Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.
This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
This way float and multilayer images can now be packed without data loss. This
removes the as_png option and always uses the appropriate file format depending
on the image contents.
The `AMD Radeon HD 7600M` compiler is usually buggy for Geometry Shaders.
In this case, indexing was causing problems in `gl_in[i].gl_ClipDistance[0]`.
Reviewers: fclem
Differential Revision: https://developer.blender.org/D4700
Allowing direct import of text blocks isn't especially useful,
instead add `text.as_module()` script authors can do this
explicitly if it's needed.
Now the text "Register" option executes
instead of loading as a module.
This removes the need to keep track of the current Main,
and C code to override Python's import & reload.
Expanding enum items in a small area would render the names with
dots, what is a bad solution. When you use expand directly on a
`grid_flow` or `column_flow`, it will render the items on multiple
lines, giving more control to the developer.
Reviewers: campbellbarton, brecht, mont29
Differential Revision: https://developer.blender.org/D4698
Each space had separate operators, duplicating logic.
Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.
It's also nicer to show a check-box for something which can be toggled.
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.
The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.
Reviewers: brecht, fclem
Maniphest Tasks: T63517
Differential Revision: https://developer.blender.org/D4699
This removes the large edges and instead use colors to hint in which
selection mode the user is.
The component in each individual selection mode is more prominent to add
more emphasis. The other components are less prominent and dimmed.
A minor default theme changes needed to be made to keep clarity in all
combinations.
Forcing old behavior (no selection mode hit) could be done quite easily
by just making the 2 booleans true (selectFaces and selectEdges).
Reviewers: campbellbarton, billreynish
Reviewed By: campbellbarton, billreynish
Subscribers: ThinkingPolygons
Maniphest Tasks: T1234
Differential Revision: https://developer.blender.org/D4526
Previously, when a fcurve modifier used storage,
many heap allocations were done.
This caused major slowdowns as described in T63656.
Furthermore, the storage usage was a special case only
used by the Cycles modifier. This refactor makes
storage usage the "normal" case.
That reduces the overall complexity.
The storage is stack allocated now.
The framerate on the provided test scene went up from ~5 fps to ~16 fps.
Reviewers: angavrilov
Differential Revision: https://developer.blender.org/D4701
When the same .blend file was open in two instances of Blender,
the autosaved files would overwrite each other.
The solution is to put the pid into the filename.
The exact pattern is the result of a discussion with @pablovazquez.
Ripping edges would in some cases rip verts on unselected edges. This is now fixed so that we only rip verts from the actually selected edges.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4646