Commit Graph

816 Commits

Author SHA1 Message Date
f45e55c9c8 Depsgraph: Cleanup comment 2019-09-03 10:43:05 +02:00
ac646bc20d Cleanup: spelling 2019-08-31 01:21:42 +10:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
aef08fda3a Custom Properties: officially support int and float arrays in the UI.
In some rare cases it is convenient to store a short array value
as a custom property, e.g. a vector or color. For example, it may
be helpful when importing/exporting certain formats that support
custom or nonstandard attributes on objects.

The custom property storage already can handle arrays in order to
support properties defined via python. The only thing missing is
UI support (and some bugs), and this patch fixes that:

- Allow editing short array properties via Custom Properties panel.
- Fix a UI layout sizing bug triggered by the previous item.
- Fix a dependency graph bug with drivers using such properties.
- Make RNA_*_get_default_array code robust in case of size mismatch.
- Support custom default values for array properties, allowing
  both an array and a scalar value.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5457
2019-08-13 17:13:19 +03:00
0d719fcacb Cleanup: spelling 2019-08-12 01:10:43 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
58b554c7a4 Fix T66591: GPencil layer visibility control via driver doesn't work 2019-07-30 10:27:13 +02:00
2cce65de96 Fix T66872: Changing clip color space does not update background images
Such reload can no longer happen directly and is to be done via dependency
graph.

Eventually, the movie cache will become shared across all copies of the
clip, but even then we still need to have dependency graph mechanism because
we need to update FFmpeg animation handle (which can not be shared across
the copies).
2019-07-28 13:24:18 +02:00
523de7ae9b Fix T66325: Animation Keyframe Undo/Redo Bug
The issue was caused by dependency graph always ignoring animation
update when it is first time constructed. This was a way to make it
preserve unkeyed changes on undo/redo. This, however, made it so
changes of animation data itself (such as deleting/moving keyframes)
did not trigger animation update by the dependency graph.

This worked prior to copy-on-write because animation recalc flags
were stored in the DNA and never re-set on file/undo load. This was
giving dependency graph a clue that animation is to be re-evaluated
when operator explicitly asked to (more precisely, when such operator
was undone/redone).

This change makes it so original ID's recalc flags are storing
recalc flags when ID is tagged for update as an response to user
input. This way re-building dependency graph can force animation
to be updated on redo.

Tricky part here is that ID's recalc flag is no longer to be zeroed
when loading undo step (which is the same as reading .blend file).
This is something what works differently comparing to legacy
dependency graph, which was zeroing object's recalc flags there but
not animation data's recalc flags.
Shouldn't be causing issues, since unkeyed changes are not preserved
upon opening a file anyway, at least to my knowledge.

Related reports which are to be taken into account and verified
they are not re-introduced when making changes in the area:

- T63111: Auto-Bake stuck at constant re-rendering
- T54296: Cycles viewport render stuck on constant re-render

Reviewers: campbellbarton, brecht

Reviewed By: campbellbarton, brecht

Maniphest Tasks: T66325

Differential Revision: https://developer.blender.org/D5316
2019-07-26 14:33:51 +02:00
4ddc7e8d1b Fix T66919: Force field does not affect particles
Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T66919

Differential Revision: https://developer.blender.org/D5275
2019-07-17 16:51:02 +02:00
ff1b5af307 Fix compositor ignoring mask parenting
There are two aspects to the problem:

- Dependency graph update for compositor preview was missing
  updates flush.

  Apparently, update for new frame style of update will take
  care of flushing, but not the update tagged style of update.

  This goes to a legacy dependency graph and is to be changed
  at some point, but not so close to the release.

- Movie clips were missing from the compositor dependency graph.

This fixes part of T66519.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5256
2019-07-15 17:36:54 +02:00
867cd8218a Fix T66556: Noisy drivers relations in certain cases 2019-07-08 17:38:40 +02:00
cd6b49f995 Cleanup: spelling 2019-07-07 15:38:41 +10:00
21668359b7 Fix T66234: Issue on switching material mode between Object and Data
The root of the issue comes to the fact that part of dependency graph
is being removed, without doing any further remapping.
This was happening because only materials used by objects were pulled
in, so when material mode is changed some material became unused and
removed from the dependency graph and freed, causing object or its
data to point to a freed memory in its materials array.

Simplest and safest way to solve this is to pull materials referenced
by both object and object data. This causes somewhat higher memory
usage but keeps evaluated state of scene in an always consistent state,
without any need to tag/update object's data on material mode change.

Don't think it is a problem in practice.

Reviewers: brecht, fclem

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5172
2019-07-03 16:32:13 +02:00
65b2cc2301 Fix T66370: add_relation Message in Console with certain shaders 2019-07-03 14:27:28 +02:00
f990c23bcf Fix T66366: Multi object edit makes blender crash
Two issues here:

- Evaluated object data is to only be updated for selection only after modifier
  stack is done its job. Otherwise it's possible to have selection batch update
  called on an input data, at the same time as original object data is being
  evaluated.

- If object's modifier stack did not create its own evaluated mesh (in case
  when there is no effective modifiers, for example) can not update selection
  on object's data, as it might cause threading issues between objects sharing
  same data.
2019-07-03 11:54:56 +02:00
26e6bb3fa3 Fix T65778: Missing selection update with linked objects in edit mode 2019-07-02 15:17:17 +02:00
10b694877b Cleanup: spelling 2019-07-02 18:05:10 +10:00
809f81cc3a Fix T66207: Invalid depsgraph relation when driver uses object dimension
Would be nice to find a more proper and generic solution instead of name
based comparison, but can not really think a nice way to go currently.
2019-07-01 14:34:23 +02:00
eac11046a1 Fix T62990: Selecting bones causes pose to be re-evaluated 2019-06-28 10:13:57 +02:00
2110f4a76c Fix T66105: Changing force field does not update simulation 2019-06-28 09:48:44 +02:00
b6cf4a715b Fix missing volume update via scene strip's settings
This is a part of T66117.

The entire sequencer+3d sound was never reliable, so this is as much as i can
fix currently.
2019-06-26 13:00:18 +02:00
005f90a434 Fix T66132: Unable to move bone in special configuration
Animation needs to wait for the sub-data datablock copy-on-write,
but tagging that copy-on-write should not enforce animation evaluation.
2019-06-26 10:51:17 +02:00
b617a233aa Fix T66050: Textbox is not updated, when controlled with drivers 2019-06-24 14:58:18 +02:00
7b8d4904d2 Fix T65817: Video Sequencer doesen't render speakers' sounds
Part of the issue was caused by missing speaker objects in the depsgraph
used for post-processing.

Remaining part was caused by missing scene sound update for this depsgraph.
2019-06-17 11:04:17 +02:00
a1ef2e4b16 Cleanup: comment, RNA spelling 2019-06-17 12:52:20 +10:00
04c54dec44 Fix T57489: Texture coordinate object reference not updating in Eevee 2019-06-12 16:58:34 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
bf417d640b Sound: Fix 3D sound coming from scene strips
Need to pull in speakers from scene strips and make sure they
are properly updated.
2019-06-07 15:55:50 +02:00
7081935a30 Sequencer: Fix missing sound from nested scene strips 2019-06-07 11:59:30 +02:00
19782e4f68 Fix missing autosmooth update when animated
Consists of few simple steps.

Don't tag object data's bounding box as dirty before re-evaluaiton

Most of the time this actually tags evaluated mesh which will be tossed
away few lines below anyway. And this causes issues if the evaluated
mesh is actually owned by the mesh datablock.

The bounding box now has clear separation between original object data
and object data after modifiers, so this should not be causing any
issues.

Free evaluated mesh when owner mesh changes

Ensures that evaluated mesh shares the same settings as its owner when
updates related on animation system happens.

Depsgraph: Update mesh when its geometry settings changes

Allows to have options like autosmooth animated.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D5030
2019-06-07 09:13:51 +02:00
fbd9c09ef0 Depsgraph: Add relations for spline animation
Currently only obvious setting which can be animated is Smooth.

The rest requires more proper support from animation update on
the Curve datablock.

But at least with this change it's not a "dependency graph fault"
2019-06-06 14:21:39 +02:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
b0278b2486 Depsgraph: Fix IDs being remapped in original compositor
Happens with files from T65223.

Caused by CoW scene still pointing to the original compositor.
Happens when scene was referenced for parameters only.
2019-05-29 12:50:04 +02:00
d6b340b999 Cleanup: Group depsgraph building nodes 2019-05-29 12:50:04 +02:00
fc8547b889 Fix T57483: Driver on grease pencil modifier does not update 2019-05-28 11:11:09 +02:00
ba58b9d2af Depsgraph: Fixes for render pipeline building
- Need to assign current scene in the builder: it is used to
  route relations for object's customdata.

- Tweak relation from scene to object for the customdaat: this
  didn't work before because the render pipeline scene has no
	view layer component.

Fixes T65044: Crash when Rendering (F12)
2019-05-24 10:58:09 +02:00
faf48c0f64 Depsgraph: Ensure DOF object is always in the graph
Related in T60961.
Unfortunately, doesn't fix it yet. Needs deeper investigation.
2019-05-23 16:57:39 +02:00
b432209f63 Render: Use dependency graph for compositor/sequencer
This change makes it so a minimal dependency graph which only includes
compositor and sequencer is built for the render pipeline purposes.

Tricky part here is that it's only compositor itself and sequencer who
to use this dependency graph and IDs from it. Render engines are still
to be provided original IDs because:

- They will create dependency graph for the given scene, and currently
  it is not possible to create dependency graph from CoW scene.

- IDs from the compositor/sequencer dependency graph are "stripped",
  as in, they wouldn't have all view layers, collections or objects
	required for proper final render.

This creates annoying mess of mixing evaluated and original scene
access in various parts of the pipeline.

Fixes T63927: Compositing nodes - drivers don't really work

Reviewers: brecht

Maniphest Tasks: T63927

Differential Revision: https://developer.blender.org/D4911
2019-05-23 16:22:25 +02:00
0ec6fa782b Depsgraph: Allow building scene properties
This is used by driers and this is a first step towards support of
scenes used for only compositor or sequencer.

Fixes T61014: Assert adding a driver that uses a single property of a scene ID
2019-05-23 16:22:25 +02:00
b88f1d3491 Depsgraph: Allow having ID built checks be more granular 2019-05-23 16:22:25 +02:00
028bce8717 Depsgraph: Fix fake dependnecy cycle in proxies
Noticed when was looking into T64764, F7043663.

This is a weird case when proxy group is not a group, but is the
same as linked object.

Remove useless relation which was causing cycle, but had no functional
meaning.

Pair programming session with Brecht.

Reviewers: angavrilov, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4928
2019-05-23 15:30:00 +02:00
44f9a502e7 Depsgraph: Correct relations for proxy group
At some point when the transform evaluation was split into EVAL and FINAL
the b350edc was re-introduced by EVAL being run prior to proxy_group's
matrix is evaluated.
2019-05-23 14:30:37 +02:00
fec9615ea0 Masks: Properly port to Copy-on-Write concept
Masks were not really covered by Copy-on-Write due to mistake
in the dependency graph. After correcting that mistake a lot
of tools became broken, so majority of the patch is related
on making it so access to evaluated/tessellated masks is done.

When accessing evaluated mask state make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.

Fixes T64899: Re-doing new point addition causes crash

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T64899

Differential Revision: https://developer.blender.org/D4918
2019-05-23 09:47:13 +02:00
bc3139d792 Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
2019-05-17 17:59:26 +02:00
fa9ab7b5a9 Fix T64595: Mask does not update correctly when changing frames
Is caused by change which made all IDs to have parameters.

Solved by using more explicit relations.
2019-05-17 15:48:01 +02:00
Dalai Felinto
777a546c0c Outliner Restriction: Naming sanitization and icon
No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).

* Get rid of _INSTANCE (introduced on b1af682001).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
2019-05-14 18:10:25 -03:00
08a79fc88b Depsgraph: dependency on B-Bone start handle end roll when inheriting it.
Specifically the dependency is on any drivers that may be affecting
the RNA property of the handle bone, which currently link to segments.
2019-05-14 22:26:49 +03:00
4887b771f9 Cleanup: sort struct declarations 2019-05-14 20:21:22 +10:00