Commit Graph

1262 Commits

Author SHA1 Message Date
ae51e1c683 reverting part of Ton's commit r33911.
The bug was 'write_still' was incorrectly being initialized to 'view_context'.

'write_still' should always write an image, so failing silently here is bad behavior.
Also, opengl render and internal render engine operator should use this option the same way.
2010-12-31 04:48:56 +00:00
1a8cc0a8f0 Small fixes:
- OpenGL still render failed when output format was set to Movie.
  Now it just doesn't save a file and renders anyway.
- Bone heat weight was missing 'wait cursor'.
- Waitcursor for Mac Cocoa is back! Made all OS's use the same
  nice hourglass cursor.

(Note: this violates Mac UI guidelines, we should rely on the 
spinning wheel of death instead. Highly disputable that.)
2010-12-27 18:54:43 +00:00
b1b22e928d Usability fix:
OpenGL render now first opens render window.
It used to render first, save file, and then open window to show result.
2010-12-27 18:00:35 +00:00
3ead3c4ff3 Merged changes in the trunk up to revision 33894.
A note for branch users: CMake 2.8 on 64-bit Windows Vista raised
an error in line 948 of soc-2008-mxcurioni/CMakeLists.txt due to
an invalid argument for the blender_include_dirs macro:

  blender_include_dirs(${OPENGL_INCLUDE_DIR})

The command above should be:

  blender_include_dirs("${OPENGL_INCLUDE_DIR}")
2010-12-27 01:38:23 +00:00
490c0758cb Bugfix #25357
Having 2 windows open, rendering to image editor, activate other
window and press F11 -> UI went haywire. Simple fix prevents
render output to be closed in this case.
2010-12-24 13:24:26 +00:00
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
0db7bdf00a IRC fix: removing material slot from Object didn't refresh 3D correct.
Missing ID tag update.
2010-12-22 17:38:08 +00:00
6b1258f5b8 Bugfix #25301
Material Node trees:
SSS wasn't displaying in Nodes.

Implementation notes:
- Currently copying local data for preview render, only copies
  the base material. Node materials are re-used.
- This causes data to be in 2 "main" databases... complex.
- To make it work for preview, I had to add another loop in the
  SSS code that checks the original Main dbase. That's marked
  as warning in code to be fixed up.

Another bug:
- Material properties "SSS presets" copied settings to the
  active material, not to the displayed one. Added RNA call 
  to retrieve this from Objects.

(Next commit will fix preset scripts)
2010-12-20 13:02:33 +00:00
88b2955564 Bugfix #25307
Node shaders + textures, showing in Texture properties, with option
"show both previews" had bad ID checking.
2010-12-20 11:33:52 +00:00
b8e47fd160 Bugfix #25301
Preview render for node shaders broke, caused by localizing 
materials last week, to prevent thread crashes. Fixed now.
Also added a temp fix to draw color-management corrected
node previews default. Will follow scene setting tomorrow.

Also: SSS in nodes doesn't render yet. Was issue in 2.4 too...
2010-12-19 20:12:12 +00:00
7507a5f959 Bugfix #25288
SSS preview render didn't happy.
Was caused by using a Material copy for preview renders (to prevent
crashing in other cases). There were actually 2 errors:
- material copy should be added to preview-main database
- the render was invoked using wrong main database even!
2010-12-19 11:39:55 +00:00
3368a595da Merged changes in the trunk up to revision 33765. 2010-12-18 11:49:12 +00:00
7bca6bcf1f Bugfix #25259
Compositor: using the icon "render only this layer" now shows
progress in header, allows it to stop, and signals composite in
end.
2010-12-17 17:06:36 +00:00
c4e41d7371 Fix for compilation errors with CMake on Linux. Patch provided by
Écrivain through the BA Freestyle thread.  Thanks!
2010-12-16 21:11:39 +00:00
fef0549ea5 SVN maintenance.
Plus some typo fixes in comments.
2010-12-16 19:05:47 +00:00
d2f84e0f79 Bugfix #25191
F11 pushed a render window to back, but not popped it.
This also works for user prefs btw, not bad ;)
2010-12-13 17:40:06 +00:00
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
8a2eb1f590 * Merged changes in the trunk up to revision 33492.
* Fixed a bug in listing all style modules in source/blender/blenlib/intern/bpath.c.
2010-12-06 01:23:18 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
52edaae9c5 Bugfix #20565
Material Node shaders: displaying GLSL + rendering previews crashed.
Reason was non-safe threaded access to material nodes. Now, on a preview
render, a full copy of Material is being made.
2010-12-03 14:26:03 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
42d6603cae Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, quicktime & sndfile options. 2010-11-30 18:52:39 +00:00
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
a04603d2a0 Merged changes in the trunk up to revision 33348. 2010-11-27 12:48:35 +00:00
ce2295999e use zero initializers instead of memset(), also change PointerRNA_NULL from an extern into a define. 2010-11-23 08:44:21 +00:00
cd2ab75b73 - include pthreads for win32 globally (as with opengl).
- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
2010-11-21 09:10:50 +00:00
aef3e99eab Bugfix #22052
OpenGL viewport render gave squeezed results in cases.
Reason: some graphics cards only give offscreen buffers in multiples
of 256 or 512 (my case). 

Current fix uses the actual size returned by graphics card, which
is also safe for too large renders.
More elaborate cropping or matching is for another time.

(Added printf for feedback on this, might disappear)
2010-11-18 19:11:05 +00:00
fd3c8214d0 Bug fix:
When 2nd window open, the code that tried to find an Image editor in the
the active window failed.
2010-11-18 08:44:50 +00:00
09ba291c55 Merged changes in the trunk up to revision 33112. 2010-11-17 00:58:03 +00:00
e60393b8a8 option to immediately write single render to a file added for OpenGL render. 2010-11-16 15:15:20 +00:00
1e245cc589 option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.

Also made some 'char *' args into 'const char *'
2010-11-16 14:40:46 +00:00
17ab7466a7 Makefile fix for compiling with quicktime. 2010-11-12 16:14:31 +00:00
4c12298832 Bugfix #20812 (and probably others)
Issue: in user preferences window, using file selecting caused the
the userpref window to be saved, and not closing.

Reason: design error (by me) in using screen->full tag for denoting
a temporarily screen (like file window). Fixed by using a new 
screen->temp variable for it.

System remained unstable though, noticed another issue with freeing
temp screens in wrong places. Seems nice stable now! Will check on
the wiki for relarted issues now.
2010-11-09 14:54:59 +00:00
12770dba0e use RV3D_CAMOB define, theres no reason to use >= comparison either.
also fixed opengl render ortho test.
2010-11-07 10:36:06 +00:00
8d38358f4b Fix for [#24569] F11 no longer functional after image save
* Same fix was already in ED_area_prevspace().
2010-11-06 22:37:29 +00:00
43f4dbceb4 Merged changes in the trunk up to revision 32886. 2010-11-05 21:49:36 +00:00
6753882e42 bugfix [#24009] Crash when switching area types and performing ops 2010-11-04 15:59:09 +00:00
b350954501 [#23095] If no camera is present, a render starts but does nothing, and we have no "No camera" warning
Improve camera checking and move it before starting render jobs
2010-11-03 13:10:09 +00:00
1f2469d992 bugfix [#24508] Render and changing scenes crashes.
The scenes 'Render' is kept by blender while blender runs but the callbacks were not cleared when the render was done.
In this case the callback would reference a freed render job.

This isn't normally a problem because on re-rendering new callbacks are set, however the sequencer can render a previously rendered scene without setting up callbacks.
Simple fix is to to dummy callbacks applied onto the scenes 'Render' struct once its finished.
2010-11-03 11:14:02 +00:00
f130d4c0a7 bugfix [#24455] Scene is left at last rendered frame from rendering an animation 2010-11-02 09:34:32 +00:00
3b2515ba0e Merged changes in the trunk up to revision 32684. 2010-10-24 13:05:09 +00:00
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
a044486d7d [#24267] Hook fails after Solidify
Solidify modifier wasn't assigning origindex values.

- BLI_math.h array functions: range_vni(), mul_vn_fl(), mul_vn_vn_fl(), add_vn_vn(), fill_vni().
- define 'AT' as __FILE__ ":" STRINGIFY(__LINE__), useful for quick debug prints.
2010-10-20 09:18:55 +00:00
106867910e use unsigned int for all layers. 2010-10-19 01:21:22 +00:00
894daa01be Merged changes in the trunk up to revision 32565. 2010-10-18 20:40:43 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00