When drawing in big files, the first points of the stroke were not smooth because the system was doing a copy of the depsgraph datablock.
Now, the depsgraph is not updated at the beginning and the feeling is far better, especially for big files.
To avoid the copy, the original datablock is used while drawing, because it's faster the lookup of the original data, than a full datablock copy.
Also some cleanup of the code.
When texture drawing was enabled the fallback materials were not transparent.
The reason was that the solid material was requested. This patch will requesting
in this case the material from the forward renderer.
Fix: T63077
Reviewed By: fclem
Maniphest Tasks: T63077
Differential Revision: https://developer.blender.org/D4641
In final rendering mode the display type was tested for
visibility flag. This should only occus when doing viewport
rendering
Reviewed By: fclem
Maniphest Tasks: T63056
Differential Revision: https://developer.blender.org/D4643
A regression since 64c8d72ef1.
The solution is to force modifier evaluation for an evaluated
object, and let it to copy binding data back to original when
is being evaluated for binding.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4642
Missing dependency, which made collission to access object transform
prior it was evaluated.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4636
The problem was that tangent layers (being computed on demand in the batch
cache generation) were generated but if MR_DATATYPE_LOOPTRI was not present
(in some cases) and the looptri_len was 0, leaving the CDATA layer cleared.
Allows to preserve topology cache even when copy-on-write is
fully re-copying the object. For example, toggling edit mode
in and out does no longer causes full topology to be re-created.
* When resizing sidebars, don't collapse when the region becomes too big but
instead clamp the region size to the available space.
* Fix clicking the tab to expand sidebars no working if the sidebar is too
wide to fit. Instead make it less wide so it does fit.
* Fix incorrect limit on tool properties region height, for example in the
file browser.
Differential Revision: https://developer.blender.org/D4611
Random place in the modifier stack can not be referenced,
so it doesn't make sense to sue GEOMETRY component as a
FROM operation.
So now drivers on modifiers are driving GEOMETRY component,
but are using PARAMETERS as a source for variables.
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.
This is needed when there are a lot of layers.
See D4623 for more details.
Caused by own recent rB17c15798c35f33e (already a fix in that code).
We cannot erase immediately master_collection's childrn list, as it is
used in sub-code to check in how many scenes an object is instanciated.
Further more, we only want to do the remove old/add new children
collections in case we are actually duplicating them.
Makes me even more eager to nuke that whole piece of code and rethink
from scratch that kind of ID handling. Some day...
We were already getting the designated output node in
'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()',
instead whatever node was tagged NODE_DO_OUTPUT was executed.
note: this is just the bare minimum to fix the bug, other improvements
previously done in D4482 might follow as a separate commit.
Reviewers: brecht, fclem
Maniphest Tasks: T62434
Differential Revision: https://developer.blender.org/D4630
'Linked objects' option was not behaving correctly before, effectively
linking in collections, so this one has been renamed to just 'Linked Copy',
and gives a fully shallow copy of current scene.
'Linked Obdata' was not really useful, kind of confusing, and was
painful to maintain, so dropping it now.
Some alignment rules from Visual Studion on 32 bit are not taken into
account, this fixes the structs to confirm. We now have static asserts
to catch when such breakage happens in the future.
This is just not practical to do for the code as a whole, and having it as an
exception for one specific data structure is not that helpful. This has only
been in the way for me when refactoring code.