Commit Graph

25871 Commits

Author SHA1 Message Date
f4eb0f507f #if 0 use of Object.nlastrips, there is no way to add or remove these from blender so better not run. 2011-12-04 17:24:34 +00:00
3eaf5e93fd Fix for movie clips weren't remapped properly on file save 2011-12-04 17:16:22 +00:00
b550cd8c1e Fix [#29502] Brush texture Preview panel doesnt show Alpha checkbox
* Added to the py UI file, it would require some deeper changes to have it in the c Template, can be done later.
* Fixed a typo.
2011-12-04 16:55:46 +00:00
9c5ad4fb60 remove old renderer struct member, was only used for setting yafray but was still being checked in a few places, 2011-12-04 16:22:53 +00:00
753bfe730a fix building on openbsd, also quiet some warnings. 2011-12-04 15:45:53 +00:00
af8587c6d6 Small code cleanup of tracking.c 2011-12-04 14:42:21 +00:00
f4b1c34ff0 Fix of pattern position clamping 2011-12-04 14:42:10 +00:00
d261623800 Camera tracking: merge hybrid tracker from tomato branch
Comment from Keir's commit:

Add a new hybrid region tracker for motion tracking to libmv, and
add it as an option (under "Hybrid") in the tracking settings. The
region tracker is a combination of brute force tracking for coarse
alignment, then refinement with the ESM/KLT algorithm already in
libmv that gives excellent subpixel precision (typically 1/50'th
of a pixel)

This also adds a new "brute force" region tracker which does a
brute force search through every pixel position in the destination
for the pattern in the first frame. It leverages SSE if available,
similar to the SAD tracker, to do this quickly. Currently it does
some unnecessary conversions to/from floating point that will get
fixed later.

The hybrid tracker glues the two trackers (brute & ESM) together
to get an overall better tracker. The algorithm is simple:

1. Track from frame 1 to frame 2 with the brute force tracker.
   This tries every possible pixel position for the pattern from
   frame 1 in frame 2. The position with the smallest
   sum-of-absolute-differences is chosen. By definition, this
   position is only accurate up to 1 pixel or so.
2. Using the result from 1, initialize a track with ESM. This does
   a least-squares fit with subpixel precision.
3. If the ESM shift was more than 2 pixels, report failure.
4. If the ESM track shifted less than 2 pixels, then the track is
   good and we're done. The rationale here is that if the
   refinement stage shifts more than 1 pixel, then the brute force
   result likely found some random position that's not a good fit.

svn command used: svn merge -r 42375:42376 -r 42377:42379 ^/branches/soc-2011-tomato
2011-12-04 13:26:11 +00:00
458ecaebf4 Do not clamp search size when adding new track with non-klt tracker set 2011-12-04 11:57:23 +00:00
bd9583a1d4 Fix crash when trying to track disabled track.
This is possible fixes #29498: Seg fault on trying to track byond clip length
2011-12-04 10:57:36 +00:00
cbd5b492b1 remove use of deprecated struct members
- editmesh smooth & subdivide were using old mirror axis flag still.
- removed colbits from outliner and object code.
- commented some other parts of the code which access deprecated members and aren't called anywhere.
2011-12-04 06:39:35 +00:00
31ff21d735 add define for deprecated DNA struct members: DNA_DEPRECATED,
this means use of deprecated struct members gives a warning.

- makesdna.c preprocessor skips this.
- DNA_DEPRECATED_ALLOW is used so readfile.c can do versioning without warnings.
- this exposes some use of deprecated struct members, will deal with this after.
2011-12-04 06:05:48 +00:00
3fdc28b736 add a new object member to store the dsize, since with my recent commit broke forward compatibility. now the new values are copied into 'dscale' and existing ones remain.
this is annoying since now we have dsize and dscale, will look into a way to deprecate struct members next.
2011-12-04 03:35:54 +00:00
Dalai Felinto
d15c5e51a1 Invert Color Cycles Node
as with the HSV node the OSL code is relying on the (yet to be implemented) autorename.

Also the svm code could use mix (svm_lerp) instead:
 32 . float3 color_inv = make_float3(1.0f, 1.0f, 1.0f) - color;
 35 . . stack_store_float3(stack, out_color, svm_lerp(color_inv, color, factor));

I have a feeling that each node 'program' should have the least program as possible. I'll see with Brecht later.
But overall I don't know if that's any fast. And apart from that I think we will need this kind of function to move to a library if multiple functions linked in are not a problem.
2011-12-03 23:05:35 +00:00
7691e05e40 flush selected vertices when switching from vertex weight paint mode to editmode (as is done with faces).
note - a limitation with mode changing means this isnt used yet with toggling.
2011-12-03 22:15:13 +00:00
03b807e7dc shorten very long lines in drawobject.c, (no functional changes) 2011-12-03 20:49:41 +00:00
f0b3ec33f6 fix for weight paint mode drawing selected verts even when it wasnt the active object. 2011-12-03 20:26:53 +00:00
4344d84c02 Fix #29483: edge slide gives nan when zoomed in close. Cause was integer
overflow leading to negative value for sqrt().
2011-12-03 13:16:32 +00:00
3167a9a899 add library support for rna collection __contains__, eg
("Cube", "//lib.blend") in bpy.data.objects
2011-12-03 06:10:32 +00:00
06c3d5bd09 de-duplicate dominant axis calculation, exact same checks were in 6 different places.
added function:  axis_dominant_v3(...)
2011-12-02 22:14:20 +00:00
20620a988a Fix #27620: improve mesh deform error message when it fails to bind. 2011-12-02 21:10:29 +00:00
a097bc6889 Fix #29477: make proxy gave proxy object the wrong name with OB prefix.
Broke in revision 41125 with BLI_snprintf refactoring, checked other
changes in that commit and they seem to be fine, was just this one.
2011-12-02 20:49:31 +00:00
Dalai Felinto
78495ddf32 CameraData Input Cycles Node
----------------------------
reviewed and approved by Brecht 

Important note:
the camera Z is reverted compared to Blender render.
Now it goes from zero (camera) to positive (in front of the camera)
2011-12-02 20:36:13 +00:00
1768a96774 Fix #29073: keyframing integer properties now uses linear interpolation
by default, and enums use constant interpolation. Bezier doesn't make
much sense for these.
2011-12-02 19:49:09 +00:00
725207a1e6 Possible fix for #29436: issue with external numpad, that is generating unknown
key events. Disable using these as "key modifier".
2011-12-02 19:29:42 +00:00
069f46ac89 Fix #28539: redraw issue with grease pencil active layer button, this was a regular
button that acted like a toggle, now made it an actual toggle button.
2011-12-02 19:08:40 +00:00
0539a3f1e9 OSX: match quicktime and QTKit export to other formats/codecs 2011-12-02 18:09:31 +00:00
Dalai Felinto
4fd2736487 HSV Color Node for Cycles
.........................
note, the OSL code has a problem.
In the original node the input and output nodes have the same name (Color).
So this will be fixed here once Brecht come up with a nice autorenaming (or we do a doversion patch) for that.
2011-12-02 16:57:37 +00:00
f96aad6688 Fix #27626: nodes inside groups can't be muted. There was a check here to
disable this, but with recent node muting patch and node group changes it
should work now.
2011-12-02 15:08:27 +00:00
1f96a120f6 Rename clip proxy rebuild function so it's no longer called in the same way
as proxy rebuild function in sequencer.

No functional changes.
2011-12-02 13:07:39 +00:00
0cff8e6c9c move editmesh derived mesh functions into their own file to match bmesh, without this all merges in this area have to be done manually. 2011-12-02 03:16:06 +00:00
Dalai Felinto
1936b31cd0 renaming BooleanProperty to BoolProperty (rna structs shouldnt affect scripters)
Talked with Brecht and Campbell and they both agreed that bpy.types should match bpy.props
In the ideal world we would rename bpy.props to BooleanProperty. This would break scripts though. So we go for a compromise and at least have some consistency.
2011-12-01 22:08:42 +00:00
Dalai Felinto
4db4a0933f SeparateRGB and CombineRGB nodes for Cycles materials
reviewed and approved by Brecht

my first OpenCL code \o/
2011-12-01 21:46:10 +00:00
b7db2587fb Cycles: fix glsl error when using light path node. 2011-12-01 19:31:36 +00:00
d6d6ffd770 Check for mvert coords and normals when doing mesh.validate() and set invalid
coordinates to zero and zero-length normals to Z-up direction.
2011-12-01 19:21:58 +00:00
fa3c345dfa dynamic paint, possible use of uninitialized value - fix. 2011-12-01 18:49:42 +00:00
fbdff29c7e Fix for RNA_warning crashing on MSVC release builds
MSVC is not C99-compliant, but with the macro as it was, the "args" part was consuming and dropping one of the params, so the format string wanted N extra args, and there were only N-1... boom, crash! Without "args" this works correctly (checked on MSVC10 release build)
2011-12-01 18:38:03 +00:00
b5332f293e Fixed issue with multiple textures and editmode when VBOs are enabled 2011-12-01 18:26:57 +00:00
c21f19374b Fixed crash caused by recent VBO's changes
Crash was caused by non-initialized original index passing to compareDrawOptions
callback. Due to in some cases it's enough to know indices of faces in final DM
(like for comparing if the same texture used for mesh drawing) assume this
callback receives index in final DM and if it's needed it will make conversion
to original index itself.

This should help reaching extra speed if textured object is affected by
bevel modifiers, i.e.
2011-12-01 18:26:48 +00:00
9b931aa0db - remove redundant line in makesdna pointed out by 'troubled' in IRC
- comment remove unused mesh edge flag.
2011-12-01 17:51:01 +00:00
f6f7e270e3 Slight refactor of VBO code to deal with multiple textures.
Added compareDrawSettings callback to driver mesh's callbacks which are
drawing textured faces (mapped and not mapped). This new callback checks
if two faces are drawing with the same settings (testures, shading etc)
and if they not, flush of faces happens into ogl using glDrawArrays and
next face would be drawn with it's own settings.

Currently implemented compareDrawSettings is used to resolve issue from
bug report only, probably there are extra places where this callback is
needed, but haven't seen configuration where current logic will fail,
so it should be ok.

Also reordered arguments passing to drawMappedFaces DM's callbacks,
so now all drawing callback are accepting list of callbacks and then
userData, instead of using mixed order of callbacks and userData which
was a bit confusing to work with.

This commit fixes:
- #26410: VBO & multitexture doesnt work
- #29464: VBO enabled causes UV coruption
2011-12-01 12:12:39 +00:00
af5adbad3f Remove MTEX_BUMP_FLIPPED flag which was added temporary when white/black colors
for bump maps were toggled.
2011-11-30 16:26:30 +00:00
343c2bb5aa Update space text's viewlines even if no text selected. It's needed for
proper positioning to cursor when switching to text datablock in case
there was no datablock opened in text editor.
2011-11-30 15:10:44 +00:00
ed65c46332 Forcing multires update when doing multires baking
Prevents issues with missed strokes baked into image when baking from sculpt mode.
2011-11-30 11:04:57 +00:00
d24bbba150 dynamic paint
- replace inline code with existig defvert_find_index()
- use madd_v3_v3fl() func and remove redundant normalize call.
2011-11-30 10:04:14 +00:00
c9edbab08a fix for parenting bug introduced by own commit r42273, adding dummy object didnt initialize delta vectors.
also remove redundant NULL initializers, where the value is initialized immediately after.
2011-11-30 08:03:20 +00:00
064d46eef0 use consistent naming for deform.c, also moved defvert_remove_index into deform.c, was local in modifier code. 2011-11-30 07:39:54 +00:00
b202bf0564 fix [#29450] Mirror Vertex Groups issue 2011-11-30 07:11:29 +00:00
4afc0e80a7 fix [#29462] libraries.load can't have link=False when relative=True
was doing an unnecessary (and incorrect) library lookup.
2011-11-30 06:15:35 +00:00
3612a8d3d4 Deduplicate code used for drawing text information at the top of space region. 2011-11-30 06:03:10 +00:00