Commit Graph

469 Commits

Author SHA1 Message Date
93aeb6b318 - added make_orco_curf, even does keys!
- removed {lattice,curve}_modifier functions
 - changed render code to use displist for curve rendering
   instead of making its own. required adding a bevelSplitFlag
   field to DispList. I also fixed the bevel face splitting
   which did not work correctly in many situations.
 - changed so all curve data creation happens in makeDispListCurveTypes,
   includes making bevel list and filling polys
 - changed render code to use displist for surface rendering
 - removed Curve.orco variable, built as needed now
 - removed stupid BLI_setScanFill* functions... why use a function
   argument when you can use a global and two functions! Why indeed.
   (this fixed crash when reloading a file with filled curves and
   toggling editmode)
 - bug fix, setting curve width!=1 disabled simple bevel for no
   apparent reason
 - cleaned up lots and lots of curve/displist code (fun example:
   "if(dl->type==DL_INDEX3 || dl->type==DL_INDEX3)"). Hmmm!
 - switched almost all lattice calls to go through lattice_deform_verts,
   only exception left is particles
 - added DBG_show_shared_render_faces function in render, just
   helps to visualize which verts are shared while testing (no
   user interface).
 - renamed some curve bevel buttons and rewrote tooltips to be
   more obvious
 - made CU_FAST work without dupfontbase hack

Also by the way I wrote down some notes on how curve code
works, nothing spiffy but it is at:

http://wiki.blender.org/bin/view.pl/Blenderdev/CurveNotes
2005-08-14 06:08:41 +00:00
74dc0e191d - more nurbs fixes... as it turns out, rendering of cyclic UV didn't
really work at all. Fortunately no one actually *USES* nurbs so
   no one noticed. This is bug from NaN days (strubi, I am looking at
   you here) which I guess says a lot (or a little) about NURBS usage.
   And as usual, the correct code is shorter.
 - added do_version copy of ME_OPT_EDGES flag
2005-08-13 05:05:18 +00:00
5afdfc6ac1 - remove some silly array copying code for nurb displist generation
- converted dl->flag to use consistent defines for cyclic U/V
2005-08-11 22:27:53 +00:00
06c7653be1 - added boundbox_set_from_min_max function
- fix DerivedMesh.getMinMax implementations to set min & max when
   there are no vertices
 - mesh boundbox calc was wrong in some cases, messed up HOMEKEY
   and localview zooming
2005-07-18 17:33:51 +00:00
e67ba0ae33 More armature goodies;
The B-Bones!
(where the B can be read as 'block' or 'bezier' or 'b-spline')

- set option on/off in edit buttons, armature panel
- scaling of B-bones only works in editmode, use ALT+S to make bones fatter
  or thinner. Also works for constrainted transform
- In pose mode, you now have a buttons panel with per-bone settings too
  Here you can find the "segments" button, which allows bones to
  interpolate between previous/next bones, including roll.
- Buttons to control interpolation ("In" and "Out" are disabled, doesn't
  work satisfying yet

NOTE: this doesn't give deform yet! Main purpose for now is to test if this
drawing method serves to animate/pose armatures well.
Still need to review proper interpolation methods... maybe bezier is too
limited.
2005-07-16 19:07:02 +00:00
befc2bbc41 - split makeDispList into makeDispList{Mesh,MBall,CurveTypes}, there is
still a makeDispList that dispatches to the appropriate one.
   makeDispList is on the way out and this makes it easier to track down
   exactly which places use makedispList and for what types of objects.
 - switch calls to makeDispList to appropriate more specific function (if
   the object type is known by caller).
 - added mesh_changed function that invalidates cached mesh data (but does
   not rebuild, mesh data gets rebuilt on access). Most old calls to
   makeDispListMesh use this instead now.
2005-07-14 15:48:01 +00:00
a17e21dfab SLightly altered rule for the new IpoCurve option "Keep horizontal on
extrema". It now also keeps auto-handles horizontal when the Y coordinate
is exactly identical.

And; made this option default on inserting new curve/keys.
2005-07-11 12:31:15 +00:00
31f50d9247 For long on the wanna-have list;
Ipocurves with "Auto" handles now have option to remain horizontal on the
extrema (tops & valleys). Use ALT+H to set this per selected curve.
Note this is a per-curve feature, not per-handle.

If it works satisfying I can check on making this the default new added
curve.
2005-07-10 12:50:14 +00:00
Alexander Ewering
97df61a7e5 Initial commit for new text object.
Important notes:

 - Full compatibility with old text objects not fully restored
   (word spacing will be 0.0, need to set it manually to 1.0), will
   either need version upgrade to 238 or a hack. Will check.

 - lorem.c (about to be committed) contains BF copyright notice, but as
   BF did not exist a few hundred years ago, probably best to remove it :)

 - If you notice any cross-platform issues (especially beloved windows),
   please report

 - A few tiny warnings left, I will fix those issues still.

The rest has been said already - so have fun testing. And please do!

=== Reminder:
=== Documentation at http://blender.instinctive.de/docs/textobject.txt ===
2005-06-17 21:04:27 +00:00
d34acbfe44 Replaced a bunch of malloc() calls with proper MEM_mallocN()
(and free() and calloc() of course)

Remainder malloc() calls need to be there for realloc().
2005-04-17 18:00:33 +00:00
5ff281eaec Li'll feat request;
When curve objects have no front/back faces, the bevels were only drawn
for the outer part. Now it also makes interior bevels, so yo can
have a curve become a 'solid' ring easily.
Note: only works when you disable filling option "Front" and "Back".
2005-04-16 15:51:44 +00:00
8e92ee8684 - remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)
NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle
undefining various crap that windows.h defines. Platform specific headers
should only have to be included in a few places. This reduces the number
of inclusions of BLI_winstuff.h to 16 which is a much more reasonable
number (than the 144 or whatever it used to be)
2005-03-19 21:08:13 +00:00
290361776e Thanks to stefano; auto-handles on Bezier curve now make a (near) perfect
circle.
bug report;
http://projects.blender.org/tracker/index.php?func=detail&aid=2274&group_id=9&atid=125
2005-03-03 21:25:53 +00:00
6c04fe887e Just some nice updates in drawing (extruded) Curve objects;
- display of 'smooth' or 'solid' is correct now
- standard bevel and extrude displays in 'smooth' correctly now (with sharp
  edges where you expect it)
2004-10-31 13:51:36 +00:00
16e90d56d2 - replaced AUTOSPACE define with {ME_,CU_,MB_}AUTOSPACE,
different objects shouldn't share flags this way (still sharing of
  other mesh flags in renderer... ickity pickity, but I'm not fixing now)
 - removed some unnecessary uses of DNA_mesh_types.h
2004-03-14 16:59:48 +00:00
e1d6502259 - first of a series of translated C comments. No dutchies get advantage anymore soon... :-) 2003-04-25 15:48:11 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
f6c7a89357 some small optimizations 2002-10-30 00:37:19 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00