Commit Graph

469 Commits

Author SHA1 Message Date
0fcd017031 missing ; in last commit
radius was not being calculated on curves that had a bevel object
2008-10-02 17:11:49 +00:00
cf683729f6 Second try at committing IPO code cleanups... 2008-09-28 23:17:44 +00:00
1e62b58bcc reverting revision 16784 that broke compilation. Aligorith, please fix and recommit 2008-09-28 15:37:37 +00:00
21640badf7 IPO System - Code Cleanup and Commenting:
Went through and commented all the code in ipo.c, tidying up formating and coding style in places, and also rearranging to have a more logical order in some places. There shouldn't be any major issues arising from this commit.
2008-09-28 12:01:41 +00:00
3ad55e1541 nurbs surface resolution is now per segment rather then being distributed over the whole surface.
This is what 2D do alredy and makes resolution settings more like subsurf level.

- This makes it impossible to have a lower resolution output then the nurbs cage, however this dosnt seem a very useful feature.
- Using the do-versions from recent curve interpolation fix.

Tested with these files.

http://digilander.libero.it/pafurijaz/Files/Blender/Libellula.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Martello.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Punta.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Phones.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Tubo.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Pipe.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Tire.zip
http://digilander.libero.it/pafurijaz/Files/Blender/Cotton.zip
2008-09-26 19:00:49 +00:00
3cf87f4c20 calculate curve radius for drawing curve normals 2008-09-23 15:57:05 +00:00
d72d4a5058 fix for [#11744] NurbCurve Radius incorrect
removed calc_curve_subdiv_radius(), curve radius is now calculated the same way as tilt.

Added radius interpolation menu matching tilt interpolation, needed to add "Ease" interpolation type to keep 2.47 curves looking the same.
2008-09-23 13:35:32 +00:00
bcba8003c0 changing the number of subdivisions for nurbs curves.
this way each edge/segment gets the same number of points matching the resolution value.
before, a nurbs curve would have the same number of points no matter if it was cyclic or not.

This will make slight changes to objects on an animated path, but only noticable if the path has a low resolution.

bug [#11744] NurbCurve Radius incorrect - now dosnt show bad results with order 4 on non-cyclic curve.
2008-09-23 06:26:48 +00:00
0a364788c1 simple changes for bez point selection. use as a flag incase other flags are stored in bezt->f1,2,3 2008-09-20 13:21:10 +00:00
3b4873250e when cyclic is enabled the knots would always be generated with uniform nurbs but after, cyclic nurbs would be incorrect if the bezier or endpoint u/v was set.
also replaced some numbers with constants.
2008-05-26 12:50:00 +00:00
0a90a52442 * The displist would be uninitialized when nurbs bezieru/v was set and the order wasnt 3 or 4. add a function that checks nurbs can produce a valid line. check_valid_nurb_u/v
* when check_valid_nurb_u/v fails, no curve is allocated or drawn.
* knotsu/v could be NULL but some functions didn't check for this, make sure this is checked for everywhere.
* The interface didnt change check the order when the bezier u/v flag was set, added functions clamp_nurb_order_u/v that takes into accound the number of points and the bezier u/v flag.
2008-05-26 09:50:46 +00:00
c526b1b2df memory corruption error fix when changing orderU/Vs with curves, this could crash blender or make odd display lists.
the problem was that the buttons would use the first nurb if there was no 'lastnu', but the makeknots function only checked for lastnu. this meant the knots would not get re-allocated on 
values would be written outside the array.
2008-05-18 18:44:02 +00:00
d3f7fba472 fix for [#11691] No checks in curve code for "Number of points <= Order U"
added checks for a nurbes orderu being larger then pntsu.
This has the same effect as the curve having only 1 point. (its display list is not generated 
but it is still added but a dummy displist with zero points is made)
memcpy was also being used where the memory overlaped (probably worked in most cases but this is incorrect and valgrind complained), use memmove 
instead.
2008-05-17 22:37:34 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
66374761e1 added a warning in python api abot ipo curves. minor change to curve.c 2008-03-19 09:26:01 +00:00
bedbbbbb42 [#8596] curve editing is unstable
Though I could not reproduce the crash, the example file would always reference an invalid pointer.
2008-03-18 20:54:52 +00:00
cbf278246f Fix for bug: cross platform strand render differences with kink/branch.
This time is was due to different accuracy of floating point computation,
now it uses does a comparison a bit different to avoid this.

Also changed the vectoquat function to be threadsafe.
2008-02-27 14:17:32 +00:00
6b0cadd780 removed printf and added back a line removed by mistake 2008-01-11 22:54:02 +00:00
b380e344fd bugfix for cyclic curves 2008-01-11 18:02:28 +00:00
bbd4d05321 Used valgrind to find some uninitialized variables 2008-01-05 19:11:10 +00:00
d00d1f1c89 Routine purge of compiler warnings
* Most were uninitialised vars
* Fixed whitespace in a few places 
* The change I made in rendercore.c -> do_bake_shade() was for an uninitialised var, but I hope it does't cause any rendering errors...
2007-12-30 23:27:35 +00:00
dbc8e1e883 fix for own mistake when changing curve flags - Reported as [#7888] Extrude broken for vector handles 2007-12-15 15:30:08 +00:00
f15956356c misc warning fixes and one fix for a big in curve allocation 2007-12-13 15:06:02 +00:00
a2d6623689 bugfix, curve radius would display incorrectly when there were single point's before a curve. now allow the bevel list to have zero point BevList's to keep in sync with curve->nurb as was expected in a few places. 2007-12-03 22:42:48 +00:00
1e32ec2000 minor update, "Draw Handles" wasnt working when disabled everywhere and replaced some magic numbers 2007-12-01 23:25:00 +00:00
90b4ed9543 added buttons in the Transform Properties for changing curve handle types, (Similar to how Metaballs can be selected) for easier access then H,Shift H, V keys 2007-11-10 15:31:41 +00:00
63a801c21d * Curve tilt interpolation types
Just a quickie feature I needed here at work- the previous linear 
interpolation of tilt in curves can give nasty pinching problems 
when trying to do flowing curves like a ribbon. This commit lets 
you choose the interpolation type, between Linear, Cardinal, and 
BSpline. The code was already set up for it pretty easily, mainly 
needed to make the choice visible to the user.

Example:
http://mke3.net/blender/devel/etc/tilt_interp_types.png

Works on selected curve 'lines', menu in 'curve tools' panel in
edit mode.
2007-08-21 01:57:15 +00:00
a499da7192 Curve Selection Tool Refactor:
This commit refactors curve selection system to use certain curve selections
functions that encapsulate setting of selection flags. New function to select
adjacent control points was introduced too. Refactoring made it possible to 
simplify certain existing selection functions quite a bit. 
New functionality was delivered as well. Select more/less works now with NURBS 
as expected. Also two new curve selection functions were added: Select Every Nth 
and Select Random. 

See http://wiki.blender.org/index.php/BlenderDev/Curve_Selection_Tools for 
further information.
2007-06-14 14:36:27 +00:00
afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
66238eab7c PyAPI
curve - added curve_type() to return the curve type
BPyModule & gen_library - works with text3d now, can also make new text3d through bpy.curves.new
Added Draw.Label() so scripts can draw can using freetype.
widgetwizard - use Draw.Label
2007-03-27 11:37:54 +00:00
e0c77c0f14 made all data adding functions accept a name such as add_mesh or add_curve, previously only some datatypes adding functions accepted a name.
also updated the Bpy.py epydocs
2007-03-11 16:25:17 +00:00
43b390c936 Fix for [ #5785 ] standard bezier curve resolution doesn't show correctly in 3d
view: Just made the initial curve resolution consistent between curve parts'
resolution and curve object's resolution.
2007-01-22 23:11:18 +00:00
f75c784434 Bugfix #5685
EditMode text objects: using different text Width didn't draw anything.
2007-01-19 14:25:56 +00:00
fc00e73a83 removed the WKey "Split font" option. It doesnt work and corrupts memory
(saved files cannot read back, they crash).

The implementation of this option was plain accident that it even worked
once... you cannot use the API in blender that way.
2006-12-21 12:36:25 +00:00
ca6824a640 Correction commit, didn't have the console in correct directory!
Log again:

 Log:
  1)
  Bugfix: Beziers in curve didn't calculate the tilt values correctly for
  the endpoint and not for all handle types. That way deforming curves didn't
  extend the tilted deform either. (IRC report by Jahka)

  2)
  If you setup a Proxy for Armatures, the protected bones now have an error
  pupup for buttons and for some of the tools in 3d window (constraint edit
  mostly).
  Also the Bones Panel shows a note when the bone is not editable.
2006-11-16 11:49:14 +00:00
Ken Hughes
2e133599da Python API:
Bugfix #5075: make curve.update() recalculate bezier curve handles.  This
would/should be called after changing the handles of a BezTriple.
2006-11-13 21:14:48 +00:00
05ee7d9053 =translate hoek to angle=
renamed the dutch variable hoek to angle globally arithb.c changes done by Matt Plough
2006-10-14 23:27:18 +00:00
e3d78dd4e1 * Fix: Disabled radius tapering on 2d curves with filled front or back. It would be
really cool to get this working solidly, but there are many potential problems with the
triangle face creation across the flat surfaces, especially when there are holes inside
the curves. Maybe this could be a fun project for someone better at this than I? :)
Taper object curves still cause similar problems...

* Made the curve radius affect the 'Nsize' curve normal drawing too, so you don't need a
bevel to see the value.
2006-08-13 08:31:59 +00:00
e460747680 Bugfix #4630
They're getting rare, but here's another bugfix from issue since NaN days:

Orco texture coordinates for surfaces didn't work *at all*!
(Try 2 nurbs spheres in 1 object). Fixed!
2006-07-06 14:20:44 +00:00
6867773401 Plumiferos bug: autohandles in Ipos could get screwed up in extreme cases,
but they got this case! :)

Bug was that for autohandle, the previous position of handle was used for
calculating the position too, which I really don't remember why... (that
is code from 10 years ago). Problem with that approach is that extreme
changes in handles don't go correct immediately, but need to itterate a
while. Or even worse, can give NaN values, resulting in this:

http://www.blender.org/bf/ipobug.jpg

Now the handle points are fully recalculated, as it should.
2006-06-21 19:16:09 +00:00
985db6c4ef Bugfix #4367
Creating texture coordinates for Curve bevels didn't allocate a correct
sized memory block when both U and V directions of a bevel are circular.

This will also fix "UV orco" for such curves (like donut shapes).
2006-06-21 10:02:47 +00:00
85ac48c782 With the commit last week to have curve bevels nice circular (when no
front/back is selected), the UV coordinates for curves should also be
corrected.
This commit re-uses the same code as for Nurbs, to make sure UV coordinates
wrap around nicely.

BUT! I've noticed that Daniel's commit of august in this code actually
broke this UV correction... in his craze to cleanup old code, he missed
the actual functionality. Meaning that in 2.40 and 2.41, "UV orco" texture
coordinates wrap around ugly in Nurbs Surfaces, something that was fixed
in NaN days.

Got no time for tracker now... but I'm sure it's in there! :)
2006-03-11 12:34:50 +00:00
aa1d8162be Curves with bevel, but without front/back or extrude depth, now render
as a full circle instead of 2 halves.
2006-03-06 21:44:08 +00:00
78c87abeed Wanted feature for curves: a render-time resolution. This option is
located under the 'def resolu' button. If not zero, it assigns this
resolution to a curve on render.
Also copies with ctrl+c menu.
2006-02-07 19:59:02 +00:00
Ken Hughes
1e589f59d0 -- Bugfix #3520: Text with extrusion and/or bevelling would would disappear
when edit mode was entered.
2005-12-09 14:30:51 +00:00
824ed2e041 A year-zero bug, and actually another issue with auto-handles for Ipo
curves. On sharp 'peaking' curves the handle was calculated
using both X and Y distance. This could result in overshooting.

New code only evaluates the X distance, resulting in much more moderate
sized handles.

Thanks Gabio for the demo file!
2005-11-17 19:34:32 +00:00
ec58f413b1 Autohandles in Ipo Window still could overshoot. Added a new clamping to
ensure the handles never result in a curve that goes beyond the neighbour
control points.

http://www.blender.org/cms/Animation_Curve_Handle.717.0.html
2005-10-23 21:36:24 +00:00
10a790041b Orange request; get RVK (relative vertex keys) work for Curve objects.
Sir yes sir!
2005-09-20 21:18:37 +00:00
Alexander Ewering
a07394ef2c More text object fancyness, and fixes:
- "Flush" is now split into two seperate Alignment modes "Flush" and
   "Justify":

   - Justify does exactly the same as a normal word processor's justify
     function does, and in addition, it uses *whitespace* instead of
     *character spacing* (kerning) to fill lines. Much more readable.

   - Flush is pretty much the old Blender "Flush" mode - and as such it
     uses character spacing to fill lines. Just as Justify, this only
     works with at least one textframe.

 - Underlining for text objects. Not a lot to explain. New button "U" in
   the editbuttons, and CTRL-U as hotkey toggle underlining for newly
   entered characters or for the selection, just like CTRL-B/CTRL-I do for
   bold/italic.

   Underline height (thickness) and Underline position (vertical) can be
   set in the editbuttons.

   Implemented as CU_POLY polygon curves.

 - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes)
   have been fixed to only affect *one* attribute at a time. Formerly,
   hitting CTRL-B when no other style was active, on a text portion with
   italics text, for example, would kill the italics and just apply bold.

   Now, these attributes always add or substract only, but do not
   replace the style.

 - In the past, there were bugs with material indices uninitialized, and
   thus crashes in the renderer with illegal material indices.

   Even though I assume they have been fixed, I've put in a check that
   checks (hah) if the material index of a character is illegal (bigger
   than ob->totcol), and then sets it to zero, and spits out a warning
   on stderr.

   If you see such warnings, please report and link to the .blend.

 - Bugfix: All alignment modes only worked if there were at least *two*
   lines of text in the text object. Fixed


There's now a regression test file for text objects, please add to the
corresponding repository:

http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
2abd79b491 - readded DL_VERTS type to store lattice deformed verts
- new feature, twiddled with lattice resizing to try to maintain
   existing vertex changes... much nicer than just resetting the
   lattice if you decide you need more detail in the lattice.
 - modifiers work with lattices now. yes, that does mean you
   can make a chain of lattices effecting each other 8 miles
   long.
 - some cleanup of softbody code, was rather splintered and call
   path was twisted and confusing. reworked main object step
   routine to do things in a more obvious and consistent manner
   and without duplicate code
 - added ob->softflag OB_SB_RESET instead of sbObjectReset
   call
 - modifier changes reset softbody now
 - moved curve_getVertexCos/curve_applyVertexCos into curve.c
 - update curve modifier eval to work with virtual modifiers
 - update modifier apply to work with curves/surfs
 - update make parent to also recalc object data

NOTE: Although you can turn SB on for curve/font objects at the
moment it doesn't really work because they call deform in
multiple steps and this confuses SB. Not sure how to deal with
atm.
2005-08-15 10:30:53 +00:00