Address initial feedback:
- Use checkboxes instead of radio buttons
- Hide snapping distance control from UI
- Tweak snapping line color - use selected strip color, 50% transparency. Similar to other editors
- Draw 2px thick line, since strip outline is also 2px thick
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D11759
Change snapping behavior to snap strip edges when they are close to snap point.
Default behavior is, that each transformed strip is snapped to any other strip.
Implement snapping controls in sequencer tool settings. These controls include:
- Snapping on/off
- Ability to snap to playhead and strip hold offset points
- Filter snap points by excluding sound or muted strips
- Control snapping distance
Snapping controls are placed in timeline header similar to 3D viewport
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D11646
Use const arguments to simplify further optimizations.
Transforming elements shouldn't need to change their containers
data-structures.
ElementResize for grease pencil stroke thickness was
modifying TransInfo.num & TransInfo.values_final.
Now copies are operated on to preserve const correctness although
it's worth investigating if this can be avoided altogether.
The code takes many turns to get a suitable "target" for the snap to grid.
Perhaps there were other reasons awaited for `transformCenter_from_type`
and `TransCenterData center_cache[5]`.
But since nothing is defined, it is better to simplify the code.
No user functional changes
Individual projection is a different branch of snap and always projects
the transformed elements on the surface of objects.
Perhaps this option should be limited to the Move mode due to similarity.
But in order not to change the current behavior too much, this commit only
disables this option in modes not affected by snap.
The incremental snap was always operating in the local space, which in most
cases is the VIEW type orientation.
Use only local space when the operation is affected by constraint.
Differential Revision: https://developer.blender.org/D10052
Now we have a better distinction of what is snap to grid and what is
snap to increments.
The code also allows the implementation of mixed snap for these modes.
This completes T66426.
Since Vert Slide supports these other snapping types (since rBe2fc9a88bc),
it would be easy to miss this on Edge Slide.
So add support for Edge Slide too.
Now all options for "snap to" affect the Vert Slide mode.
Reviewed By: campbellbarton
Maniphest Tasks: T66426
Differential Revision: https://developer.blender.org/D3440
These functions are very specific to the mode.
More modes can support snap, and there is no reason to keep all
callbacks for each mode in the transform_snap.c file.
Caused by the optimization of `Skip EditMesh to Mesh Conversion`.
Now that EditMesh is used when the Mesh has no modifiers, do not
skip the selected elements.
Generic snap gizmo to be used for different tools.
The Gizmo can be configured initially by the following properties:
- `"snap_elements_force"`, `"prev_point"`
The following properties can be read as return:
- `"location"`, `"normal"`, `"snap_elem_index"`
This property can be linked to another (tool_setting.snap_elements):
- `"snap_elements"`
And this 3 extra utilities have been added:
- `ED_gizmotypes_snap_3d_draw_util`,
- `ED_gizmotypes_snap_3d_context_get`,
- `ED_gizmotypes_snap_3d_update`.
Differential Revision: https://developer.blender.org/D7071
This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.
Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.
Resolves issue raised in T76958.
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
already implemented in `object_dupli.c`, so they were rather out of
place being declared in `BKE_anim.h` in the first place.
No functional changes.
Currently, this change does not bring functional changes.
But it is necessary to extend the use of the snap system for gizmos,
since, after a Undo, the `depsgraph` pointed by the `snap_context`
has its memory invalidated.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D7013
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.