Commit Graph

5859 Commits

Author SHA1 Message Date
1b0dd5a215 Cleanup: style, spelling 2019-09-07 21:28:05 +10:00
a5a003ed55 GPencil: New option to fade not selected objects
Before, it was only possible to fade the active object. The new option allows to fade all non gpencil selected object. This is a common request by artists.

{F7719513}

Reviewers: mendio, pepeland

Reviewed By: mendio

Differential Revision: https://developer.blender.org/D5704
2019-09-06 17:23:00 +02:00
d83f62e185 WM: batch rename support for regex groups
Optionally use regular expressions for the destination name,
allows re-ordering words while renaming.

Initial patch by @jmztn with error handling and UI changes.
2019-09-06 23:24:13 +10:00
a94bf0e134 GPencil: Guides: Refactor and add new ISO option
+ Simplify code, move into own function and run once rather than on every point
+ Improved snapping when a stroke is between increments
+ Added ISO grid option for lines specified by Angle under guide settings
+ Radial snapping mode uses Angle as an offset

Differential Revision: https://developer.blender.org/D5668
2019-09-06 14:07:26 +01:00
e858d21ae4 Transformation Constraint: implement a Mix Mode option.
Allow selecting how the new location/rotation/scale is combined with
the existing transformation. This is most useful for rotation, which
has multiple options, and scale, which previously could only replace.
2019-09-06 12:53:35 +03:00
1b287230a4 Viewport Shading: StudioLight Intensity
Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5674
2019-09-06 08:35:14 +02:00
f8362836a5 Copy Transforms: add a mixing mode option.
Allow combining location, rotation and scale at the same time,
using one constraint. The mixing modes are based on matrix
multiplication, but handle scale in a way that avoids creating
shear.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5640
2019-09-06 07:58:13 +03:00
f4056e9ec3 Copy Rotation: implement new mixing modes that actually work.
Upon close inspection, the way the Offset mode works in the
Copy Rotation constraint makes no sense, and in fact, destroys
the rotation of its owner unless either it's single axis, or
the order is set specifically to `ZYX Euler`.

Since it can't simply be changed because of backward compatibility
concerns, replace the checkbox with a dropdown that provides a set
of new modes that actually make sense.

Specifically, add a mode that simply adds Euler components together,
and two options that use matrix multiplication in different order.

The Python use_offset property is replaced with compatibility stubs.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5640
2019-09-06 07:57:16 +03:00
Julian Eisel
9972d6c306 UI: Bring back features for file path button
Adds back auto-completion and auto-creation (inserting a non-existing
file-path would create it) for the file path button. The second feature
was left out knowingly, but seems there are reasonable use cases for it.

We can't add these features to the button in the Python script, we have
to call into C. So using a template to do that.
Note that this is based on the old file browser code, I've copied over
the TODO comment.
2019-09-06 01:31:45 +02:00
524e000678 Revert "UI: Add Dimensions to Object Transform panel"
This reverts commit 82fc9d778e.

This doesn't use the workaround from v3d_object_dimension_buts
needed for dimensions properly update.

Doing this would require moving the panel to C.

Issues from T69536 should be resolved before adding this back.
2019-09-06 06:05:31 +10:00
d8aaf25c23 Eevee: Shadow map refactor
Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5659
2019-09-05 17:37:50 +02:00
7825697827 UI: use boolean for sequencer reverse frames
Revert part of 04b86c21bf

The option to reverse frames is used elsewhere as a boolean
which makes sense since reversing playback is a special case.
2019-09-05 21:47:06 +10:00
d0462dca90 GPencil: New Operator to set the active object material based on the selected stroke material
The operator set as active object material the material used in the selected stroke.

Access to the operator were added in the stroke menu and context stroke menu.

Reviewers: antoniov, pepeland

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5692
2019-09-05 13:29:13 +02:00
Sebastian Koenig
83875e978d Tracking: Enable "Render Undistorted" only if there is actual distortion
Applies to "Setup Tracking Scene" operator which configures background
images for the viewport.

Solves unnecessary slowdown and higher memory usage when camera's model
does not have any effective distortion.

Differential Revision: https://developer.blender.org/D5520
2019-09-05 12:06:09 +02:00
c2a0f5c3d4 File Browser UI: Use 'Install' instead of ''Install Add-on from File...' as the name of the execute button
The old name didn't fit inside the button, and this fits with simpler Open/Save labels too.
2019-09-05 10:21:24 +02:00
Sebastian Koenig
17baa43e59 MovieClip: Make name of Active Clip consistent in UI
Using the currently active movie clip had different names in the interface:
In scene context it was "Active Movie Clip", in Camera Background Images it was "Camera Clip", in Constraints it was "ActiveClip".
I made all those instances use "Active Clip", which is descriptive enough and also the shortest of the three.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D5400
2019-09-05 09:32:13 +02:00
5d442440f8 File Browser UI: Add Select menu to File Browser
Adding this for consistency with other editors. Seems as if we never had this in the past.
2019-09-04 22:09:01 +02:00
82fc9d778e UI: Add Dimensions to Object Transform panel
This makes the Transform panel complete, so you don't need to open the Sidebar for such a basic concept.

Differential Revision: https://developer.blender.org/D5577

Reviewers: Brecht, Pablo Vazquez
2019-09-04 18:37:33 +02:00
Julian Eisel
45d4c92579 Move file execute region back to C, fixing bugs
We moved this to Python too quickly, causing the following regressions:
* No auto completion for file names
* Additional handling not applied on changes, like automatic extension
  appending (see file_filename_enter_handle)
* Red highlight missing when the file name already exists

Note that earlier (before the file browser redesign), this didn't use
the panel and layout code at all. So even if it's still not in Python,
at least it's integrated into regular panel management now.
OS-specific ordering of the open and cancel button is kept.

Fixes T69457.
2019-09-04 16:30:09 +02:00
68d1f09158 Shading Modes: Material and Render Preview
This change implements the basics as described in {T68312} for the
shading modes.

* LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup.

* Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles.
* Renderers will be able to customize the shading settings panel and add additional settings.

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5612
2019-09-04 15:57:00 +02:00
4d995527a9 UI: Rename Select tool to Tweak tool
'Tweak' better communicates what this tool is for

Differential Revision: https://developer.blender.org/D5597

Reviewers: Brecht, Campbell Barton
2019-09-04 11:55:36 +02:00
fcf2a712ec Armature: add Inherit Scale options to remove shear or average the scale.
As an inherent property of matrix-based transformation math, non-
uniform scaling of a parent bone induces shear into the transform
matrix of any rotated child. Such matrices cannot be cleanly
decomposed into a combination of location/rotation/scale, which
causes issues for rigging and animation tools.

Blender bones have options to exclude rotation and/or scale from the
inherited transformation, but don't have any support for removing the
often undesired shear component. That goal requires replacing simple
parenting with a combination of multiple bones and constraints. The
same is true about the goal of inheriting some scale, but completely
avoiding shear.

This patch replaces the old Inherit Scale checkbox with a enum that
supports multiple options:

* Full: inherit all effects of scale, like with enabled Inherit Scale.

* Fix Shear: removes shear from the final inherited transformation.

  The cleanup math is specifically designed to preserve the main
  axis of the bone, its length and total volume, and minimally
  affect roll on average. It however will not prevent reappearance
  of shear due to local rotation of the child or its children.

* Average: inherit uniform scale that represents the parent volume.

  This is the simplest foolproof solution that will inherit some
  scale without ever causing shear.

* None: completely remove scale and shear.

* None (Legacy): old disabled Inherit Scale checkbox.

  This mode does not handle parent shear in any way, so the child
  is likely to end up having both scale and shear. It is retained
  for backward compatibility.

Since many rigging-related addons access the use_inherit_scale
property from Python, it is retained as a backward compatibility
stub that provides the old functionality.

As a side effect of reworking the code, this also fixes a matrix
multiplication order bug in the Inherit Rotation code, which caused
the parent local scale to be applied in world space. In rigger
opinion this option is useless in production rigs, so this fix
should not be a problem.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5588
2019-09-04 10:34:21 +03:00
0cb730146b Transform: remove X/Y shear tool option
Instead use vertical cursor motion for Y axis shear.

This removes the shear_axis option completely since we now have two
axis options used by shear it's not needed.
2019-09-04 15:33:07 +10:00
5ba0ce8544 UI: Minor fixes to Delta Transform panel
Removes some wrong gaps appearing
2019-09-03 22:34:55 +02:00
1af0f1fed9 File Browser: Fix Windows Execute/Cancel button order
Was using wrong check for Windows, causing this to fail
2019-09-03 21:45:39 +02:00
0df6224d48 GPencil: Context menu update
Add missed 'Insert Blank keyframe in All Layers' to context menu

Reviewers: antoniov, pepeland

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5669
2019-09-03 19:04:36 +02:00
Julian Eisel
ee8f69c96c UI: File Browser Design Overhaul
This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.

Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views

----

General:
* The file browser now opens as temporary floating window. It closes on
  Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
  visible.
* All file browser regions are now defined in Python (the button
  layout).
* Adjusted related operator UI names.

Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection

Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
  prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
  sub-panels. This will have to be committed separately (Add-on
  repository).
* If operators want to show the options by default, they have the option
  to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
  they are hidden by default.

General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
  execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
  naming.
* Search box is always live now, just like Outliner.

Views:
* Date Modified column combines both date and time, also uses user
  friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
  for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
  are now also calculated using base 10 of course.
* Option to sort in inverse order.

Vertical List View:
* This view now used a much simpler single vertical list with columns
  for information.
* Users can click on the headers of these columns to order by that
  category, and click again to reverse the ordering.

Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
  users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
  previously.
* Workspaces now show their icon on Link/Append - also when listed in
  the Outliner.

Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
  `LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.

Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.

----

//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//

Differential Revision: https://developer.blender.org/D5601

Reviewers: Brecht, Bastien
2019-09-03 16:10:40 +02:00
85b1506c6e Fix Credits link not working in About menu 2019-09-03 12:35:17 +02:00
abfb8b6963 3D View: option only to show axis aligned image empties
Useful for using reference images that only make sense to see
in aligned axis-views.

This restores functionality possible with 2.7x background images.
See: T52668.
2019-09-03 19:01:27 +10:00
591db72ee2 GPencil: New Strength mode for Opacity modifier
This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material.

Tested in greasepencil-object branch

{F7712796}

The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode.

{F7713147}

Reviewers: pepeland, mendio

Reviewed By: mendio

Differential Revision: https://developer.blender.org/D5650
2019-09-02 13:31:37 +02:00
7f2b4c871e WM: batch rename, regular expression support
Find/Replace can now use regular expressions.
2019-09-02 15:23:39 +10:00
35bc4c2cf4 GPencil: Add Convert to Grease Pencil to context Object menu 2019-09-01 22:30:47 +02:00
a9e389b8c4 WM: make find/replace default for batch rename
Use this since it's a common operation for batch naming.
2019-09-02 01:57:39 +10:00
460e4024e8 WM: batch rename, material & object-data support 2019-09-02 00:58:39 +10:00
18d4ad5a59 Copy Rotation & Transform: add Euler order override options.
For reasons similar to drivers, it should be possible to set an
explicit Euler rotation order in constraints that use Euler angles.

The Transform constraint in a way approaches drivers in its use,
in that it effectively alters channels using values of other
channels after applying a fixed form mathematical expression.

For this reason, instead of just specifying the euler order for
its inputs, it uses the same enum as driver variables. However
Quaternion components are converted to a weighted pseudo-angle
representation as the rest of the constraint UI expects angles.
2019-09-01 14:13:23 +03:00
a5b1231de7 WM: batch rename operator
Matches rename active, supports objects, bones, sequence strips & nodes.

Support chaining actions, these can be extended, initially support:

- set/prefix/suffix
- search replace
- stripping characters
- capitalization.
2019-09-01 03:36:00 +10:00
5b547932fa GPencil: Fix move_to_layer menu in Stroke context menu
Missing in previous commit
2019-08-30 20:53:01 +02:00
e0c792135a Sculpt: New brush cursor, active vertex and normal radius
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes.
  -The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal.
  -The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry.
  -The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting.

Reviewed By: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D3594
2019-08-30 16:46:20 +02:00
a209681bee UI: Remove Colons From Number Fields
Removes the colon separating label and number inside some number fields.

Differential Revision: https://developer.blender.org/D5628

Reviewed by Brecht Van Lommel
2019-08-30 05:54:39 -07:00
f7b47ce16d Fix T69324: Console error in particle systems using "Follow Leader" boid
brain rule

Was missing from rna renaming in rBeee445590a29.
2019-08-30 14:33:45 +02:00
d5d3dc4189 GPencil: Use default material when slot material is empty
When a material slot is empty, the default material is used.

The default color used is Gray to get a good contrast in dense scenes with dark and white background.

Reviewers: brecht, dfelinto, mendio, pepeland

Differential Revision: https://developer.blender.org/D5625
2019-08-30 14:26:39 +02:00
040d075f17 GPencil: Fix unreported problem with Move to Layer popup
As the operator was designed to use only as popup, when it was used as menu option, the popup was displayed again.

Reviewers: mendio, pepeland

Differential Revision: https://developer.blender.org/D5630
2019-08-30 13:00:41 +02:00
7c44182c4a GPencil: Minor Menu tweaks
- Added 'Hide Inactive Layers' operator and reordered 'Show/Hide' menu items
- Move 'New Layer' to bottom in 'Move to Layer' operator for consistency.
- Removed extra end points in some menu items (...)

Reviewers: antoniov, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5626
2019-08-29 20:12:39 +02:00
f4307d4bd9 LibOverride: Add entry to create a liboverride to object->relations menu. 2019-08-29 18:11:12 +02:00
497297850a Copy Scale: support copying arbitrary non-uniform scale as uniform.
Uniform scale is superior to non-uniform scale in that it works with
parenting without causing shear. Thus it is a valid desire in some
cases to turn arbitrary scale into guaranteed uniform scale.

Implementing this in the Copy Scale constraint allows one for instance
to 'inherit scale as uniform' by disabling Inherit Scale, and using
Copy Scale from parent with Offset and Make Uniform.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5614
2019-08-29 17:22:27 +03:00
a7ac8a22f8 GPencil: Animation menu updates
Animation menu updates for Edit Mode and Draw Mode (header and context menu):

- Rename menu items for a better understanding of what the operators really do.
- Change shortcuts (legacy from the old Grease pencil)

{F7708018}

Reviewers: antoniov, pepeland, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5617
2019-08-28 22:33:44 +02:00
69a966aca0 Transform: option to transform parent objects without children
Supports parent/child chains with mixed selections.

Currently accessible from the pivot popover
(may be moved along with the other options here).
2019-08-29 01:53:07 +10:00
d8baafd693 Edit Mesh: Poly build tool improvements
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks:
  - Click and drag from a boundary edge extrudes a new quad
  - Click and drag on vertices tweaks the position
  - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads.
  - Shift + click deletes mesh elements (faces or vertices)
  - Updated preselection code. Different mesh elements take priority depending on the selected action.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5573
2019-08-27 16:24:16 +02:00
0067b3b09b GPencil: Draw Mode menu update
- Rename menu 'Stroke' to 'Draw': the menu includes not only strokes related things and the name follows the usage in other paint modes in Blender.
- Remove duplicate animation operators.
- Menu updates to include clean up and layers operators that don't need previous selection.

{F7705120}

Reviewers: antoniov, pepeland, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5599
2019-08-27 15:47:43 +02:00
87cafe92ce Sculpt/Paint: Brush world spacing option for sculpt mode
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5432
2019-08-27 14:58:24 +02:00