Commit Graph

1852 Commits

Author SHA1 Message Date
c1f3b86f86 NLA SoC: Cleanup of Keyframe Drawing code for DopeSheet
* Removed the glaMapping stuff in favour of remapping the keyframes manually. The old code was causing some mess, and not really working well for the DopeSheet with various mappings being used.

* Fixed NLA-mapped selection in DopeSheet. Clicking on individual keyframes should now work ok. More testing required though.

* Keyframes in DopeSheet are now drawn fully using OpenGL (instead of icons). They look less tactile now, but this may be compensated with in terms of speed? Previously I disabled this type of drawing due to issues with some cards. Enabled again for now, but mainly because I couldn't get the icons to line up nicely in screenspace...

* Borderselect in DopeSheet. I've had a look at issues with it selecting the wrong channel's keyframes. The issues don't seem to be solved yet though... will look again tomorrow.
2009-07-09 13:14:51 +00:00
5f5ddb0014 NLA SoC: Little optimisation + Drawing bugfix
* Text labels on NLA-Strips should now draw properly for most short-strips now. Previously, the padding on the text was a bit too extreme, so for very short strips (less than 4 frames or so), the text was often pushed down into the bottom-right corner of view.

* Optimised the keyframe-highlighting code for buttons a bit. Replaced the custom linear-search with the binary-search used when inserting keyframes (and for the 3d-view keyframe-indicator). There should be some theoretical improvements due to this at least...
2009-07-08 12:30:09 +00:00
be5293d3ad NLA SoC: Influence/Time properties for strips can now be animated
* These settings can now be edited + keyframed (using IKEY over the button only for now... other cases will fail)

* Reshuffled some of the keyframing code to make this sort of thing easier to do. Also, restored corrections for NLA-mapping when inserting/removing keyframes.


TODOS:
* animation editors don't show these keyframes yet
* the buttons don't change colour yet to reflect this state. How to do this efficiently?
* allow keyframing of these in more places
* more robust UI handling for this.
2009-07-08 05:00:10 +00:00
761241fcbb NLA SoC: Current Frame can now be negative
This commit is quite experimental, and might have to be reverted, but in quite a few places, the cleanups from this commit were already necessary. 

* I've left most of the image-handling functions alone, since I'm not sure how well they cope with negative indices.
* Start/End frames cannot be negative for now... any specific reasons why they should be negative?
2009-07-07 06:56:29 +00:00
b8042f535c NLA SoC: Muting and Graph-Editor Curve visibility for (Action) Groups
Groups (the Action variety) can now be muted, and also be set to not be drawn in the Graph Editor. These settings get applied to all the F-Curves within the group, overriding any settings individual F-Curves might have, allowing users to quickly mute or hide groups of curves without having to go through clicking on all of them.

Also, added a flag that can be used to set the curve visiblity on AnimData level too. This will be enabled in a future commit.
2009-07-03 10:28:10 +00:00
5e92ddece3 NLA SoC: Merge from 2.5
21301 to 21329
2009-07-03 01:57:38 +00:00
28d371d117 NLA SoC: Assorted fixes
* Made NLA Editing functions more aware of transitions. 
- A transition can only be added between a pair of action-clips. Previous, two transitions could be added next to each other, which has undefined behaviour
- Deleting a strip with transition(s) on either side will remove the transitions too. Feedback welcome on this
- The 'type' setting for NLA-Strips is no longer editable. This was dangerous as it could result in transitions with undefined behaviour (though nothing would happen).

* Menus for adding F-Modifiers now only show relevant modifiers (i.e. 'Invalid' is not included in the list, and 'Cycles' doesn't need to be shown for NLA since we've got repeat)

* Function Generator and Noise F-Modifiers now have complete GUI's. A few settings were missed during the porting process.

* F-Modifier buttons now have their source-ID's included in the RNA Pointers used. This didn't get them animateable directly, but is a step closer.
2009-07-03 01:10:46 +00:00
e55d90b340 NLA SoC: Added buttons for animating NLA-Strip Influence/Speed
These buttons are found in the Evaluation panel, but are currently disabled as I've yet to add the proper code to ensure that animating these will work correctly. They will hopefully be working before the end of the day.
2009-07-02 23:36:16 +00:00
e9c85406e4 NLA SoC: UI-Drawing for Generator and Envelope FModifiers Restored
These now use a hybrid drawing approach - using the layout engine for just layouts, but still mostly using old-style buttons in many places where button callbacks and/or special data-access methods are needed (or where RNA wrapping isn't in place yet).
2009-07-02 23:27:11 +00:00
093ff8202c 2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA
and operators should be working correct, but most buttons are still
not actually there yet.

* Added near empty soft body, fluid, field and collision panels,
  tweaks to cloth panels.
* Fluid bake works, but without escape or showing any progress.
* Fluid/Softbody/Cloth/Collision can now be both added as modifiers
  or in the physics panels.
* Missing: fields & soft body for particles.
* Missing: proper updating softbodies, guess this code still needs
  updates after pointcache refactor?
2009-07-02 19:41:31 +00:00
5a0896e1a3 2.5
Cleanup of scroller drawing in 2D windows.

Before:
http://download.blender.org/institute/rt11.jpg
After:
http://download.blender.org/institute/rt12.jpg

Will add 'zoom' widget circles later, as mockupped here:
http://www.reynish.com/files/blender25/fcurve_scrollbar.png

Also note the scale values are inside scroller; drawing it
on top conflicts with current frame item and markers.

Currently scroller disappear entirely when view is total.

For Joshua:
To make sliders behave nicely, the boundbox (v2d->tot) has to
be refreshed on each change. I've added it in graph drawing
now, but it could be notifier based I guess... not sure what
the correct anim api call would be. Can discuss tomorrow!

On todo:
Layout config hints so people can make scroller positions swap.
2009-07-02 18:12:46 +00:00
441bcaae2e NLA SoC: FModifier drawing converted to use Layout Engine
* Most of the F-Modifiers have been ported to use the layout engine + RNA for drawing their buttons now. This plays much nicer with various button-layouts.
--> As a nice demo, try adding a Noise Modifier to a NLA-strip, and change the 'size' setting to about 2 to see some effects.

* Generator and Envelope modifiers haven't been ported yet since they're quite complex (requiring more time + energy), and as such, have been made to have some temporary error prints instead. Will check on this tomorrow.

* Finished/cleaned up the RNA-wrapping of most FModifiers. 


TODO's (help requested... Brecht?):
Generator modifier's UI cannot be wrapped yet using the layout engine (though I might try using the old system only), as I'm having some trouble wrapping the coefficients array for this (see rna_fcurve.c - rna_def_fmodifier_generator())
2009-07-02 12:41:03 +00:00
6b784a80f0 NLA SoC: F-Modifiers working on NLA Strips
* Using the Ctrl-Shift-M hotkey, F-Modifiers can be added to all the selected strips.

* F-Modifiers can also be added/tweaked from the NLA N-Key properties. The UI now uses the same code as for the graph editor ones.

The UI drawing here is currently messed up from the NLA side, since it seems combining normal layout stuff and old-style uiBlocks doesn't seem to work too well (BUT! the buttons are at least functional).
Next up, I'll need to recode the buttons panel for the Graph Editor so that all of the drawing can be migrated over to use the new layout engine.
2009-07-02 06:41:10 +00:00
f3c47a66b0 NLA SoC: Separating out F-Modifier API
* F-Modifier API is now in its own file in blenkernel
* Renamed and refactored these so that they're no dependent on F-Curves, since all they really used was the fcu->modifiers list
* Added missing license blocks to a few files
2009-07-02 05:25:14 +00:00
b47605d841 NLA SoC: Separating F-Modifier UI drawing into its own file
* F-Modifier UI drawing/handling is now defined in a separate file so that it will be more suitable for inclusion into the NLA Editor's buttons.

* Started removing F-Curve dependence from the modifier drawing code, which wasn't strictly necessary

* Fixed F-Curve RNA wrapping to correctly use FPoints instead of the bulkier BPoints. Although nobody was likely to have encountered bugs here yet, this would almost certainly have contributed to some segfaults/data corruption along the track.
2009-07-02 04:47:36 +00:00
aa4ed13e4a NLA SoC: NLA Mapping Cleanup
While trying to fix the mapping conversions for repeat, I came across some limitations with the current (soon to be previous) mapping methods. 

Now the mapping conversions should work nicely for all places that use them.
2009-06-28 07:32:00 +00:00
a1c5c501a6 At last... this merge should finally do the trick!
21073 to 21145
2009-06-25 04:33:21 +00:00
b4acd77526 NLA SoC: Big Commit - Restored NLA-Mapping Corrections
In TweakMode, the keyframes of the Active Action are now shown (and can be edited) in NLA-mapped time, with appropriate corrections applied when editing. This works in the DopeSheet and Graph Editors :)

To do this, got rid of the old wrappers/API-methods, replacing them with new-style ones. A few methods previously (in this branch) used only for evaluation are now used for this purpose too. As the same code is used for editing + evaluation, this should now be much better to work with.

I've only done a few brief tests now, but I think I might've muddled the invert-flags on one or two cases which I'll need to check out tomorrow. So, beware that there may be some weird and critical bugs for the next few days here...

Also, added proper license headers to new NLA files.


TODO:
- testing + bugfixing due to this commit
- show range of keyframes in NLA Editor active-action line
2009-06-23 13:25:31 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
ed316ad8e9 NLA SoC: Fixes for Operator Poll Callbacks
* Clicking on NLA tracks while in TweakMode now works so that channels can be muted/protected/expanded as per usual. However, they cannot be selected, as changing the selection state can interfere with TweakMode state changes

* Operators for animation channel-lists now use proper poll callbacks, which also take into account TweakMode where appropriate (i.e. all selection operators are now allowed to operate in NLA while in TweakMode, and all other operators will only work in Animation Editors) 

* Action Editor operators now use the poll callback for Action Editors/DopeSheet instead of the generic active-araa one.
2009-06-21 03:02:40 +00:00
12bf10be02 2.5 merged 20773:21020 2009-06-20 03:38:34 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
4f9846b6a1 NLA SoC: Fixes for crashes when selecting keyframes in object channels in DopeSheet 2009-06-12 02:49:21 +00:00
0bef8012bc NLA SoC: Channel ordering change
In response to user-feedback, I've changed the order in which channels appear. Now, the channel ordering is:

- Object/AnimData block
-- Active Action 
-- Last NLA Track
..
..
-- First NLA Track

It is important to note several things still:
1) Active action is applied AFTER the NLA Tracks have been evaluated, not before
2) In this new order, the tracks+active action are shown in the evaluation-stack order, i.e. first thing applied is at the bottom, last is at the top.

As a result, I've switched the view-orientation back so that it works the same way as for DopeSheet/Graph editors (i.e. expands downwards not upwards). This may cause problems loading files saved with older builds of this branch. There are still some lingering problems due to this change which I'll fix in due course.
2009-06-11 05:02:46 +00:00
7dbc21ae3c NLA SoC: Merge from 2.5
20669 to 20771

(sheesh, that took an hour, not including having to restart the whole process after TortoiseSVN bailed out midway through the first try)
2009-06-10 03:36:28 +00:00
a796a74fb5 Timecode printing is more or less duplicated in two different places,
so make them both use the same style and note down for future.
2009-06-09 20:03:52 +00:00
ca5ff43b1f NLA SoC: Improved anim-channel filtering flags for NLA so that channels don't need to be checked to be NLA-Tracks before being used. 2009-06-09 12:28:10 +00:00
d36a1b4f06 added layout attribute for setting the operator execution context.
eg, layout.operator_context = 'INVOKE_REGION_WIN'

Needed to set the context that menu item operators are executed in.

fixed missing NULL check with anim system debug printing.
2009-06-09 10:30:11 +00:00
4b8b9b222e NLA SoC: Added buttons in NKEY region for NLA Editor
- Most of the settings wrapped in RNA have been exposed here using the new layout engine stuff from Brecht (C-API). I've tried to maintain a hierarchy of high-level (owner, generic-settings) to low-level (children, specialised-settings) here, which seems to be the prevailing guidelines?
(It took a while to try to understand how this all fitted together, since there were no clear examples on how to use this anywhere)

- NLA-Strip Modifiers have not been exposed yet. They still use the old-style drawing, which may/may not be compatible here.

- Fixed a bug with how the notifiers from this panel get sent. I really don't know how the compiler would have missed the undeclared pointer that was being used ('ob').
2009-06-09 04:39:33 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
7a3215d11b Change separator to one that does not mean drop frame. 2009-06-08 17:46:29 +00:00
9d4ebe1088 2.5 - Time indicator label for time-codes now draws in SMPTE format
When an Animation Editor is showing timing in 'seconds' (instead of frames), the indicator label is now drawn with the same style of timecodes as the scrollbar labels are.
2009-06-08 02:33:24 +00:00
5c21c176fa NLA SoC: Operators for 'tweaking' strip actions (TAB-Key for both)
In this commit, I've introduced the mechanism by which actions already referenced by strips used in the NLA can be edited (or 'tweaked'). To use, simply select a strip you wish to edit, and hit that TAB key to start tweaking that strip's action, and hit TAB again once you're done.


What happens when you enter 'tweak mode':
1) The action of the active strip temporarily becomes the 'active action' of the AnimData block. You are now able to edit this in one of the Animation Editors (DopeSheet/Action, Graph Editors) as per normal (i.e. sliding keyframes around, inserting keyframes, etc.). The 'action-line' will therefore get drawn immediately above the active track containing the active strip, so that it's clear that that's what we're editing.

2) All the NLA-tracks (and all the strips within them) that occur after the track that the active strip lived in get disabled while you're in tweakmode. This is equivalent to travelling back to an earlier state in a construction history stack.

3) The active NLA track also gets disabled while in tweakmode, since it would otherwise interfere with the correct functioning of the tweaking for the action of interest.

4) The 'real' active action (i.e. the one displaced by the active strip's action) gets put into temp storage, and will be restored after you exit tweakmode.

5) Any strips which also reference the action being tweaked will get highlighted in red shading to indicate that you may be making some changes to the action which you don't really want to make for the other users too.


Please note though, that this is only a rough prototype of this functionality, with some niceties still to come. i.e.:
* NLA-tracks after the active track should still get drawn above the 'tweaking action line', but perhaps with different appearance?
* Various tools will still need awareness of this to prevent corrupting operations from taking place. How to proceed is still undecided...
* When exiting tweak-mode, the strip the action came from still needs some form of syncing with the modified action... there are a few tricky issues here that will need to be solved
* Evaluation code doesn't totally take this into account yet...

---
Also, fixed a number of bugs with various code (notably selection, and also a few drawing bugs)
2009-06-05 05:18:07 +00:00
37f47ef386 NLA SoC: Merge from 2.5 20441 to 20570 (HEAD)
There were a few conflicts/missing files. Hopefully everything updated ok...
2009-06-02 01:40:53 +00:00
33267f5858 NLA SoC: Basic selection operators
* Added click-select/left-right select and deselect all/invert all selection operators. For now, these basic operators will suffice (more advanced selection operators will be coded at a later stage).

* Fixed a few bugs in DopeSheet found while coding the relevant tools for NLA. 

* Added custom border-select operator for NLA channels (since the standard one assumes negative direction channel order)

* Added new API-method for NLA strips to check if the strip occurs within a given range, since this test needed to be performed in a few places...

* Tweaked the NLA Editor View2D ranges a bit to give saner default sizing. This still isn't right yet though.
2009-05-31 11:14:50 +00:00
c42eeddea4 NLA SoC: Bugfixes + Improvements to 'Push Down' track-selection
* Trying to save no longer crashes in some cases when the NLA Editor was open with some data. The sanity check added in filesel.c might be able to be backported to 2.5? (Elubie, please check)

* NLA-track names now get drawn with the correct colours for identifying themselves as being selected or not selected.

* Now the 'push down' functionality for actions will try to add the new strip to the last NLA track, provided it has space in the range required. 
* When new strips are added, they will only be allowed to extrapolate before/after if they are the first (time-wise) strip for the set of NLA data per AnimData block. This stops layered strips overriding strips that occurred in earlier tracks at earlier times.
2009-05-31 04:52:20 +00:00
2e85686fe3 NLA SoC: Fixes (UI, evaluation?)
* Fixed some bugs which meant that NLA-strips weren't getting drawn
* Removed some debugging code
* Fixed bug with Action-line disappearing after 'pushing down' actions 
* Fixed bug where Objects with no animation data showed up in NLA 
* Tried fixing a bug where NLA-strips were evaluated erratically. I have a feeling that there are some rounding errors I'll need to pay more attention to somewhere :/
2009-05-30 12:40:07 +00:00
aa4d64d7ff NLA SoC: Bugfixes for previous commit
* Compile fix in nla_draw.c 
* Not totally correct yet, but now NLA-tracks get drawn too after action 'push-down'
2009-05-30 11:05:29 +00:00
32d0533f78 NLA SoC: More UI work + 'Push down' tool
'UI Work'
* Added more drawing code for drawing NLA data 
* Made the operators for the 'channel-list' of NLA work. A special version of borderselect for the NLA channel-list (due to the different vertical order) still needs to be coded though.

'Push Down' tool
The active action of each AnimData block, represented by the reddy/orange channel, can be added to the NLA stack as a new action by using the 'snow-flake' icon/button (probably need a special icon for this later). This will add a new NLA track and an NLA strip referencing this action. The AnimData block's 'active action' slot will then be left empty.

(Unfortunately, there still seems to be a bug here, which I'll check on later)
2009-05-30 10:41:41 +00:00
cee915ab56 NLA SoC: Start of UI Drawing Code for NLA Editor
In this commit, I've only setup the drawing code for the channels list. Only the drawing of the 'active action' dummy-line has been tested so far.
2009-05-29 12:26:47 +00:00
4512be4b6c 2.5 - Fixes for animating enum values
Interpolation between keyframes for enum values (and booleans) can only be constant now. 

TODO:
A way to do this for modifiers is still needed.
2009-05-28 01:57:29 +00:00
95af39cc33 NLA SoC: Merge from 2.5 20215:20439 (HEAD) 2009-05-27 00:07:03 +00:00
801eeb6423 NLA SoC: Groundwork for NLA UI
Adapted the channel-filtering code for the other animation editors for eventual use by the NLA Editor.
2009-05-25 13:07:54 +00:00
e67e7049f9 Graph Editor: Attempts at Improving Curve Drawing
* Trying a slightly different approach with curve drawing. Now curves aren't drawn darker down the list, as that approach proved to have massive contrast issues all around. However, it's not completely back to the old rainbow style, as the colours are still grouped in 3's and 4's, only that they now use hue offsets...

* Unselected curves are now drawn less opaque. However, selected curves still leave some brightness to be desired... 

* Bugfix - Deselecting keyframes in graph view now deselects the curves too.
2009-05-18 02:23:20 +00:00
1588bf4dbd 2.5 - 2 Bugfixes:
* Long Keyframes get shown again in DopeSheet. Some theme cleanouts cleared the theme colours for these.
* An error is now presented when there are problems trying to resolve a path to keyframe some settings now (instead of silently giving up).
2009-05-17 06:57:48 +00:00
b4d46e5ded UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
  This means the layout engine now works at button level, and makes it
  easier to write templates. Otherwise you had to store all info and
  create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
  These can contain regular buttons, and can be put in a Free layout,
  which means you can specify manual coordinates, but still get nested
  correct inside other layouts.

* API was changed to allow better nesting. Previously items were added
  in the last added layout specifier, i.e. one level up in the layout
  hierarchy. This doesn't work well in always, so now when creating things
  like rows or columns it always returns a layout which you have to add
  the items in. All py scripts were updated to follow this.

* Computing the layout now goes in two passes, first estimating the
  required width/height of all nested layouts, and then in the second
  pass using the results of that to decide on the actual locations.

* Enum and array buttons now follow the direction of the layout, i.e.
  they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
  RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
  opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
  row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
  buttons).

* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
5e0d2c896e Graph Editor Bugfix: Drivers for Materials now get shown 2009-05-12 11:36:33 +00:00
1a76f8a9f3 F-Curve Colouring: Attempt at a new auto-algorithm
This new algorithm groups F-Curves into groups of 3-4 with similar colours, since triplets of related settings are more likely to be encountered. 

The colours get darker down the list. Blocks of related F-Curves will alternate between being boldly and weakly shaded.

I've left the old method still there but commented out. This new method could still be improved, as some of the colours chosen don't really stand out that well IMO. 

Testing and suggestions welcome as always :)
2009-05-11 11:41:08 +00:00
8e3356793a 2.5
* Broke compiling on previous fix...
* Starting fix for nestled structs...
2009-05-11 02:26:18 +00:00
5c96cd0319 RNA Bugfix: (Brecht, please check over these fixes...)
Fixed one of the causes of keyframes not being able to be inserted. For ID-types where inheritence of the basic wrapping of the struct (i.e. for Lamp blocks, shadow and other lamp-type specific settings were only defined in subclasses of the Lamp struct), the RNA_id_pointer_create() function now performs additional refinement of the PointerRNA so that the pointer will be resolved correctly to allow access to these settings.

The other case which is unresolved for now is nestled structs. The RNA_path_from_ID_to_property() needs modification for this, but dunno how yet.
2009-05-11 02:07:40 +00:00