Commit Graph

4318 Commits

Author SHA1 Message Date
4b42a49086 Fix error in bvhtree_walk_dfs_recursive 2016-02-13 01:53:44 +11:00
5b2d0b0fb4 BLI_kdopbvh: test root node before traversing 2016-02-11 18:23:58 +11:00
86725667d4 Cleanup: naming for NearestRayToAABB_Precalc 2016-02-11 18:21:10 +11:00
0ba649549c Cleanup: remove unused radius argument 2016-02-11 05:47:05 +11:00
fce0e31bcf Docs: use doxygen sections 2016-02-11 05:39:39 +11:00
e7374d0227 Docs: minor comment edits to smallhash 2016-02-10 23:28:16 +11:00
88d5d99130 Tweaks to the comments of smallhash
Collaboration between russki guy working from Netherlands and
ausie bloke working from Australia (not Austria).
2016-02-10 10:52:24 +01:00
2cbf32e0fb Cleanup: double promotion
Also remove null checks from args with non-null attribute.
2016-02-10 15:27:28 +11:00
9961d47a4f Add BLI_bvhtree_walk_dfs utility function
This generic function allows callers to walk the tree using callbacks to define behavior.
2016-02-09 22:47:14 +11:00
caa16c1443 BLI_kdopbvh: expose bvhtree_kdop_axes array
So future callbacks can make use of the axis index.
2016-02-09 22:47:14 +11:00
ea3900c58f Docs: correct description 2016-02-09 16:30:13 +11:00
2a65acc952 Cleanup: parenthesize macros 2016-02-03 21:17:07 +11:00
622019a085 Fix BLI_rename returned success w/ missing source path 2016-02-03 15:57:24 +11:00
0e4e1993e6 Cleanup: correct qsort comments
Also add link to original source & parenthesize min macro.
2016-01-30 13:27:48 +11:00
05dbc470ad Cleanup: warnings & style 2016-01-28 17:23:12 +11:00
e5e7507d31 PIL_time_utiledefines: add TIMEIT_AVERAGED variants to block timing macros.
This variant behave exactly as TIMEIT_START etc., but it also sums up all times in
a static var and prints out average execution time - very useful when dealing
with small/quick pieces of code that get executed often, to get some meaningful results.
2016-01-27 12:26:00 +01:00
b336124a13 Correct commented printfs 2016-01-26 09:08:40 +11:00
3c72e302e1 Correct own error in recent BVH nearest ray 2016-01-26 07:40:21 +11:00
e3e23f7746 ImBuf: Make luminance calculation inlined
Title actually tells it all, it is rather simple function which totally makes
sense to be inlined.

This gives up to 5% of speedup when updating scopes for a large image.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1310
2016-01-25 14:13:52 +01:00
33a7c7408d BLI_kdopbvh: Add BLI_bvhtree_find_nearest_to_ray
Support for casting a ray through all nodes to find the closest
(not the first hit as with ray casting).
2016-01-25 19:01:53 +11:00
bfabb9d3c5 Math Lib: Add dist_squared_ray_to_aabb_v3 utility 2016-01-25 19:01:42 +11:00
90293a8da3 Math Lib: optimize segment-plane clipping
Calculate the clipped min/max factor along the segment,
only applying to the coordinates at the end (will give better precision too).

Also make split input/output args.
2016-01-23 13:48:31 +11:00
aa69fb64ac Cleanup: line length, indentation 2016-01-21 09:42:17 +11:00
18ffeb689d error in last commit 2016-01-20 17:09:18 +11:00
e25b113694 Cleanup: naming convention
Follow isect_ray_tri_watertight_v3 naming.
2016-01-20 17:03:10 +11:00
5128637d48 BLI_array_utils: add binary and/or functions 2016-01-19 08:23:05 +11:00
3d4b8922fc Ignore const qualifier when comparing types 2016-01-19 07:51:03 +11:00
d5ddc52ae1 Cleanup: style 2016-01-19 04:54:39 +11:00
8acf14c55c Cleanup: BLI_task foreach looper API doc. 2016-01-16 16:06:27 +01:00
31d907fa0a Cleanup: BLI_task - API changes.
Based on usages so far:
- Split callback worker func in two, 'basic' and 'extended' versions. The former goes back
  to the simplest verion, while the later keeps the 'userdata_chunk', and gets the thread_id too.
- Add use_threading to simple BLI_task_parallel_range(), turns out we need this pretty much systematically,
  and allows to get rid of most usages of BLI_task_parallel_range_ex().
- Now BLI_task_parallel_range() expects 'basic' version of callback, while BLI_task_parallel_range_ex()
  expectes 'extended' version of the callback.

All in all, this should make common usage of BLI_task_parallel_range simpler (less verbose), and add
access to advanced callback to thread id, which is mandatory in some (future) cases.
2016-01-16 15:59:37 +01:00
31375a1b21 Cleanup: stdbool no longer optional, remove checks 2016-01-16 15:38:57 +11:00
a14c67b0ad Polyfill2d: improve sweep clipping logic
Now only reverse the fill direction when reaching a non-concave corner.
Gives ~4x speedup here in tests with complex ngon.
2016-01-13 14:49:00 +11:00
c6c223ade6 Fix T47164: [Scene.raycast] - True result when it should be False.
We cannot use FLT_MAX as initi distance for raycast...

Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh,
and use in RNA raycast callbacks (and all other places using that API).
2016-01-12 10:09:00 +01:00
14de8361f9 Smoke (fire): Move spectrum code from C++ (intern/) to C code (BLI)
This change is for a few reasons:
- it works with color, and (therefore) will need to be color managed, at
some point. This will be much easier to do if the code is closer to the
actual color management code (in Blender's core, so to speak).
- it has nothing to do with the actual fire simulation, as it is just
used to create a lookup table
- it can be reused for other purposes (i.e. in Blender internal
renderer, if people are interrested in a blackbody node à la Cycles)
- cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist
in BLI

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D1719
2016-01-09 04:48:31 +01:00
e830334357 Math Lib: use x-span for fill_poly_v2i_n callback
Instead of running the callback per-pixel,
pass the x-span to the callback.
2016-01-08 23:35:34 +11:00
82d88e42a5 BLI_task threaded looper: do not assert when start == stop.
This can happen quite often in forloops, and would be annoying to have to check for this
in caller code! So now, just return without doing anything in this case.
2016-01-04 19:17:09 +01:00
aad24468e2 Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.

Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...

This patch mostly fixes particle editing mode:
  - Adding/removing particles when using generative modifiers (like subsurf) should now work.
  - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
  - X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
  - All this in both 'modes' (with or without using modifier stack for particles).

Tech side:
  - Store a deformed-only DM in particle modifier data.
  - Rename existing DM to make it clear it's a final one.
  - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
  - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
    when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
    from an final DM tessface index).

Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).

Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.

Reviewers: psy-fi

Subscribers: dfelinto, eyecandy

Maniphest Tasks: T47038

Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
7a702ba1d5 Cleanup: warning 2015-12-31 18:15:45 +11:00
6472810c96 Grr, forgot those ones in previous commit...
Never believe QTCreator when it comes to finding all usages of a func, kids... grep ftw!
2015-12-30 21:05:57 +01:00
511e3c5d9d BLI_task: change BLI_task_parallel_range_ex() to just take a bool whether to use threading or not, instead of threshold.
From recent experience, turns out we often do want to use something else than basic
range of parallelized forloop as control parameter over threads usage, so now BLI func
only takes a boolean, and caller defines best check for its own case.
2015-12-30 20:39:56 +01:00
625381509f Building w/o OpenMP now works again
rename define since its no longer OpenMP specific.
2015-12-29 10:33:00 +11:00
6ca6d29e6b Fix memleaks in our gtests. 2015-12-28 23:19:24 +01:00
971f9e1c25 BLI_math_statistics: switch from OMP to BLI_task.
This time, with have over 300% speedup!

But no, this is not due to switch to BLI_task (which 'only' gives usal 15% speedup),
but to enhancement of the algorithm, flatten loop over covariance matrix items now allows
to compute (usually) all items in parallel, instead of having at most 3 or 4 working threads
(with unbalanced load even)...
2015-12-28 22:57:55 +01:00
d08e9883bd BLI_kdopbvh: switch from OMP to BLI_task.
Gives the usual 10%-30% speedup on affected functions themselves (BLI_bvhtree_overlap() and
BLI_bvhtree_balance()), and about 2% speedup to overall cloth sim e.g. (measured from
main Cloth modifier func).
2015-12-28 21:40:22 +01:00
6f1c44e611 Some fixes from coverity (only one really nasty, in paint_proj). 2015-12-28 16:09:06 +01:00
61d6fa92c5 Correct recent error passing NULL to fclose 2015-12-29 01:01:20 +11:00
d617de965e Fix (unreported) broken BLI_task's forloop func in case we have less iterations that workers.
When called with very small range, `BLI_task_parallel_range_ex()` would generate a zero `chunk_size`,
leading to some infinite looping in `parallel_range_func` due to `parallel_range_next_iter_get` returning
true without actually increasing the counter!

So now, we ensure `chunk_size` and `num_tasks` are always at least 1 (and avoid generating too much tasks too).
2015-12-28 00:37:07 +01:00
c8c7d04d69 Add STACK_CLEAR macro 2015-12-24 20:05:45 +11:00
b9dea0f941 Remove BLI_buffer calloc option
This wasn't working reliably (after clear for example), and wasn't used anywhere.
2015-12-24 01:52:54 +11:00