Commit Graph

1130 Commits

Author SHA1 Message Date
adcb7a2ce7 Refactor: move blenloader code of surface deform modifier 2020-06-23 16:51:43 +02:00
8b59b97c10 Refactor: move more blenloader code into modifier files 2020-06-23 16:42:08 +02:00
716a8241d3 Cleanup: rename 'name' to 'filepath' for DNA types
Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
2020-06-23 11:29:36 +10:00
a573d7e8a1 Cleanup: rename Library.filepath to filepath_abs
Make it clear that this is the absolute path,
allow the 'name' to be renamed to 'filepath'.

Rename is safe since this is only for run-time.
2020-06-23 11:22:30 +10:00
fade37ff07 Writefile: move file flags to BlendFileWriteParams
This removes G_FILE_HISTORY, G_FILE_SAVE_COPY & G_FILE_USERPREFS.

Using file-flags made logic harder to follow since it's not so clear
which flags are expected to be in G.fileflags & which are meant to be
set and passed as arguments, these are shared between read & write
functions too.

Add BlendFileWriteParams so options which don't need to be stored
aren't mixed up with flags that are stored for reuse.
2020-06-19 16:47:12 +10:00
3ada1949f8 Python API: path mapping options for library writing function
When "Relative Remap" option was added, the intention was only to remap
paths that were already relative. However it remapped all paths.

This was reported as T62612 and fixed recently,
however some Python script authors depended on the old behavior.

For users, it's reasonable to use the existing operators to make paths
absolute/relative. For scripts however it's useful to be able to write
out individual data-blocks with the ability to make all paths relative.

Now `bpy.data.libraries.write()` takes a path_remap argument which can
be `NONE/RELATIVE/RELATIVE_ALL/ABSOLUTE` allowing the script author to
choose how paths are handled when writing out data-blocks.

Addresses T77768.
2020-06-18 15:49:10 +10:00
2e5ef864ab Refactor: move .blend read/write of mesh deform modifier to MOD_meshdeform.c 2020-06-16 17:17:43 +02:00
25a1ed993a Cleanup: remove unnecessary indirection for .blend read/write of curvemapping 2020-06-16 17:04:03 +02:00
d3de5d7ca5 Refactor: Move curvemapping .blend read/write to blenkernel
This is necessary so that it can be accessed from `blendWrite`
and `blendRead` callbacks from modifiers.
2020-06-16 16:59:52 +02:00
6a0ebb8088 Refactor: use new blenloader api for laplacian deform modifier 2020-06-15 18:37:30 +02:00
bf1e5a2133 Blenloader: call blendRead and blendWrite of modifiers when available
This is part of T76372.
2020-06-15 17:55:06 +02:00
b1f9799508 Cloth: implement support for a hydrostatic pressure gradient.
When a fluid is put under influence of gravity or acceleration, it
forms an internal pressure gradient, which causes observable effects
like buoyancy. Since now cloth has support for simulating pressure
changes caused by fluid compression or expansion, it makes sense to
also support the effects of gravity.

This is intended for better simulation of objects filled or
surrounded by fluids, especially when constrained by collisions
or pinned vertices, and should result in more realistic shapes.

Obviously, this doesn't actually simulate fluid dynamics; instead
it is assumed that the fluid immediately adapts to changes in the
shape or acceleration of the object without friction or turbulence,
and instantly reaches a new static equilibrium.

Differential Revision: https://developer.blender.org/D6442
2020-06-12 18:19:40 +03:00
3ea04d3e11 Blenloader: Don't just crash when a struct name is not known
Related to T77524.

This brings back the old way of handling corrupted data.
2020-06-10 16:31:41 +02:00
6fe32d7fd6 Fix T77524: Don't try to write storage of node with undefined node
This cannot work, because the storagename is the empty string.
2020-06-10 16:16:03 +02:00
b37fca650e Cleanup: Move pointcache dna to separate file
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7965
2020-06-09 17:01:54 +02:00
6f96dfabe5 Simulations: initial simulation state and cache
The current particle state is stored in a `CustomData` instance and
the cache is stored in `PointCache`.

The current state exists on the copy-on-write copies of the simulation,
while the cache only exists in the original data block.

This patch implements a temporary trivial particle simulation that does not
use the node system yet. It is used for testing and will be replaced soon.

`PointCache` still has some limitations that need to be overcome using
separate refactorings. For example, we need to be able to store the number
of particles in the point cache. Also we need to change which attributes
are stored for a particle system more dynamically than is currently possible afaik.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7836
2020-06-08 15:49:17 +02:00
8f25cfdbfd Refactor: use new api for some remaining functions in writefile 2020-06-07 12:22:19 +02:00
fc672ce8e2 Refactor: use new api for remaining direct data writing 2020-06-05 21:55:45 +02:00
60b8db587f Blenloader: new write_struct_at_address api functions 2020-06-05 21:55:45 +02:00
f0047e6754 Refactor: use new api for write_movieclip and write_keyingsets 2020-06-05 21:55:45 +02:00
5340556710 Refactor: remove temporary IDP_WriteProperty_new_api 2020-06-05 21:22:43 +02:00
7949953b1e Refactor: use new api in write_userdef 2020-06-05 21:19:03 +02:00
a77350cce2 Cleanup: remove unused functions 2020-06-05 20:56:36 +02:00
69c9204026 Refactor: use new api for write_curvemapping and its users 2020-06-05 20:55:42 +02:00
26fb0d4258 Refactor: use new api to finish write_object 2020-06-05 20:46:27 +02:00
c3e88fdd03 Refactor: use new api for write_pointcaches 2020-06-05 20:40:38 +02:00
a943b65f1b Refactor: use new api in write_area_map 2020-06-05 20:34:59 +02:00
4df20c058d Refactor: use new api in write_bone 2020-06-05 20:34:59 +02:00
0f64de6b9b Cleanup: compiler warning 2020-06-06 00:12:28 +10:00
1270984e13 Refactor: use new api in write_customdata 2020-06-05 15:54:19 +02:00
b77834ceb1 Refactor: use new api for writing modifiers 2020-06-05 15:38:36 +02:00
a8afe509da Refactor: use new api in write_nodetree_nolib 2020-06-05 15:22:43 +02:00
0ee98c654e Refactor: use new api in write_animdata 2020-06-05 15:15:28 +02:00
ff5d24f8be Refactor: use new api in write_iddata 2020-06-05 14:45:32 +02:00
f797a5406d Refactor: use new api for writing object, mesh and particlesettings 2020-06-05 14:41:42 +02:00
a6cd77bad1 Refactor: use new api for writing camera, lattice, vfont and key 2020-06-05 14:32:26 +02:00
0a41a85bf3 Refactor: use new api for writing curve, mball, image, light, world, material and texture 2020-06-05 14:25:07 +02:00
d850daf416 Refactor: use new api for writing collection, action and gpencil 2020-06-05 14:09:35 +02:00
43294e5f49 Refactor: use new api in write_scene 2020-06-05 13:55:45 +02:00
60a786e711 Refactor: use compile time dna struct ids in blenloader api 2020-06-05 13:55:45 +02:00
dc69747f72 Refactor: use new api for writing linestyle, cachefile, hair, pointcloud, volume and simulation 2020-06-05 13:29:46 +02:00
e4e8259d39 Refactor: use new api for writing movieclip, mask, probe, nodetree, brush, palette and paintcurve 2020-06-05 13:14:39 +02:00
2396daf921 Refactor: use new api for writing screen, armature, text and speaker 2020-06-05 12:53:39 +02:00
a1d55bdd53 Refactor: use new api in write_workspace 2020-06-05 12:35:20 +02:00
56da8dae67 Refactor: use new api in write_windowmanager 2020-06-05 12:29:40 +02:00
0e6c648f3f Refactor: Move IDProperty writing to new API 2020-06-05 12:21:19 +02:00
48075b2c05 Blenloader: New API that will be used for blenloader decentralization
Design Task: T76372

This part of a larger refactoring towards a more extensible architecture
in Blender: T75724

The API is defined in `BLO_read_write.h`. It adds the small data structures
`BlendWriter`, `BlendDataReader`, `BlendLibReader` and `BlendExpander`.
Those contain context about the current read/write operation. Furthermore,
it adds many functions with the prefixes `BLO_write_*`, `BLO_read_*` and
`BLO_expand_*`.

Lib linking and expanding will probably be handled by the more generic libquery
system eventually. The corresponding parts of the API can be removed then.
2020-06-05 11:44:36 +02:00
9e96c6d054 Cleanup: spelling 2020-06-05 14:34:00 +10:00
de9c04c287 Cleanup: clang format, warning 2020-06-04 01:18:39 +10:00
cda1540858 Undo: Detect/find proper memchunk for a given ID during undo step writing.
Most of the time current (based on order) system works fine, but when you add
or rename (i.e. re-sort) some ID, every data/memchunk afterwards would be out
of sync and hence re-stored in memory (and reported as changed).

Now we are storing the ID's session_uuid in the memchunks, which allows to
actually always find the first memchunk for an already existing ID stored in
previous undo steps, and compare the right memory.

Note that current, based-on-order system is still used almost all of the time,
search in the new ghash is only performed for a few data-blocks (when needed at all).

Reviewed By: brecht

Maniphest Tasks: T60695

Differential Revision: https://developer.blender.org/D7877
2020-06-03 12:07:45 +02:00