15 11:41:15 +00:00
Xiao Xiangquan
40981d872f merge from trunk r37405 2011-06-15 08:28:56 +00:00
cede08e1e2 Bugfix #26886
Operator redo: F6 menu didn't work for macros yet (like Duplicate-grab).
2011-06-09 15:26:05 +00:00
f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
fc6dcdf17f bug [#27582] Screen Editing > Split and Join area don't work.
added 'INTERNAL' operator flag so operators which are only meant to be called by other operators or internal use are not displayed to the user.

Currently only use this flag for the operator search toolbox, is ignored in debug mode.
2011-06-06 11:56:54 +00:00
a43309e8d4 Added cancel callbacks to modal operators which allocates memory
in invoke callback. This prevents unfreed memory blocks when quiting
Bledner with modal operator running.
2011-06-06 11:04:54 +00:00
7c9d76199c spelling corrections 2011-06-06 00:48:10 +00:00
e4bb5403d3 fix for crash opening the file selector twice with multiple windows open (when the mouse was over the inactive window). 2011-06-06 00:42:36 +00:00
485a89f5d3 Bugfix: new DPI-controlled UI size code was setting 'view2d re-init'
flag on ED_area_initialize(). This however was causing 2 problems;
- the view state got reset (popping window view back)
- the view2d operator polls failed (sliders didnt work)

This re-init was only needed for the headers though, limiting it
to these types of regions solves it.
2011-06-05 12:57:09 +00:00
619df86fad panel headers were not scaling with DPI properly 2011-06-05 12:47:17 +00:00
1d236097ab workaround for supremely annoying UI glitch where you could accidentally hide the file selector header by accident.
using the logic - that a header taking up the full screen-area height will not have an action-zone added for resizing.
2011-06-05 09:22:14 +00:00
07619d8fc0 with the new scalable UI. hard coded values were still used for resizing the headers, with DPI of 56 the headers could not be un-hidden. 2011-06-05 09:00:36 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
8949387186 svn merge -r37028:37030 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:28:00 +00:00
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
671cb93f1b svn merge -r36801:36840 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-24 04:35:21 +00:00
d0e4f7b9f2 remove unused code, comment some that may be useful (maintainers can remove). 2011-05-23 15:23:31 +00:00
f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
170716ca53 use BKE_area_find_region_type in place of inline loops (no functional changes). 2011-05-20 05:27:31 +00:00
7603c8a2fb screenshot operator can now be executed directly.
so python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png"):
2011-05-19 11:13:35 +00:00
0f329ebdf1 svn merge -r36583:36603 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-11 00:19:13 +00:00
eabb444106 minor cleanup: make functions static, use NULL for pointer comparisons,
also fixed a possible bug assigning incorrect DPX function types to
imbuf.
2011-05-10 13:11:36 +00:00
14a2330d7b copied across changes which were missed by merging. 2011-05-09 02:45:52 +00:00
6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
3462ddf17f =bmesh=
Cut out some unwanted differences with trunk
in preparation for merge.  Also fixed some
warnings, though many remain.
2011-05-07 02:48:14 +00:00
7c5d6c9c39 workaround [#27276] Full Screen toggle for Save Screenshot ignored
don't show the option in the file sel, it only has effect when set before invoke.
2011-05-04 06:08:14 +00:00
1093f69e50 Style Cleanup
- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
2011-05-01 10:14:09 +00:00
dfa69dad3a fix crash using freed memory with SCREEN_OT_screen_set while the current screen has a full area. 2011-04-30 11:28:09 +00:00
c4c22d4e9f - pass the camera to the render stamp function.
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30 05:26:09 +00:00
16ba377026 fix for a crash with the following steps.
- open file sel
- save user defaults
- new file
- ctrl+u (crash)

wasn't type checking the space file, passed info space to ED_fileselect_exit().
2011-04-25 09:28:52 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
a4ebe848d9 Bugfix [#27054] 2.57 icons and buttons aren't perfectly centered
This seems to make things look a bit better. What a difference 1px
makes...
2011-04-20 10:10:07 +00:00
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
ba44bf522c Bugfix #26812
On anim-render, a click in timeline stopped render completely.

The reason for this was a bit wacko code to cope with frame-step 
feature (steps of multiple frames).

I thought of fixing that, but instead decided to block any operator 
in Blender to change a frame while a render is in progress. 
Both render engine and UI are accessing (writing to) the same 
data then, which is a bad conflict.

Still a serious weakness of threaded render, but I'll keep
trying to allow this as far as possible :)
2011-04-07 15:48:33 +00:00
5c7bed92d4 fix for cmake glew includes (tested with mingw), also made qtcreator project generator work with mingw again 2011-04-06 03:02:40 +00:00
25976b7b87 crash fix: screen context editable_bones & visible_bones were not checking for armature type object first. 2011-04-04 15:13:37 +00:00
89dea61c17 Bugfix #26731
Hotkey operator "Toggle full screen layout" restored previous layout
wrongly when mouse in was top header.
2011-04-02 14:11:13 +00:00
d4a9bc1c21 while looking into adding back brush tool keys found mixed texture/image paint rna vars, using 'image paint' internally. 2011-04-01 04:22:30 +00:00
5d02ce8a7b Bugfix #26687
Using "New scene" operator was setting the screen->scene pointer
after the undo-push, messing up redos or undos immediate after.
2011-03-31 17:14:31 +00:00
6e14661ad0 Bugfix #26651
If greasepencil became active, making Blender area full or restore
screen from full, the greasepencil handler was still running, using
outdated area pointer. This crashed Blender.

Now greasepencil modal() ends on the case its own stored area does
not exist anymore.
2011-03-31 15:26:51 +00:00