Avoids invisible objects from being considered visible when they
are used as driver variables.
If those cases are actually coming from a visible object, then
deg_graph_build_flush_visibility() will ensure visibility is
properly flushed there.
Was happenign for following cases:
- Deep hierarchy of non-restircted collections, which has grand-grand
parent restricted.
- Collections which are constructed from invisible object.
The title says it all actually, the idea is to speedup the following case:
- Visible duplicator of a restricted collection (reported as T56512),
One of the questionable change is that none of the view layer bases is
ignored now. This ensures corresponding objects will have copy-on-write
component evaluated, making it possible to access those pointers. The
evaluation of those objects is skipped.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3641
This includes selections both in the clip editor as the viewport.
The selection is implemented as a synchronization function called from the eval
selection update node in depsgraph.
Some constraints have an option to take the final bezier shape of
the target B-Bone into account. This shape usually depends on two
other bones in addition to the target itself, so the graph should
include the relevant dependencies.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D3591
This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Hopefully this will fix issue with camera rig where camera properties
(like, near/far clip) are driven by custom properties from bones, and
those bones are actually belong to proxied armature.
`BKE_pose_rebuild()` should (ideally) always trigger a rebuild of the
depsgraph, since it can add or remove posechannels.
This function now takes a Main parameter to ensure that related
depsgraphes are tagged as dirty (kept it optional, for some corner cases).
We should also probably double-check calls to that function, think in
theory it should only be called from depsgraph itself? But for now...
Old behavior: tagging ID with DEG_TAG_COPY_ON_WRITE will do copy-on-write
(as requested), but will also flush changes to all operations with depends
on it. This means, for example, tagging object for copy-on-write will force
its modifier stack to be evaluated.
This was needed in the earlier days of copy-on-write when things were not
well defined and when lots of areas were not doing proper tagging.
New behavior: tagging ID with DEG_TAG_COPY_ON_WRITE will only ensure copy
of the dadatblock is up to date, without flushing updates to any dependencies.
This means following things:
- We can update parts of ID without invoking heavy computation of other
parts of same ID. For example, tagging object for COPY_ON_WRITE update
on mode change will not force modifiers stack to update.
- If some dependent datablock is dependent on pointers which are invalidated
by copy-on-write (like, evaluated mesh referencing custom data layers from
original mesh), this will either require explicit tag or explicit relation
in the dependency graph.
Currently can not find a faulty case since tagging of mesh happens with
either 0 (which means, everything) or with GEOMETRY, which also forces
all dependent modifier stacks to be re-evaluated.
This fixes missing PBVH when going into sculpt mode (sculpt mode toggle
was tagging object for COPY_ON_WRITE update, which was forcing modifier
stack to be updated, which was freeing PBVH.
Some other operations might also become faster with this change.
This way we guarantee that animation component on the datablock will
totally wait for action to be fully evaluated before attempting to
evaluate f-curves.
Fixes T55642: Inconsistent result on animated DoF file