Commit Graph

15 Commits

Author SHA1 Message Date
5b8c07dc50 Cleanup: Remove outdated code for mesh normals
After recent refactors to mesh normals (cfa53e0fbe), they are no
longer stored in CustomData. A mechanism to compute them eagerly
should be implemented another way.
2022-08-04 17:05:46 -05:00
44bac4c8cc Cleanup: use 'e' prefix for enum types
- CustomDataType -> eCustomDataType
- CustomDataMask -> eCustomDataMask
- AttributeDomain -> eAttrDomain
- NamedAttributeUsage -> eNamedAttrUsage
2022-06-01 15:38:48 +10:00
03ec505fa5 Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLOR
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
2022-04-20 09:10:10 -05:00
4d46fac65d Cleanup: use count or num instead of nbr
Follow conventions from T85728.
2022-03-25 12:04:20 +11:00
c3ecfdf40b Cleanup: Compilation warnings
Mainly -Wset-but-unused-variable.
Makes default compilation on macOS way less noisy.

Differential Revision: https://developer.blender.org/D14357
2022-03-18 12:07:08 +01:00
5777bd719b Cleanup: use doxygen comments, correct spelling
Also move eDupli_ID_Flags doc-string to it's declaration.
2022-03-01 09:36:25 +11:00
579f42ae52 Cleanup: Move mesh_validate.c to C++
This patch was tested on the build bots on all platforms.
2022-02-28 10:08:26 -05:00
3ed3ee253b Cleanup: Rename file used for calculating mesh edges
This commit renames `mesh_validate.cc` to `mesh_calc_edges.cc`.
I would like to move `mesh_validate.c` to C++, but it makes sense to
keep this specific algorithm in a smaller file.
2022-02-15 09:29:22 -06:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
ffc4c126f5 Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.

Ref T92709
2021-12-07 17:38:48 +11:00
45d59e0df5 BLI: add threading namespace
This namespace groups threading related functions/classes. This avoids
adding more threading related stuff to the blender namespace. Also it
makes naming a bit easier, e.g. the c++ version of BLI_task_isolate could
become blender::threading::isolate_task or something similar.

Differential Revision: https://developer.blender.org/D11624
2021-06-16 16:14:02 +02:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
c93f826661 Cleanup: various clang tidy fixes 2020-12-09 16:29:11 +01:00
2f339eb745 BKE: improve calculating edges
This is a follow up commit for rB309c919ee9.
Clearing hash tables is now parallelized as well. Surprisingly, most of
the time is actually spent in `free` (a couple of milliseconds per call
in my test).

Benchmark of individual functions:
reserve_hash_maps: 17%
add_polygon_edges_to_hash_maps: 49%
serialize_and_initialize_deduplicated_edges: 12%
update_edge_indices_in_poly_loops: 14%
clear_hash_tables: 5%
2020-10-09 12:37:42 +02:00
309c919ee9 BKE: parallelize BKE_mesh_calc_edges
`BKE_mesh_calc_edges` was the main performance bottleneck in D9141.
While openvdb only needed ~115ms, calculating the edges afterwards
took ~960ms. Now with some parallelization this is reduced to ~210ms.

Parallelizing `BKE_mesh_calc_edges` is not entirely trivial, because it
has to perform deduplication and some other things that have to happen
in a certain order. Even though the multithreading improves performance
with more threads, there are diminishing returns when too many threads
are used in this function.

The speedup is mainly achieved by having multiple hash tables that are
filled in parallel. The distribution of the edges to hash tables is based on
a hash (that is different from the hash used in the actual hash tables).

I moved the function to C++, because that made it easier for me to
optimize it. Furthermore, I added `BLI_task.hh` which contains some
light tbb wrappers for parallelization.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D9151
2020-10-09 11:56:12 +02:00