Commit Graph

20 Commits

Author SHA1 Message Date
cc0784c1b9 optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
b8e019d839 use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
db4071d2b6 BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area. 2011-08-17 09:38:50 +00:00
8883702f8a BGE Animations: Various compatibility fixes:
* Blendin for Loop End works even after a negative pulse. Flipper could still use some work in this area.
  * Continuous works a lot better.
  * BL_Action::SetFrame() should work a little smoother.
2011-08-08 04:28:30 +00:00
0eacdc94ba BGE Animations: Removing unused code and adding some more comments. 2011-07-07 03:53:24 +00:00
ceabc6d119 BGE Animations: Various fixes and bits of cleanup to get the action actuator to behave more like it did in trunk. The Pepper version is still more sensitive to pulses than the trunk version, but this is more accurate. I might try to address this, but I'm not sure. 2011-07-05 05:22:02 +00:00
e66b778fd6 BGE Animations: Updating some copy+pasted license blocks. 2011-07-04 21:21:49 +00:00
1b7ebd3857 BGE Animations: Adding preliminary support for blend shape actions on different layers. This, and shape action blending in general still require more work though. 2011-07-04 21:19:11 +00:00
5f4f75c51a BGE Animations: Adding in layer weights to allow for layer blending. 2011-07-03 01:59:17 +00:00
b85e0c3e85 BGE Animations: Moving the BL_Action::IsDone() implementation from the header file to the source file. 2011-06-29 02:45:08 +00:00
d122f24c1a BGE Animations: Fixing a bug with priority and non continuous animations. 2011-06-29 01:53:17 +00:00
de3c95a09c BGE Animations: Adding blendin for Shape Actions. 2011-06-29 01:05:12 +00:00
f969b813a4 BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This should smooth out things like setActionFrame(). 2011-06-23 23:19:39 +00:00
f1a2d46aa0 BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis. 2011-06-23 22:12:49 +00:00
c02006bc2b BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing. 2011-06-16 01:18:52 +00:00
c431863312 BGE Animations:
* Adding BL_Action::Play() and BL_Action::Stop()
  * Making BL_ActonManger reuse BL_Actions instead of recreating them all the time
  * Making the Property play type work for the Action actuator.
2011-06-11 00:14:47 +00:00
39bbf3854a BGE Animations: Reimplemented the continuous function of the action actuator.
* To do this, I've added Get/SetFrame() functions.
  * I've also cleaned up a little bit of the wrap around logic in BL_Action.cpp.
2011-06-01 07:42:40 +00:00
07dca94476 BGE Animation:
* Adding IPOs to BL_Action
  * Adding a "speed" option to adjust the playback speed by some factor
2011-05-28 07:15:27 +00:00
bd5f78d1a0 Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc 2011-05-27 08:45:48 +00:00