Currently, any time a Curves data-block is created, the `curves_random`
function runs, filling it with 500 random curves, also adding a radius
attribute. This is just left over from the prototype in the initial
commit that added the type.
This commit moves the code that creates the random data to the curve
editors module, like the other primitives are organized.
Differential Revision: https://developer.blender.org/D14211
The issue was uncovered by the 0f89bcdbeb, but the root cause goes
into a much earlier design violation happened in the code: the modifier
evaluation function is modifying input mesh, which is not something
what is ever expected.
Bring code closer to the older state where such modification is only
done for the object in edit mode.
---
From own tests works seems to work fine, but extra eyes and testing
is needed.
Differential Revision: https://developer.blender.org/D14191
db4313610c added support for modifier
keys to be released while dragging.
The key release events set wmEvent.prev_type which is used select the
drag threshold, causing the wrong threshold to be used.
Add wmEvent.prev_click_type which is only set when the drag begins.
The image engine is depth aware when using tile drawing the depth is
only updated for the central image what lead to showing the background
on top of other areas.
Also makes sure that switching the tile drawing would lead to an update
of the texture slots.
When dimension of images aren't a multifold of 256 parts of the gpu
textures are not updated. This patch will calculate the correct part of
the image that needs to be reuploaded.
Internally the update tiles are 256x256. Due to some miscalculations
tiles were not generated correctly if the dimension of the image wasn't
a multifold of 256.
Previously we used to cache a float image representation of the image in
rect_float. This adds some incorrect behavior as many areas only expect
one of these buffers to be used.
This patch stores float buffers inside the image engine. This is done per
instance. In the future we should consider making a global cache.
Use a flag for events to avoid adding struct members every time a new
kind of tag is needed - so events remain small.
This also simplifies copying settings as flags can be copied at once
with a mask.
- Rename ED_view3d_win_to_delta `mval` argument to `xy_delta` as it
as it was misleading since this is an screen-space offset not a region
relative cursor position (typical use of the name `mval`).
Also rename the variable passed to this function which also used the
term `mval` in many places.
- Re-order the output argument of ED_view3d_win_to_delta last.
use an r_ prefix for return arguments.
- Document how the `zfac` argument is intended to be used.
- Split ED_view3d_calc_zfac into two functions as the `r_flip` argument
was only used in some special cases.
Small fixes to the drawing of multi input sockets:
- Make the outline thickness consistent with normal node sockets,
independent from the screen DPI.
- Only highlight multi input sockets when they are actually selected.
- Skip selected multi inputs when drawing normal selected sockets.
Differential Revision: https://developer.blender.org/D14192
Currently the code expects the radius attribuet to always exist on the
input Curves. This won't be true in the future though, so the correct
default value of one should be used when creating the data on CurveEval,
where the data is not optional.
This commit improves the drawing of selected node links:
- Highlight the entire link to make it easier to spot where the link
is going/coming from.
- Always draw selected links on top, so they are always clearly
visible.
- Don't fade selected node links when the sockets they are connected
to are out out view.
- Dragged node links still get a partial highlight when they are only
attached to one socket.
Differential Revision: https://developer.blender.org/D11930
Add a std::move in some places to prevent arrays from being copied.
These cases were potentially optimized by the compiler, but this makes
it more explicit.
Differential Revision: https://developer.blender.org/D14129
New code from the vertex normal refactor cfa53e0fbe combined with older code
from 592759e3d6 that disabled instancing for custom normals and autosmooth
meant that instancing was always disabled.
However we do not need to disable instancing for custom normals and autosmooth
at all, this can be shared between instances just fine.
The constraint operators for delete, apply, copy and copy to selected
were missing null checks and could crash blender when called wrongly
from the python api.
Differential Revision: http://developer.blender.org/D14195
This commit changes `CurveComponent` to store the new curve
type by adding conversions to and from `CurveEval` in most nodes.
This will temporarily make performance of curves in geometry nodes
much worse, but as functionality is implemented for the new type
and it is used in more places, performance will become better than
before.
We still use `CurveEval` for drawing curves, because the new `Curves`
data-block has no evaluated points yet. So the `Curve` ID is still
generated for rendering in the same way as before. It's also still
needed for drawing curve object edit mode overlays.
The old curve component isn't removed yet, because it is still used
to implement the conversions to and from `CurveEval`.
A few more attributes are added to make this possible:
- `nurbs_weight`: The weight for each control point on NURBS curves.
- `nurbs_order`: The order of the NURBS curve
- `knots_mode`: Necessary for conversion, not defined yet.
- `handle_type_{left/right}`: An 8 bit integer attribute.
Differential Revision: https://developer.blender.org/D14145
The UI context was only set for the operator polls, but not for the
drop-box polls. Initially I thought this wouldn't be needed since the
drop-boxes should leave up context polls to the operator, but in
practice that may not be what API users expect. Plus the tooltip for the
drop-boxes will likely have to access context anyway, so they should be
able to check it beforehand.
Motion paths can now be initialised to more sensible frame ranges,
rather than simply 1-250:
- Scene Frame Range
- Selected Keyframes
- All Keyframes
The Motion Paths operators are now also added to the Object context menu
and the Dopesheet context menu.
The scene range operator was removed, because the operators now
automatically find the range when baking the motion paths.
The clear operator now appears separated in "Selected Only" and "All",
because it was not clear for the user what the button was doing.
Reviewed By: sybren, looch
Maniphest Tasks: T93047
Differential Revision: https://developer.blender.org/D13687
Caused by 0f89bcdbeb and was not fully addressed by 6f9828289f:
tagging an ID with flag 0 is to be seen as an explicit tag for copy
on write.
Would be nice to either consolidate code paths of flag 0 and explicit
component tag, or get rid of tagging with 0 flag, but that is above of
what we can do for the upcoming release.