Commit Graph

512 Commits

Author SHA1 Message Date
53999bd80b added instructions on how to enable QuickTime support on OS X 2003-04-29 19:40:11 +00:00
34717072f7 enable quicktime support on os x when building with auto* 2003-04-29 19:19:04 +00:00
f740a2a67c modified it so ghost debugging is not done by default but you can
renable it with configure --enable-debug

Kent
2003-04-29 19:15:22 +00:00
9cf4ec81cc move renderwindow down a bit so that it doesn't get hidden behind the menu
bar on os x
2003-04-29 16:33:20 +00:00
1bd85d7518 I know were in a freeze but this ones really small and I figured were not
quite frozen yet ;)

Anyway this was submitted by intrr and its just a small patch to
allow you to select all children of an object with shift-p.

Kent
2003-04-29 16:24:56 +00:00
ceb3e8cc2a phew... a whole bunch of old and nasty files translated, including the
central mesh editing one.
2003-04-29 15:30:59 +00:00
a4f2249497 Added the WITH_FREETYPE2 compile flag, in the blenkernel
and blenlib msvc 'release' projectfiles. Compile and link with the
lib/windows/freetype directory.
2003-04-28 21:18:43 +00:00
d4f9678b39 Added a 3D font loader that uses the Freetype2 library to
parse the vector data. Freetype2 supports many font formats
including Type1, TrueType and OpenType fonts.

Enable with the WITH_FREETYPE2 compile flag, in the
source/blender/blenkernel and source/blender/blenlib dirs.
2003-04-28 21:16:27 +00:00
597875cb69 first of the c code comment translation in the mother of all directories! 2003-04-28 14:43:20 +00:00
85c55f3dff translated renderconverter c comments 2003-04-28 12:10:59 +00:00
dfb34836bb rest of c comment translations render files 2003-04-28 11:25:42 +00:00
52f6a630ce Added rename/delete popups to the file and imageselect windows.
Redesigned the userpreference window layout. (not finished yet)

Enhanced the texteditor with; a rightmousemenu, clipboard text
support (for windows !) and the alt-m keystroke generates a 3d
text object. (up to 1000 characters)

(1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
2003-04-28 11:17:21 +00:00
71ffa47752 Add includedir for quicktime 2003-04-28 11:01:44 +00:00
a22977b314 Added Quicktime support for OSX and Windows.
For Windows, the WITH_QUICKTIME flag, together with approriate paths
is added to the following msvc6 'release' projectfiles:
bf\blender\projectfiles\blender\imbuf\BL_imbuf.dsp
bf\blender\projectfiles\blender\src\BL_src.dsp
bf\blender\projectfiles\blender\render\BRE_render.dsp
bf\blender\projectfiles\blender\blender.dsp

Erase the flag if you don't want Quicktime support.
2003-04-28 02:17:04 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
1ab53ee998 first commit with hours and hours of comment translation for render code... 2003-04-27 14:05:41 +00:00
0b2b5dbfb9 More translations of c comments, now also include files! 2003-04-27 11:55:33 +00:00
4ddc43113c Removed BL_misc project which is no longer required (blendertimer.c/.h) 2003-04-27 10:37:45 +00:00
e49c63e1ba just 2 include files translated... 2003-04-27 10:05:36 +00:00
af45ac2703 translated comments for imbuf c files 2003-04-27 09:59:36 +00:00
9508bb0d41 comments translated for blenloader files 2003-04-26 18:01:01 +00:00
3e4203e397 all comments translated in blenkernel C files
(fake commit, for cvs mail to be sent out)
2003-04-26 16:13:58 +00:00
c049774bb6 DNA instructions translated! Now we can do some serious manipulations... 2003-04-26 16:03:39 +00:00
695c968825 - translations for comments in blender lib files 2003-04-26 16:02:26 +00:00
Chris Want
701ebe126a Test of commit mail 2003-04-26 14:16:07 +00:00
1458560f6d The last of the blenkernel files with translated comments 2003-04-26 13:07:59 +00:00
76fe6daa15 - another series of translated c files.
-Ton-
2003-04-26 11:56:44 +00:00
e1d6502259 - first of a series of translated C comments. No dutchies get advantage anymore soon... :-) 2003-04-25 15:48:11 +00:00
Chris Want
c46a6de931 A fix for bug #96 (MNME's armature bug). The result of a
crossproduct was not checked for a zero vector.
2003-04-24 23:13:58 +00:00
Chris Want
c95692df7c Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable
(set per bone in editmode in the button window).
2003-04-24 00:48:43 +00:00
788fa67bdf * Split Object.c (created Object.h)
* Split Blender.c (created Blender.h)
* Followed a naming convention suggested by Willian for Modules and Classes.
* Implemented New, Get and GetSelected functions for the Object module.
* Implemented most of the attributes in the Get and Set functions for the
  Object module.
* Hopefully fixed a link error on OS X.
  Declared g_blenderdict externally in modules.h and moved the real
  declaration to Blender.c
2003-04-21 20:33:06 +00:00
ec669df6ee The following updates have been contributed by Willian P. Germano:
* Implemented BPY_end_python function.
* Implemented error handling. This results in rerunning a script after an
  error has occurred. No need to restart blender anymore.
* Camera module supports dir()
* variable assignment now calls the Python equivalent function - this has
  type checking and should be safer now.
* Implemented the Lamp module. Used the Camera module as a template.
* Implemented the Image module.
* Added EXPP_ClampFloat and EXPP_intError functions to gen_utils.[ch]
* Implemented 'constant' object.
2003-04-08 19:54:14 +00:00
0850182872 More VC7 stack trashing fixes, vec3 ops performed on a vec2 (oh my!) 2003-04-07 00:43:32 +00:00
Chris Want
1f668df514 Irix will now link to ode 2003-03-31 17:27:20 +00:00
a6acb198a8 Sigh, OSX and ranlib again 2003-03-27 19:35:47 +00:00
7cc9ff34d1 Change the VC7 project to directly call python with the right arguments
to freeze.py (including my new -D hack).
2003-03-26 04:59:28 +00:00
74466d7211 Added a -D option to freeze.py to cause it to not check to see if certain
directories exist. They don't exist for a standard Python 2.3 installation
but they aren't needed either... this is really a hack, I wish someone
who understood the freeze process better could look at this.
2003-03-26 04:58:41 +00:00
22305bc08d FreeBSD can use the exact same python includes as everyone else 2003-03-25 23:36:40 +00:00
d5424d2321 According to the package list of python-2.2.2_2 on moya a prefix should
also work for FreeBSD, thanks Hans
2003-03-25 21:11:23 +00:00
6d5f1939a1 Ahum, ode does needs it's usersettings. (non-patching platforms didn't have it,
tried to be to smart)
2003-03-25 19:16:22 +00:00
92d292f8d3 * Added the Camera module.
This one has been implemented by Willian (IanWill).
2003-03-25 19:16:13 +00:00
7c5d4a12d1 The filesel common-path menu didn't work properly when
there were consecutive separators, fixed.
2003-03-25 17:43:08 +00:00
cdb2974b67 Fix for bug #70.
I am a little skeptical about this patch, because somehow
the file had the TXT_ISEXT flag set in it, and the support for
that feature isn't complete. What I want to know is how that
flag got set in the first place, none of the interface code
turns it on.

At least it fixes the crash.
2003-03-25 15:54:46 +00:00
dbb49fd378 - Build ode on OSX
- shuffle patching around
2003-03-25 14:39:19 +00:00
3711aade3b On OSX, run ranlib on libfrozen.a after creation 2003-03-24 23:45:11 +00:00
d35e081c08 (re)added path to render.h 2003-03-24 17:52:58 +00:00
de09cf7609 Remove references to obsolete misc lib 2003-03-24 17:34:43 +00:00
2ebc384746 Removed BL_misc from VC7 projectfiles, no longer used. 2003-03-24 16:58:29 +00:00
6b808f7d63 Small fudge in loader project was setup to build things
as BLO_loader_bak for complicated reasons.
2003-03-24 16:56:43 +00:00
8604348e50 Oops, forgot to use 'struct Mesh' in prototype. 2003-03-24 16:46:45 +00:00