Commit Graph

127 Commits

Author SHA1 Message Date
f94b87bbb8 New python API for units handling.
Exposes all supported unit systems & types, and to_value()/to_string() functions.

Reviewed and enhanced by CampbellBarton, many thanks!

Differential Revision: https://developer.blender.org/D416
2014-06-17 16:03:40 +02:00
18f6bb04fa Fix for custom property editor when property id's contained quotes
Adds bpy.utils.escape_identifier()
2014-02-25 16:19:57 +11:00
2a9e33fba5 Keymap: load/save improvements
- avoid passing redundant operator name to keymap property set function.
- avoid double attr lookups when setting each property.
- handle exceptions on value type mismatch.
- avoid resource warning on failed load.
2014-02-19 10:32:23 +11:00
ecf2eeef23 style cleanup 2013-10-16 04:08:20 +00:00
2085a42e52 pep8 cleanup 2013-06-27 03:05:19 +00:00
c8f30bc7f0 fix [#35574] Export Key Map issue
problem was the keymap failed to import but didnt give any feedback, now it displays error message.
2013-06-11 15:11:55 +00:00
63d523336f freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
2c348d003e Big i18n tools update, I/II.
Notes:
* Everything is still a bit raw and sometimes hackish.
* Not every feature implemented yet.
* A bunch of cleanup is still needed.
* Doc needs to be updated too!
2013-02-24 08:50:55 +00:00
97d62f0183 style cleanup 2013-01-15 23:15:32 +00:00
423994bf39 py api: add restrict state context manager (thats python's context not blenders context),
which restricts bpy.context and bpy.data.

enable this for loading scripts in 'startup' too.
2012-12-20 03:56:22 +00:00
ef665b3d18 dissallow access to the context while addons import and register.
Since the window manager is needed for keymaps this is kept as an exception.

some addons will need updating, but in every case I've seen addons should not be accessing the context while registering.
(bad stuff! - declaring the scene as a global variable - which crashes when the users loads a new file, manipulating the active object or scene... tsk tsk)
2012-12-19 07:27:23 +00:00
7c3db355b1 remove ifdef'd bevel code, current bevel works better then the previous code.
reduce strlen check in texttool_suggest_add()
use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-14 09:45:15 +00:00
8a51d235e6 pep8 cleanup 2012-09-26 21:19:51 +00:00
6b1582c012 better handle sizes by default for mask mode, now ignore image width/height 2012-08-25 14:18:54 +00:00
a7ec09aef9 ability to register your own online manual callbacks - useful for 3rd party addon developers, who may want to link to their own URL's. 2012-08-25 14:07:51 +00:00
3270438678 fix for own regression with handling of script paths, however this didnt work quite right before either.
Handle these 2 kinds of script paths
* user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS
* pref script path: always bpy.context.user_preferences.filepaths.script_directory

now both are returned by bpy.utils.script_paths()
2012-07-29 01:02:25 +00:00
558721ab59 More spell checking. 2012-07-04 15:04:38 +00:00
bd21001aaf fix for bug where user scripts path set by an environment variable would write presets there but not show up in the menu. 2012-06-29 08:33:13 +00:00
98e6912480 style cleanup 2012-06-19 22:17:19 +00:00
0d6ffd925d remove duplicate import 2012-06-10 00:22:18 +00:00
9ffb1c1dd8 bpy.utils.time_to_frame() and frame_to_time() utility functions. 2012-05-28 16:06:38 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
72889d8935 Code Cleanup: remove unused preset variable. 2012-02-07 06:53:19 +00:00
7f08c71f43 cleanup for redefined vars 2012-01-18 06:55:51 +00:00
032a6f63a7 enable xml preset save/load, replace install/export themes with these. 2012-01-10 16:20:01 +00:00
a8b19260cf check for presets in addons dirs. this way addons can install their own presets too. 2011-12-30 08:39:40 +00:00
6e28ac2d7b pep8 edits and avoid naming conflicts with python builtins 2011-11-24 19:36:12 +00:00
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
712e434a5f /release/scripts: Removed final points in UI strings and messages. 2011-09-19 14:00:42 +00:00
f4293067c1 py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it. 2011-07-31 03:15:37 +00:00
76e91d7a5f fix [#27922] using preset_paths() with an absolute path returns twice the same thing
raise an error when an invalid subdir is passed to preset_paths()
2011-07-20 15:33:27 +00:00
c672b3fb67 [#27439] Console window doesn't hide on startup when presets are used (Windows)
only print preset load messages in when debug is enabled.
2011-05-20 00:21:38 +00:00
b432520799 fix [#27324] WindowManager.invoke_search_popup() crashes blender and does not work
also minor formatting fixes.
2011-05-08 12:51:05 +00:00
5a0dca41e5 fix 2 bugs with addon installation
- installing an addon which creates a new script directory didn't add this to the sys.path.
- installing the addon was meant to set the search string to the addon name but was broken.
2011-05-04 08:44:08 +00:00
d8eafe14c6 fix [#27148] *Invalid Path* in all "operator presets" dropdowns 2011-05-02 17:29:30 +00:00
f8c09b37d4 api changes needed for for copying old settings to new.
- py: bpy.utils.resource_path('USER', 2, 56)
- C: BLI_get_folder_version(id, major, minor, check);
2011-04-11 13:56:58 +00:00
c8652b301f pep8 checker, mostly pedantic style changes but also found an error in mesh_utils.mesh_linked_faces() 2011-04-01 02:41:15 +00:00
6e5ce953da use 'is None' rather then '== None' as suggested by python docs & mis-spelling. 2011-03-29 04:16:55 +00:00
b510019602 fix for incorrect prints with RNA errors (own fault, CONTAINER_RNA_ID was incorrect) & close keymap file after running. 2011-03-25 01:55:00 +00:00
f3686b5885 py/api registration:
move calls to the classes register/unregister function into register_class() / unregister_class() and add docs.

also other minor changes:
- remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough.
- add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development.
2011-03-22 01:38:26 +00:00
379f55f54c fix for error printing class register error, remove an unneeded check. 2011-03-21 22:17:01 +00:00
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00
599bd1cbda patch from Martin, call classes register/unregister functions.
Modified to only do one lookup.

from Martin: 
 "Basically, what it does is allow you to add register and unregister class methods to rna types, this way you don't have to rely on module register/unregister methods to setup your types properly (and it makes them easier to move around when reorganizing code and easier to understand what a type does when reading code). This is especially nice for PropertyGroup classes that are added as properties to existing types, you can easily see in their register methods where they are added and removed in their unregister method. Obviously, those two methods are optional, so current code still works fine."
2011-03-21 06:22:09 +00:00
e44da6b695 hide addon_utils in bpy.utils & tag/remove unused vars in recent commits. 2011-03-18 20:57:32 +00:00
5ef65a0a3b build system now exclude config-*, turtledemo when copying system python.
also remove __pycache__ dirs when cleaning (new in python 3.2)
2011-02-28 05:59:44 +00:00
e09189cf50 complete lazy loading of py modules to use to a reduced set of pythons modules, gives ~40% speedup on cold & warm start (without netrender).
- use own OrderedDictMini class, pythons collections.OrderedDict is overkill, 179 sloc. replaced with own, 11 lines.
- remove code which stored the class file & line per RNA subclass, this was useful but would raise its own exception every time to generate a stack trace to get the class info so we could use of the class failed to register. the class stores its module & name which can be enough to find where it was defined.
2011-02-28 04:37:24 +00:00
52f92b4cb1 lazy load modules for more scripts. 2011-02-27 14:16:32 +00:00
b25db7c8cb pep8 cleanup 2011-02-25 16:06:14 +00:00
eee4a62e87 move addon utilities into their own module, these were getting mixed between bpy.utils and space_userpref. 2011-02-21 07:07:44 +00:00
812f238494 pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00