Commit Graph

432 Commits

Author SHA1 Message Date
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
7126a4699e svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint merge 2011-09-22 16:09:27 +00:00
a89b253aa6 edits to radish before merge with trunk
- removed some unused functions.
- renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags'
- some odd modifications were made in unrealted, commented code, copy these back from trunk.
- rename vertex_group_fix 'cp' property to 'accuracy'
- make style more consistant with trunk.
- remove 'Radish' comments.
2011-09-19 02:43:03 +00:00
73863a1da5 Split do_weight_paint_vertex() to isolate the simple case.
Added a tool-tip to the "fix deforms" op.

Removed code markers:
"Radish"
2011-09-18 17:10:28 +00:00
a9c99f58f4 Changed the branch code markers to say "Radish" in response to a review.
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18 03:49:00 +00:00
e67b2ee6eb quiet compiler warnings 2011-09-13 14:38:05 +00:00
b310a76a1b svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 06:39:17 +00:00
5065d4c744 svn merge -r39664:39762 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-29 00:46:56 +00:00
01230b1374 fix [#28373] "Lock camera to view" doew not work with 3D-mouse 2011-08-27 11:52:59 +00:00
5d720bb98d Added Selection support to weight paint.
"Started" putting in wp's circle select, but it isn't there yet.
2011-07-05 18:03:31 +00:00
f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
912db4cdb5 [#27615] Box select of mesh object disabled or translated due to curve object
ED_view3d_init_mats_rv3d was calling glMultMatrixf() which was mostly harmless but could also lead to confusing bugs (2 reported previously).
Looked into this and every call to ED_view3d_init_mats_rv3d except for object drawing, doesn't need this so made a second version of ED_view3d_init_mats_rv3d - ED_view3d_init_mats_rv3d_gl which does the matrix multiplication, remove confusing checks in selection code.
2011-06-09 03:56:32 +00:00
671cb93f1b svn merge -r36801:36840 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-24 04:35:21 +00:00
6357b12641 fix [#27462] Linked Object (camera) can be moved by Lock Camera to View 2011-05-23 15:46:09 +00:00
0d26333eb5 fix view3d_persp_mat4, which gave incorrect translation, rename to ED_view3d_to_m4. added doxygen docs. 2011-05-23 02:23:03 +00:00
e038b25579 view3d function naming, no functional changes. 2011-05-21 08:56:37 +00:00
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
363bfdc46a use consistant arguments to ED_view3d_win_* funcs, a single float vector rather then 2 floats. 2011-05-20 13:50:41 +00:00
53d5761c94 function rename to give clearer meaning that they change from window to 3d coordinates.
some functions had vague names, I even ended up re-writing some of these functions by accident!
also added doxy comments.

* ED_view3d_win_to_3d (was window_to_3d)
* ED_view3d_win_to_delta (was window_to_3d_delta)
* ED_view3d_win_to_vector (was window_to_3d_vector / viewvector)
* ED_view3d_win_to_segment_clip (was viewline)
* ED_view3d_win_to_ray (was viewray)
2011-05-20 13:09:34 +00:00
4916c44af8 simplify window_to_3d_vector() and call it from viewline()
also update python view function to match.
2011-05-20 10:28:40 +00:00
1dad9bf0bc change window_to_3d to take screen coords as floats. 2011-05-19 07:55:48 +00:00
7282f8cf98 window_to_3d() wasn't working at all (only used by grease pencil/path conversion), now works in ortho and perspective view, initgrabz() is no longer needs to be called first. 2011-05-18 18:01:01 +00:00
f4d8be977f there wasn't a good way to know if a RegionView3D was perspective or not (without having the View3D too and checking its camera values), added struct member 'is_persp', set with the view matrix. 2011-05-18 17:52:26 +00:00
4514be8f4f svn merge -r36672:36725 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-17 07:03:12 +00:00
baa64d1751 fix for user reported issues
- camera object movement was missing a notifier
- auto perspective now works when rotating the view.
- shift+b now zooms.
2011-05-15 02:39:36 +00:00
e7db080565 option to have the view controls apply to the camera view (and camera object).
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.

TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
2011-05-14 17:50:33 +00:00
4b7d981c91 view3d api edits, no functional changes.
rename v3d functions
* view3d_to_ob -> ED_view3d_to_object
* view3d_apply_ob -> ED_view3d_from_object
* view3d_apply_mat4 -> ED_view3d_from_m4

Changed ED_view3d_to_object() not to temp modify the view rotation and don't overwrite the objects recalc.
2011-05-14 04:25:47 +00:00
47569160d7 rename setcameratoview3d to view3d_to_ob & add to ED_view3d.h so others can use. 2011-05-13 18:05:30 +00:00
6cc8f734c0 svn merge -r36603:36651 https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits 2011-05-13 04:04:53 +00:00
5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
e7ffd32a61 use camera render argument to avoid temp overwriting the scene camera.
also fix for mistake with rendering stars from previous commit.
2011-04-30 05:42:37 +00:00
06dc54837d fix [#27193] view/camera/set active object as camera sometimes "disabled" in gui (grayed out)
When in quad split view, operators that only apply to the unlocked region can now be accessed from menus and when the mouse is over a locked view.

Applied to:
- VIEW3D_OT_object_as_camera
- VIEW3D_OT_view_persportho
- VIEW3D_OT_view_orbit
- VIEW3D_OT_viewnumpad
2011-04-28 08:26:49 +00:00
b12d46f73e - fix for player linking
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
2011-04-26 10:38:18 +00:00
bdbf0abe60 rna api
- allow RegionView3D.view_matrix to be set.
- RegionView3D.view_rotation was inverted.
- add C function view3d_settings_from_mat()
note, intentionally removed NULL checks, double checked this is ok with callers.
2011-04-25 03:02:26 +00:00
b52637270d bugfix [#27091] Add new vertex at wrong position ( bpy.ops.mesh.dupli_extrude_cursor() ) 2
Ctrl+Click on mesh or curve view was using the selected points location or the cursors.
if either of these was behind the view it would add the point at (0, 0, 0).

now fallback to the view orbit pivot, added this option as an argument to view3d_get_view_aligned_coordinate().
2011-04-21 18:33:30 +00:00
284a0d3610 pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval. 2011-04-21 17:25:58 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
db6ea4d3a5 utility function for getting the vector direction the mouse is pointing in a perspective view. 2011-04-05 02:58:19 +00:00
6559209dbf [#26482] Solidify / Animation Opengl render. no texture.
workaround for view3d datamask not being correct on opengl render.
2011-03-13 02:44:25 +00:00
092c3d8a85 fix bug [#26315] Background and 3D view mistakes
The bug is caused by a fix for [#22111], commits r29356, r28545.

exiting localview would set the rv3d->view but use the original rv3d->viewquat.
2011-03-08 07:44:30 +00:00
627c764e3c bug [#26329] Project Paint not working
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console).

this is common enough and generic error isn't too helpful to users.
2011-03-06 23:12:12 +00:00
3c3997f050 replace references to old arithb library 2011-03-02 05:05:12 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Nathan Letwory
8172207d20 doxygen: editor entry 2011-02-21 07:25:24 +00:00
691f2abad1 fix [#25684] Grease pencil strokes with "Surface" option attach erratically to curves.
added new functions
- view_autodist_depth_segment()
- plot_line_v2v2i(), which takes a callback and plots x/y points.
2011-02-02 03:32:58 +00:00
e49df9e09f Bugfix [#25684b] Surface and Stroke options are not working with Use
Sketching Sessions.

Fix for secondary issue noted in this bug report. Some of the code for
the fancy 3d view sketching options needed to be moved around so that
there is a clearer "paint/sketch session" and "stroke" separation
between various stages. There's still some more stuff that needs to be
done here before I think it's totally cleaned up.
2011-01-18 01:04:14 +00:00
5d6c76c6a3 Spelling fix: itterator->iterator 2011-01-02 19:00:32 +00:00
c046ae14be Fix for multiple modifier stack calculations per frame.
Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports.

The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame.
One case which caused this is armature animated mesh with texface in a dupligroup.

Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
2010-12-23 04:16:31 +00:00