Commit Graph

93210 Commits

Author SHA1 Message Date
f32d7dd0c8 Cleanup(UV): Store nboundaries on pchart (no functional changes)
Prep for D15263
2022-06-29 12:31:16 +12:00
e1dc54c8fc Cleanup: Fix mul_v2_v2_ccw for repeated arguments (no functional changes)
Prep for D15263
2022-06-29 12:14:35 +12:00
45645936e9 Cleanup: spelling in comments 2022-06-29 09:40:16 +10:00
c0e4532331 Fix T78394: In UV Editor, UV Unwrap respects selection
Differential Revision: D14945
2022-06-29 10:57:41 +12:00
2d18dd9309 Fix: Use distance unit for points node radius input 2022-06-28 16:03:04 -05:00
1c61db5346 Fix: Flush mode to evaluated object when exiting curves sculpt mode
Tagging the object for copy on write in order to change the mode on the
evaluated object was already done when entering sculpt mode, it should
happen when exiting sculpt mode as well.

Also use the message system to tag updates of the mode property.
This is commonly done for other "mode switch" operators. It's
best to be consistent here, though I don't know that lacking that
caused any issues.
2022-06-28 15:57:22 -05:00
Siddhartha Jejurkar
33be9c0885 Fix T98924: Skip saving selection properties for UV edge ring operator
Oversight in rB7724251af81f. Skip saving selection properties
for UV edge ring operator as it allows the operator to re-use
the value that was previously set using the key-map.

Reviewed By: campbellbarton

Maniphest Tasks: T98924

Differential Revision: https://developer.blender.org/D15214
2022-06-29 01:18:22 +05:30
e127182065 DRW: Curve: Fix wrong UBO alignment
This was preventing correct attribute rendering with multiple attributes.
Since the `CurveInfos` struct is used for data sharing between C++ and
GLSL and inside a UBO it needs to obey the `std140` alignment rules which
states that arrays of scalars are padded to the size of `vec4` for each
array entry.
2022-06-28 18:48:39 +02:00
75ad435ceb Cleanup: GPUShader: Fix missing space in debug message 2022-06-28 18:48:38 +02:00
fde7d39051 Cleanup: DRW: Fix misnamed argument and add more info in a function doc 2022-06-28 18:48:38 +02:00
270ed1c716 Fix T98882: Regression: Gradient colors in a Grease Pencil material change depending on the visibility of other objects
The material ID was being wrongly passed in the shader.
2022-06-28 13:13:48 -03:00
b585872450 Fix frame_final_start/end strip property not setting handle position
This was a mistake in 17a773cdce - I did not notice existing set
function and assumed, that property set DNA directly.

Both get and set functions are now available and readonly flag is
removed.
2022-06-28 15:58:08 +02:00
luzpaz
4d982cbb5d Cleanup: fix various typos
Differential Revision: https://developer.blender.org/D15304
2022-06-28 15:56:16 +02:00
c96f2778f0 Fix: sampling points on mesh surface generates too many points 2022-06-28 13:13:41 +02:00
dfea5e24ad BLI: add kdtree range search method that accepts c++ lambda
This is easier to use in C++ code compared to passing a function
and user-data separately.
2022-06-28 13:13:41 +02:00
c1ffea157c Mask editor: Always use smooth drawing
The mask is expected to be always be displayed smooth, and the
option mainly existed for some legacy drivers. IF smooth drawing
causes issues it should be fixed in the drawing code, not as an
option in the interface.

Differential Revision: https://developer.blender.org/D15266
2022-06-28 10:55:45 +02:00
f9076f3869 Cleanup: Remove redundant theme versioning code
Since we reset the default theme for the 3.0 release, we don't need to
keep these version patches around anymore.

Ref D13131
2022-06-28 16:07:30 +10:00
33fc230ba2 Fix T98799: camera unselectable in camera view below a certain scale
The camera frame (used for selection) was drawn outside the near
clipping plane in those cases.

This has been an issue before as seen in the following commits:
- rB6e7e6832e87
- rB33d322873e6
- rB4f9451c0442

Remaining issue was that the code which ensure the frame isn't behind
the near clipping plane was not taking into account the camera could be
scaled (in Z).
A caller of `BKE_camera_view_frame_ex` (namely
`OVERLAY_camera_cache_populate`) applies scale (also on the depth) which
does not play well with the way `BKE_camera_view_frame_ex` did it.

Now take Z scale into account.

Ref D15178
2022-06-28 15:54:02 +10:00
Red Mser
e6d50cdd43 Fix textview selection rendering in front of text
Selection of Python Console renders in front of the text.
Since the default theme uses a low opacity selection color,
it isn't obvious, but increasing alpha to 100% shows it clearly.

Ref D13111
2022-06-28 15:20:06 +10:00
65f4f50640 Cleanup: compiler warnings, remove unused functions 2022-06-28 10:13:24 +10:00
7a44f62bdb Fix T99156: UV parameterizer respects both Pins and Seams
Rgression from: e6e9f1ac5a

Reviewed By: Brecht Van Lommel

Differential Revision: D15292
2022-06-28 10:46:10 +12:00
317dfc1735 Fix T96776: Assets dropped upside down when looking through camera
In perspective mode the snap point direction needs to be taken into
account to define which side of the face is being looked at.

If there is no face under the mouse cursor, there is no direction
adjustment and the element normal will be used.
2022-06-27 19:00:24 -03:00
17a773cdce Fix T99216: RNA startdisp and enddisp return unreliable values
Since 7afcfe111a `startdisp` and `enddisp` fields are used as runtime
position storage for effect strips exclusively.

Use getter functon to return handle position and make properties read
only.
2022-06-27 22:22:18 +02:00
36348bf4fc Fix error in previous commit - missed include 2022-06-27 22:17:59 +02:00
8eef98710b Fix meta strip has incorrect range when created
Caused by using `startdisp` and `enddisp` to initialize range.
Use handle position instead.
2022-06-27 22:06:07 +02:00
Germano Cavalcante
67e23b4b29 Fix T84369: Fluid: Missing cache invalidation when properties on non-domain objects change
The `DEG_OB_COMP_TRANSFORM` and `DEG_OB_COMP_GEOMETRY` relations between
the **Domain** object and the **Flow**, **Effector** and **Force Field** objects
are added in the `updateDepsgraph` callback of the Fluid modifier, more
specifically in `DEG_add_collision_relations`.

The node linked to these components is the `POINT_CACHE` whose assigned
function is `BKE_ptcache_object_reset`.

So include the `eModifierType_Fluid` modifier in outdated cache checks.

Reviewed By: sergey, zeddb

Maniphest Tasks: T84369

Differential Revision: https://developer.blender.org/D15210
2022-06-27 16:54:23 -03:00
a571c74e10 Sculpt: Fix backwards normals in PBVH_GRIDS raycasting
Winding order of grid quads was backwards.
2022-06-27 11:16:05 -07:00
31ebe8982e BLI: Math: Add ceil_to_multiple_u()
Standalone version of a function added to `BLI_math_vector.hh`.
2022-06-27 20:06:32 +02:00
Félix
6b35d9e6fb VSE: Add API function to select displayed meta strip
Use function `sequence_editor.display_stack(meta_strip)` to set
displayed timeline content.

To view top-level timeline, that does not belong to any meta strip, pass
`None` as argument.

Differential Revision: https://developer.blender.org/D12048
2022-06-27 19:44:16 +02:00
f0a3d2beb2 FFmpeg: Add VFR media support
Variable frame rate (VFR) files have been difficult to work with.
This is because during sequential decoding, spacing between frames is
not always equal, but it was assumed to be equal. This can result in
movie getting out of sync with sound and difference between preview and
rendered image. A way to resolve these issues was to build and use
timecodes which is quite lengthy and resource intensive process. Such
issues are also difficult to communicate through UI because it is not
possible to predict if timecode usage would be needed.

With this patch, double buffer is used to keep previously decoded frame.
If current frame has PTS greater than what we are looking for, it is not
time to display it yet, and previous frame is displayed instead.

Each `AVFrame` has information about it's duration, so in theory double
buffering would not be needed, but in practice this information is
unreliable.

To ensure double buffer is always used, function
`ffmpeg_decode_video_frame_scan` is used for sequential decoding, even
if no scanning is expected.

This approach is similar to D6392, but this implementation does not
require seeking so it is much faster. Currently `AVFrame` is only
referenced, so no data is copied and therefore no overhead is added.

Note: There is one known issue where seeking fails even with double
buffering: Some files may seek too far in stream and miss requested
PTS. These require preseeking or greater negative subframe offset

Fixes: T86361, T72347

Reviewed By: zeddb, sergey

Differential Revision: https://developer.blender.org/D13583
2022-06-27 16:58:07 +02:00
6f7171525b File Browser UI: Use "Widget" font style instead of "Widget Label"
It didn't make much sense to use the "Widget Label" font style here,
since this is just regular text, not labels for widgets. Checked with
@pablovazquez and we agreed on using the "Widget" font style instead.

Also fixes a mismatch where we used the "Widget Label" font style for
drawing, but the "Widget" font style for string width calculations.
Fixes T99207.
2022-06-27 16:18:57 +02:00
Sonny Campbell
64a3a11e19 Fix T98055: Library Filters do not work in Source Files
The fix is to ensure the filter for id type is run when displaying
assets from an Asset Library.

In the current implementation the id_type filter does not run if a blend
file is opened that also happens to be in an Asset Library directory. If
we have opened a blend file that is in an Asset Library directory, we
now use the same filtering check as for the "Current File" asset
library.

Differential Revision: https://developer.blender.org/D15284

Reviewed by: Julian Eisel
2022-06-27 16:09:38 +02:00
6243972319 UI: Scrollbar Behavior Changes
Changes to scrollbars so that they are always visible, but thin and
dim, and widen and become more visible as your mouse approaches.

See D6505 for details and examples.

Differential Revision: https://developer.blender.org/D6505

Reviewed by Campbell Barton
2022-06-27 06:46:29 -07:00
Pratik Borhade
279e7dac7d Fix T99070: Apply transform fails to clear delta transform values
Clear delta transform value after applying transform.
Include delta location while applying transform.
Use `copy_v3_fl` for resetting object scale

Reviewed By: mano-wii

Maniphest Tasks: T99070

Differential Revision: https://developer.blender.org/D15270
2022-06-27 10:38:34 -03:00
83c2cbb880 Cleanup: Use assert instead of early exit for asset dragging internals
Instead of failing silently, throw a failed assert in debug builds.
2022-06-27 15:36:25 +02:00
228d79b789 Revert 6de0f29950: BLF: Support for Variable Fonts
Reverting for now, breaks on GCC
2022-06-27 06:32:30 -07:00
6de0f29950 BLF: Add Support for Variable Fonts
Add support for Variable/Multiple Master font features. These are fonts
that contain a range of design variations along multiple axes. This
contains no client-facing options.

See D12977 for details and examples

Differential Revision: https://developer.blender.org/D12977

Reviewed by Brecht Van Lommel
2022-06-27 06:07:55 -07:00
151fc2fcd8 Fix T99171: Crash in mesh vertices positions RNA update function
Solution found by Philipp Oeser (@lichtwerk), thanks.
2022-06-27 08:01:54 -05:00
6a2c42a0d5 Cleanup: remove redundant RNA_struct_property_is_set check
This dates back to [0] from before PROP_SKIP_SAVE existed.
While harmless it's confusing why only one option uses this check.

[0]: ff83a98a07
2022-06-27 21:35:32 +10:00
2b806cb955 Cleanup: DRW: Remove drw_view renaming MACROS 2022-06-27 12:46:47 +02:00
ddc6b86a5b Fix color attribute interpolation with GPU subdivision
Handling of 16-bits compression was missing, which gave values that were
way off.
2022-06-27 12:39:39 +02:00
a617929683 Cleanup: rename misleading/inconsistent GHOST types
Remove mask suffix from:
- GHOST_TButtonMask
- GHOST_TModifierKeyMask
.. neither are used as bit-masks.

Remove 'Grab' from:
- GHOST_kGrabAxisNone
- GHOST_kGrabAxisY
.. matching the existing GHOST_TAxisFlag & GHOST_kAxisX.
2022-06-27 20:36:40 +10:00
3cf6516e7b Cleanup: format 2022-06-27 20:27:34 +10:00
Jason Fielder
9130a60d3d MTLCommandBufferState for coordinating GPU workload submission and render pass coordination.
MTLFrameBuffer has been implemented to support creation of RenderCommandEncoders, along with supporting functionality in the Metal Context.

Optimisation stubs for GPU_framebuffer_bind_ext has been added, which enables specific assignment of attachment load-store ops at the bind level, rather than on a framebuffer object as a whole.

Begin and end frame markers are used to encapsulate frame boundaries for explicit workload submission. This is required for explicit APIs where implicit flushing of work does not occur.

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D15027
2022-06-27 11:45:49 +02:00
7b6b740ace Cleanup: spelling in comments 2022-06-27 17:29:57 +10:00
e1c0d18598 Cleanup: remove redundant has key checks 2022-06-27 17:25:07 +10:00
30273b86c7 Fix T98673: Color attribute fill API didn't support editmode 2022-06-26 17:11:03 -07:00
4c3b984b3d Fix T99100: Undo/redo bugs with paint and gravity
You can now push multiple sculpt undo nodes
of different types.  This is necassary to handle
paint tools that have gravity enabled.
2022-06-26 16:15:40 -07:00
77f10fceb2 Cleanup (UV): Remove unused variable do_aspect 2022-06-27 11:13:06 +12:00
81c5b759d6 Fix T99182: Hard code screen_scale for circle drawing in 3D 2022-06-27 10:59:29 +12:00