The code of the snapping system to interact the objects in the scene only
considers instances what comes from "DUPLI" objects.
This commit adds instances coming from Geometry nodes.
Differential Revision: https://developer.blender.org/D11020
Speed effect caused, that some raw frames are re-used for multiple
final frames. When cached final frame is freed due to memory being
full, it tried to free also lower level cached frames that were used
during compositing. Some lower level cached frames were already freed
by different final frame and `BLI_ghash_remove()` failed.
Check if key still exists in hash or if linked keys were overwritten
before removing them.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10909
Under some circumstances, modifiers are evaluated more than once.
One time to compute the actual output geometry and another time
with `MOD_APPLY_ORCO`. This design probably has to be revisited
at some point in the context of geometry nodes. However, that would
be much more involved than a bug fix.
The issue was that during the second evaluation, the node tree is
evaluated based on a slightly different input geometry. The data
generated during the second evaluation overwrote the cached
data from the first evaluation, resulting in incorrect data that is
shown in the spreadsheet.
The fix for now is to simply not log any data in the second evaluation.
Add a keying set that includes location, rotation, scale, and custom
properties.
The keying set is intentionally not based on the "Whole Character"
keying set. Instead, it is generic enough to be used in both object and
pose animation, making it possible to quickly switch between animating
characters and props without switching keying sets.
This is, according to @rikkert, what the Blender Studio animators need
99.9% of the time.
The `bisect_distance` in the mirror modifier was hard-coded to `0.001`.
This would result in some unexpected behavior like vertices close
to the mirror plane being deleted or merged.
The fix now adds a parameter to the mirror modifier to expose the
bisect distance to the user. The default is set to the previous
hard-coded value to not "change" previous files.
Ref D10201
When cache is strip is invalidated, movie file was reloaded even if it
isn't necessary. This caused significant performance issues when strip
is being dragged under playhead.
This was caused by calling `SEQ_relations_sequence_free_anim()` and it
was introduced as fix for T36124.
When it is necessary to reload file because another API holds reference
to ImBuf, do this explicitly besides cache invalidation.
In `rna_ColorManagedColorspaceSettings_reload_update()` this was already
done, so no change is needed there.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11024
Math for drawing font over byte buffer was incorrect. Effect can be seen
when target buffer is fully black and transparent - this results in font
color being effectively premultiplied, which causes problems when image
is composited further.
Use `blend_color_mix_byte()` and `blend_color_mix_float()` for blending.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11035
Camera object used for rendering reffered to original not evaluated data.
Use `DEG_get_evaluated_object()` to get evaluated camera.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11039
Was showing a simple confirm dialog, even if the file didn't contain
unsaved changes. The confirm dialog would also show up when choosing
"Restore Last Session" from the splash screen right after startup, which
is weird.
Instead show the proper file closing dialog that allows saving, but only
if there are actually unsaved changes.
Always use the defaults here (radius, depth etc), since desired bounds
have been set interactively, it does not make sense to use a different
value from a previous command.
The Cube tool has already seen a fix for this in rB26e5718e29a7, but
Cone/UVSphere/Cylinder/IcoSphere havent.
Maniphest Tasks: T87677
Differential Revision: https://developer.blender.org/D11038
The UV factor of the last point of a cyclic stroke was using the factor of
the first point leading to unwanted scaling artifacts.
The fix sets the uv factor of the last point to the currect value (last UV
factor + length between last and first point).
Reviewed By: antoniov, fclem
Maniphest Tasks: T86968
Differential Revision: https://developer.blender.org/D10850
Properties Editor is a bit more picky (compared to the Outliner for
example) when it comes to listening to grease pencil notifiers -- it
requires the action to be set.
So when adding the notifier in the dopesheet from the channels (done in
`achannel_setting_flush_widget_cb`), now add the `NA_EDITED` action.
Maniphest Tasks: T87640
Differential Revision: https://developer.blender.org/D11025
Some curve modifiers (namely Hook, SoftBody and MeshDeform) can only work
on pre-tesselated spline points.
Before the modifier UI refactor in rB9b099c86123f, users would get the
'Apply on Spline' option, but disabled and with a tip explaining why
this cant be changed. After rB9b099c86123f though, this button was
always enabled [but disfunctional] leaving the user without an
explanation why this has no effect.
Now restore this functionality since it is quite important information.
Additionally, this button now appears to be ON in these cases which
makes more sense from the user perspective (so it does not represent the
actual setting on the modifier -- this would internally be switched ON in
the modifier calculation anyways though, see
'curve_get_tessellate_point')
Differential Revision: https://developer.blender.org/D11029
Adds `mark_asset()` and `clear_asset()` to ID data-blocks, e.g.
`bpy.context.active_object.mark_asset()`. They essentially do the same as the
mark and clear asset operators.
Scripts are generally discouraged from using operators where possible, but we
need to provide API functions to use instead. In this case it means scripts
don't have to override context to pass an ID to the operator.
This was caused by the closure refactor. The radiance being masked
for SSR, we need to not enable SSR when trying to render the specular
color pass.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11028