Commit Graph

141 Commits

Author SHA1 Message Date
b8b412230b Code Cleanup: use iroundf
also increase precision of rctf print functions
2014-01-15 13:40:40 +11:00
b2fdc591c3 UI: restore confirmation popups for delete operators.
It turned out this was leading to accidental deleting in some cases when the
info message was missed by users. Fixes T37801.
2013-12-20 01:40:33 +01:00
63caaa2b12 Code Cleanup: rename vars for detecting change to be more consistent
rename change/is_change/is_changed/modified -> changed
also use bools over int/short/char and once accidental float.
2013-11-26 06:39:14 +11:00
3ca4387bc8 UI: remove unnecessary confirmation popups
This makes a number of operators no longer ask for confirmation, rather it will
show an info message after performing the operation. Ref T37422 for decision. In
particular, these were changed:

* Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers.
* Clear and delete keyframes in the 3D view.
* Align bone to parents.
* Separate bones from armature.
* Group/ungroup metastrips in sequencer.
* Copy/paste objects to/from buffer.

Reviewed By: brecht, dingto

Differential Revision: http://developer.blender.org/D35
2013-11-25 12:21:45 +01:00
66f6ace938 fix for action editor view-selected behaving strangely.
- when an fcurve had no selected keyframes, a default fallback value was used which caused view-selected to include frame 1, even when no selected frames were there.

- the vertical axis was always reset, ideally we would center vertically too but the way this operator currently works we only know about the frame range,
  now don't change the vertical scroll when viewing selected since it would always jump to the top of the screen (view-all still acts this way).
2013-07-18 02:59:28 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00
e85935dddf Fix #33423: a few operators still allowed changing current frame during
animation render, like cursor set in the graph editor, disabled that now.
2012-12-06 05:48:51 +00:00
582a9d1c45 Fix for [#33378] Grease pencil dopesheet fails on a few operations
Snapping operator in action editor for grease pencil and mask wasn't implemented. We could probably re-enabled/fix/cleanup more things in this area (e.g. use a custom poll func for operators not supporting gp/mask, instead of silently doing nothing), but this is for after 2.65 imho).
2012-12-03 13:07:43 +00:00
1523fe0e11 Minor fix for "no mask keyframe copy" error message in dopesheet editor... 2012-12-03 08:37:43 +00:00
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
c9dade4fe0 Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()... 2012-10-26 17:32:50 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
c56a911cd9 style cleanup: comments 2012-10-20 20:20:02 +00:00
fe53fc8315 Adding some descriptions/tooltips for more keyframe editing operations 2012-10-15 04:17:29 +00:00
c483a54207 Making "Jump to Keyframes" operator (for Action/Graph Editors) more obvious
This operator used to be called "Jump to Frame". It basically takes the midpoint
(frame number and/or value) of selected keyframes, and positions the current
frame (or2d-cursor in Graph Editor) at this point.

The hotkey for this is now Ctrl-G (i.e. as it's similar to a "Goto Frame"
feature). It is also now in the Key menu instead of in the relatively obscure
View menu, even though it doesn't actually result in any keyframe edits taking
place.

(Also, fixed a typo/grammer issue with one of Remove Bone Group operator)
2012-10-15 03:52:27 +00:00
6536e2d01a And more UI messages fixes... 2012-10-08 21:03:35 +00:00
bfadb9c272 Minor UI messages typo fixes. 2012-10-08 20:25:07 +00:00
565e7c8e3c Display enum descriptions in tooltips for operators using a "type" or "mode"
property

Changes:
This commit adds a second line to the tooltips (below the generic operator
description) showing the appropriate description for each enum option. This
brings it more into line enum properties in Blender which also show this sort of
information.

Rationale:
Operators such as Snap and Mirror in the Action and Graph Editors use an enum to
control their behaviour (respectively, "how to snap" or "what to use as the
mirror line"). In the menus, these options are displayed using a submenu, but
hovering over each of these items for more information from a tooltip only shows
the (relatively unhelpful) generic operator tooltip/description.

Another area where these descriptions are useful is for Keying Sets, where it's
now possible to see the descriptions for what each Keying Set
does/affects/requires. Again, this is more helpful than just the generic
tooltip, which would be something like "Insert keyframes using a Keying Set".
2012-10-08 05:57:52 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
2f5612ba33 code cleanup: name mask and grease pencil dope sheet editor functions more consistantly 2012-06-08 21:48:04 +00:00
b33c5168f4 mask animation keys now editable in the dope sheet (duplicate, transform, delete, select- etc). 2012-06-08 14:31:38 +00:00
392ee8fc6a Tweaks for Pasting Keyframes in DopeSheet/Graph Editors
In response to [#31670], I've reviewed the way that the Paste Keyframes tool for
the DopeSheet and Graph Editors works. Previously, it required you to always
select the F-Curves to paste the keyframes into before allowing you to paste
keyframes. This was because it is quite difficult to infer which ID-block's set
of curves is intended if more than one ID-block has similar curves (e.g. a scene
with two materials, and both have their diffuse color animated). The underlying
assumption and intention of the feature here was that the copy+paste were only
being used by animators to copy animation between similar curves, to transfer
and offset animation across block boundaries.

However, it turns out that many people were by far more familiar with the
simpler copy/paste paradigm from everywhere else (i.e. instead of trying to use
duplicate to copy keyframes around within their respective F-Curves).
Furthermore, in most cases there is only going to be a single character being
animated at a time (vs multiple), which means that most of the time the matching
problem is much simpler.

Hence, the Paste now works as follows:
- If there are selected F-Curves, we limit the paste-matching to only consider
those in the selected F-Curves. This makes it possible to still explicitly
specify where to paste.
- In the more general case (no prior selections), pasting will try to match
anything relevant it finds.

TODO:
- Check on whether the strictest matching level needs adjustments to limit the
number of false positives
- Testing and feedback of the new behaviour needed <--- ANIMATORS! PLEASE TEST
2012-06-01 15:00:28 +00:00
855c11ff8c style cleanup: space action 2012-05-08 16:02:13 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
0ebda4ba58 Bugfix [#29015] Copy n Paste keyframes and poses broken?
Improved error messages presented when trying to paste keyframes.
Previously, "No keyframes to paste" would always be displayed, even if
the copy/paste buffer had some contents but couldn't be pasted if
there weren't any F-Curves selected to paste to.
2011-10-27 01:55:10 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
49b1a319c4 fix [#28898] Segmentation fault when Home key during GreasePencil dopesheet pressed 2011-10-13 03:35:08 +00:00
471ea617b2 Bugfix [#28781] Grease pencil segfaults when deleting or duplicating
frames in dopesheet
2011-10-01 00:56:36 +00:00
31363c3324 Fix [#28773] Auto Set Preview Range Does not work on selection in DopeSheet
(viewall was also broken for DopeSheet, btw, same cause).
2011-09-30 12:33:52 +00:00
18d59e2645 Minor: fixing an UI typo. 2011-09-17 09:15:30 +00:00
db72192c22 Bye bye vile relics of extinct version control systems,
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...

We shall not miss thou, blasted expand $keywords$
2011-08-12 07:20:49 +00:00
900928f8bf Bassam Feature Request: "Auto Clamped" handles can now be set per
handle/key

This used to be a weird per-curve setting which would happen to get
applied/work correctly if handles were set to "auto", and was a source
of constant confusion for both old and new animators. The main effect
of this handle-type/option was really to just ensure that auto-handles
stayed horizontal, instead of tilting as the keys were moved.

This commit simply changes this from a per-curve to per
keyframe/handle setting.
2011-08-04 14:13:05 +00:00
57fe73b3ac View All/Selected tools for NLA Editor 2011-07-20 00:36:28 +00:00
c9d6989098 Animation Goodie: Cyclic "Extrapolation" can be toggled from the "Set
Extrapolation" tool again

Added "Make Cyclic" and "Clear Cyclic" options to "Set Extrapolation"
tool (found from Channels menu) in Animation Editors. These options
simply add or remove (respectively) Cycles FModifiers from the
selected F-Curves, making them have cyclic extrapolation with a single
click, instead of having to go through the FModifiers UI (or Graph-
Editor only "Add FModifier" operator), which should make it easier to
do this apparently common chore.
2011-07-07 13:59:28 +00:00
5021dd3476 Bugfixes for recent commits:
* Insert Key on Selected Channels in Action Editor was broken
* Transform/Select All tools in Action Editor were broken as result of
filtering changes.
* Set Visibility operator, when used from Graph Editor now does
similar things to the TabKey lock/unlock operator with regards to the
flags it uses for filtering
2011-06-22 13:30:59 +00:00
ab2026bf42 Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split)
* This (big) commit is aimed at cleaning up the filtering flags used
by the animation channel filtering code. The list of filtering flags
has been growing a bit "organically" since it's humble origins for use
in the Action Editor some 3 years (IIRC) ago now during a weekend
hackathon. Obviously, some things have ended up tacked on, while
others have been the product of other flag options. Nevertheless, it
was time for a bit of a spring clean!

* Most notably, one area where the system outgrown its original design
for the Action Editor was in terms of the "visibility" filtering flag
it was using. While in the Action Editor the concept of what channels
to include was strictly dictated by whether the channel hierarchy
showed it, in the Graph Editor this is not always the case. In other
words, there was a difference between the data the channels
represented being visible and the channels for that data being visible
in the hierarchy.

Long story short: this lead to bug report [#27076] (and many like it),
where if you selected an F-Curve, then collapsed the Group it was in,
then even after selecting another F-Curve in another Group, the
original F-Curve's properties would still be shown in the Properties
Region. The good news is that this commit fixes this issue right away!

* More good news will follow, as I start checking on the flag usage of
other tools, but I'm committing this first so that we have a stable
reference (of code similar to the old buggy stuff) on which we can
fall back to later to find bugs (should they pop up).

Anyways, back to the trenches!
2011-06-22 11:41:26 +00:00
a8185f4cc8 patch [#26978] Minor Spelling Mistakes in Editor Operators
+ some errors I noticed.
2011-04-19 10:35:24 +00:00
6d3546069c fix [#26713] Video Sequencer: Audio mute after making meta strip copy/paste
was not recursively restoring sound strips on paste.

also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-04-01 08:51:12 +00:00
e3842d1ca4 Bugfix [#26505] zoom in selected keys on graph editor
Not really a "bug", but it was on my todo anyways. Based on patch
[#26508] by Campbell, with a few modifications including extending
this to the Action/DopeSheet editor too.
2011-03-17 10:02:37 +00:00
3d0390a518 Bugfix #26317
Dopesheet: shift+d duplicate is now a macro too, allowing a single undo.
2011-03-05 14:03:29 +00:00
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
a19e917782 Bugfix [#26269] Initiating a duplication with shift D and cancelling
in dope sheet/ graph editor leads to duplicated keys

The old hack using the transform "undostring" didn't work anymore, as
this wasn't set. Instead, I've added a special mode transform mode for
this that the duplicate operators can set to get this functionality.
2011-03-02 23:39:08 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
f73c993b16 - use Py_CLEAR for python internally referencing other PyObjects (supposed to be safer).
- detect includes for qtcreator projects as well as the ones from cmake (it didnt return all of the right paths).
2011-02-27 04:01:58 +00:00