Commit Graph

432 Commits

Author SHA1 Message Date
c39f34def9 Fix Cycles viewport render info overlapping other text.
Now it shows more compact info below the view/object name. Render time and
memory usage is left out, as in most cases this is not so important. These
could be added back optionally if needed.
2018-11-08 18:31:33 +01:00
c8e6134386 Fix T56499: Adapt incremental snapping to orthographic viewport scale. 2018-10-30 14:22:30 -03:00
ec7c3b5b4f Cleanup: better naming
Suggested by Campbell here: https://developer.blender.org/rB09cd651bb7e59044cbcd0664e8b1064cb37734ed
2018-10-17 09:53:05 +02:00
09cd651bb7 View 3D: fix image dropping in 3d view
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3798
2018-10-16 11:18:16 +02:00
5b86899f21 Mesh: remove DerivedMesh for face-map drawing 2018-10-15 15:12:36 +11:00
85944a2d7e Image Empties: Usability improvements and fixes
- new "Align to View" option when loading a new image
- automatically align to view when dropping an image into a viewport
- larger default size for image empties
- fix image empty gizmo in orthographic view
- new "Align Objects to View" operator

Reviewer: brecht

Differential: https://developer.blender.org/D3778
2018-10-09 14:36:15 +02:00
5732d9e1dc Wireframe/Xray: Make Xray option local to wireframe mode
This commit make the Xray option for the wireframe different from the other
shading mode. This makes it possible to rapidly switch between wireframe +
Xray and Solid mode without Xray.

Xray alpha is also decoupled.

Both variables are duplicated and exposed separately through RNA.
2018-09-26 20:31:20 +02:00
37fea2c0f0 Edit Mode: Merge Xray and "Limit selection to visible" options behaviour
We now treat Xray as being the mode where Limit selection to visible is off.
If Xray is OFF, Limit selection to visible is considered ON.

To allow 'see through wires' with solid shading (not Xray shading) we still
draw solid shading if Xray is ON with Xray Alpha set to 1.0.
2018-09-21 15:45:03 +02:00
9dac8633d6 Merge branch 'master' into blender2.8 2018-09-20 12:51:16 +10:00
abe36478c6 3D View: add clip argument to win_to_3d_on_plane 2018-09-20 12:42:00 +10:00
8377febcb7 Merge branch 'master' into blender2.8 2018-09-20 12:06:53 +10:00
1a2e41a0f2 Cleanup: renaming missed from merge 2018-09-20 12:05:10 +10:00
c9df0ea147 3D View: add a simple un-clipped win_to_ray 2018-09-20 12:00:02 +10:00
de32dc6b27 Cleanup: rename 3D view ray calculation functions
Using near far and optionally clipping planes is
involved and not needed in many cases.

Rename so a simpler version of this function can be added.
2018-09-20 11:47:17 +10:00
6a01f62df4 Merge branch 'master' into blender2.8 2018-09-20 11:26:31 +10:00
470407ec3b 3D View: point-on-plane from screen location utility 2018-09-20 11:24:13 +10:00
3c8e4e4180 Cursor Tool: add transform orientation type
Support using the current transform orientation when placing the cursor.

See: T55036
2018-08-16 16:15:16 +10:00
d28248595b Silencing a bunch of compiler warnings
Most of these were mismatched const qualifiers
2018-07-31 03:04:32 +12:00
7b3a18f0aa Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
2018-07-17 14:59:07 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00
ddee0931b8 RNA: use bool for boolean RNA types
We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
2018-07-01 15:57:59 +02:00
48e70ab848 Add depth and orientation options to 3D cursor tool 2018-06-22 15:23:56 +02:00
6528310543 Cleanup: move cursor rotation into own function 2018-06-22 13:59:56 +02:00
0b9cd0c88d Merge branch 'master' into blender2.8 2018-06-22 12:58:29 +02:00
a5f046f449 Cleanup: rename 3D cursor calculation vars 2018-06-22 12:55:15 +02:00
750a78be9c 3D View: improve selection locking
Locked selection would still occlude with objects which could not be
selected.
2018-06-19 16:43:01 +02:00
ec4ce908db Fix T55452: Crash on saving with visible particle system.
Missing Main pointer in recent refactor/cleanup of G.main usages...
2018-06-12 16:17:05 +02:00
94aa4d1657 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_sequencer.h
	source/blender/blenkernel/intern/sequencer.c
	source/blender/editors/curve/editcurve_paint.c
	source/blender/editors/gpencil/gpencil_edit.c
	source/blender/editors/gpencil/gpencil_paint.c
	source/blender/editors/gpencil/gpencil_utils.c
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_view3d.h
	source/blender/editors/interface/interface_eyedropper_depth.c
	source/blender/editors/render/render_opengl.c
	source/blender/editors/sculpt_paint/paint_image_proj.c
	source/blender/editors/sculpt_paint/sculpt.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_edit.c
	source/blender/editors/space_view3d/view3d_intern.h
	source/blender/editors/space_view3d/view3d_select.c
	source/blender/editors/space_view3d/view3d_utils.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap.c
	source/blender/python/intern/gpu_offscreen.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-08 14:38:57 +02:00
7b6af843c2 Cleanup: getting rid of G.main.
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-08 12:17:22 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
d4ac65d003 Cleanup: use same 'depsgraph' name everywhere outside of DEG space.
'graph' is waaaayyyyy too generic name outside of DEG context, and
better try to use same name everywhere!
2018-05-29 12:07:48 +02:00
Dalai Felinto
fbc65c6b28 Fix T55165: Driving camera lens with property behaves unexpectedly
Differential Revision: https://developer.blender.org/D3438
2018-05-25 12:48:33 +02:00
ef22d2e8ad Merge branch 'master' into blender2.8 2018-05-25 10:04:25 +02:00
d02335a195 3D View: add pixelsize function w/o UI scale 2018-05-25 10:00:51 +02:00
5e1021f78f 3D View: remove temporary edge-select hack
This caused a glitch with COW, where forcing edge selection
caused the evaluated scene to enable this afterwards.

Now pass the selection mode as an argument to the draw function.
2018-05-24 20:38:17 +02:00
ac476375b1 Cleanup: style, whitespace 2018-05-22 07:39:16 +02:00
161ab6109e COW Operators: Fix VIEW3D_OT_ rotate move zoom dolly orbit roll pan smoothview and the ndof versions
Fixes camera view locking, camera related transitions and movements with the active object as pivot point
Note there can still be problems if the active object is not selectable
2018-05-21 20:33:12 +02:00
27da2db0ca 3D View: utility to get matrix from cursor 2018-05-10 12:24:07 +02:00
a48186c5d7 Orientation for 3D cursor
Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
2018-05-08 15:35:04 +02:00
51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00
f9cf2e2f6c Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
2018-04-18 16:35:38 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
eec5d3a8a8 Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.

It also led to some weird things like requiring a render engine for snapping
and raycast API functions.

Differential Revision: https://developer.blender.org/D3145
2018-04-13 14:17:32 +02:00
47acd706fd GPUCompositing: Remove entire module.
This module has no use now with the new DrawManager and DrawEngines and it
is using deprecated paths.

Moving gpu_shader_fullscreen_vert.glsl
to draw/modes/shaders/common_fullscreen_vert.glsl
2018-03-22 16:11:49 +01:00